Player Matchup

Maui
Maui
 
Maui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
DJTones
Ne Zha
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 68L
1,459 Elo+
Party 1
Izanami
Izanami
PillarShine
Izanami
Level 109
God Stats
1W - 4L
1,076 SR
Queue Stats
76W - 70L
1,499 Elo+
Party 1
He Bo
He Bo
gl0w0rm
He Bo
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 16L
1,522 Elo+
Party 1
Fafnir
Fafnir
iambatmeme
Fafnir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 83L
1,461 Elo+
Party 1
Team Averages
Level 75
1,415 SR
1,488 Elo+

VS

Team Averages
Level 110
1,520 SR
1,495 Elo+
Raijin
Raijin
InfestedYeti
Raijin
Level 87
God Stats
6W - 4L
1,742 SR
Queue Stats
376W - 381L
1,508 Elo+
Solo
Merlin
Merlin
MissJd
Merlin
Level 98
God Stats
5W - 6L
1,516 SR
Queue Stats
330W - 317L
1,534 Elo+
Solo
Osiris
Osiris
WOOFanatic
Osiris
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 84L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
xGordito7
Kuzenbo
Level 88
God Stats
3W - 0L
1,375 SR
Queue Stats
100W - 119L
1,458 Elo+
Solo
Geb
Geb
xJrMintzx
Geb
Level 125
God Stats
5W - 4L
1,466 SR
Queue Stats
340W - 340L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
3 / 3 / 3
8,219
747
7,354
14,361
13,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
DJTones
Ne Zha
13
0 / 5 / 4
6,996
636
9,769
9,696
3,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
PillarShine
Izanami
14
1 / 4 / 4
7,319
665
11,728
10,839
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
gl0w0rm
He Bo
12
1 / 5 / 5
7,244
659
5,210
8,439
2,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
iambatmeme
Fafnir
13
2 / 6 / 2
7,957
723
8,293
16,394
15,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
13 / 1 / 7
10,691
972
20,305
7,053
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
MissJd
Merlin
14
0 / 2 / 11
8,036
731
12,623
7,611
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
WOOFanatic
Osiris
14
3 / 2 / 16
8,590
781
7,102
12,350
13,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
xGordito7
Kuzenbo
16
7 / 1 / 13
10,226
930
7,616
12,734
14,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
0 / 1 / 18
9,509
864
7,452
18,910
13,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
88
7
Kills
23
23
Deaths
7
18
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
3
3
3
1.5
L
Ne Zha
DJTones
Ne Zha
0
5
4
0.4
W
Raijin
13
1
7
16.5
W
Merlin
MissJd
Merlin
0
2
11
2.75
L
Izanami
PillarShine
Izanami
1
4
4
0.75
W
Osiris
WOOFanatic
Osiris
3
2
16
5.5
L
He Bo
gl0w0rm
He Bo
1
5
5
0.7
L
Fafnir
iambatmeme
Fafnir
2
6
2
0.5
W
Kuzenbo
xGordito7
Kuzenbo
7
1
13
13.5
W
0
1
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,354
Damage
55,098
59,729
Taken
58,658
39,192
Mitigated
48,234
12,099
Healing
27,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
7,354
756
1,184
2,955
14,361
13,579
0
10,024
3,486
19,365
0
L
Ne Zha
DJTones
Ne Zha
9,769
844
371
680
9,696
3,374
0
7,636
1,664
21
21,010
W
Raijin
20,305
1,884
845
760
7,053
3,346
644
2,959
4,094
35,009
455
W
Merlin
MissJd
Merlin
12,623
1,012
3,605
2,477
7,611
3,373
344
2,888
4,723
33,042
92
L
Izanami
PillarShine
Izanami
11,728
6,821
453
2,041
10,839
4,025
0
9,354
1,076
0
24,646
W
Osiris
WOOFanatic
Osiris
7,102
1,912
795
2,419
12,350
13,132
360
3,780
8,570
0
9,784
L
He Bo
gl0w0rm
He Bo
5,210
899
236
665
8,439
2,897
0
6,916
1,240
7,924
0
L
Fafnir
iambatmeme
Fafnir
8,293
1,816
1,232
2,282
16,394
15,317
0
10,816
4,425
17,135
0
W
Kuzenbo
xGordito7
Kuzenbo
7,616
2,661
3,596
2,749
12,734
14,819
100
4,492
8,242
10,358
3,314
W
7,452
449
2,403
7,982
18,910
13,564
0
6,759
12,151
12,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,735
Gold Earned
47,052
97
Minions Killed
141
0
Camps Cleared
0
951,803
Distance Traveled
1,033,534
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,219
747
23
2
0
198,183
0
L
Ne Zha
6,996
636
23
2
0
204,639
0
W
Raijin
10,691
972
67
6
0
193,249
0
W
Merlin
8,036
731
39
4
0
184,175
0
L
Izanami
7,319
665
27
2
0
191,094
0
W
Osiris
8,590
781
14
1
0
221,091
0
L
He Bo
7,244
659
5
0
0
192,119
0
L
Fafnir
7,957
723
19
2
0
165,768
0
W
Kuzenbo
10,226
930
10
1
0
227,478
0
W
Geb
9,509
864
11
1
0
207,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role