Player Matchup

Arachne
Arachne
Gold IV
Arrosito
Arachne
Gold IV
Level 143
God Stats
11W - 5L
1,661 SR
Queue Stats
94W - 95L
1,430 MMR
Party 2
Xing Tian
Xing Tian
Gold IV
ChadFromHS
Xing Tian
Gold IV
Level 158
God Stats
2W - 0L
1,783 SR
Queue Stats
205W - 208L
1,479 MMR
Solo
Apollo
Apollo
Gold III
Victormgb01
Apollo
Gold III
Level 159
God Stats
4W - 1L
1,670 SR
Queue Stats
115W - 119L
1,476 MMR
Solo
Hera
Hera
Gold II
santipack
Hera
Gold II
Level 144
God Stats
21W - 16L
1,683 SR
Queue Stats
131W - 127L
1,524 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold IV
whiitehot
Cu Chulainn
Gold IV
Level 103
God Stats
4W - 0L
1,834 SR
Queue Stats
59W - 53L
1,511 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,726 SR
1,484 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,559 SR
1,483 MMR
Izanami
Izanami
Gold II
GForce888
Izanami
Gold II
Level 119
God Stats
4W - 5L
1,139 SR
Queue Stats
113W - 98L
1,477 MMR
Party 1
Thor
Thor
Bronze III
Huhrambe
Thor
Bronze III
Level 125
God Stats
0W - 1L
1,832 SR
Queue Stats
46W - 23L
1,500 MMR
Solo
Ares
Ares
Gold IV
Ifcy
Ares
Gold IV
Level 165
God Stats
0W - 2L
1,542 SR
Queue Stats
21W - 24L
1,494 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Impurial1313
Ix Chel
Gold IV
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 63L
1,500 MMR
Solo
Ravana
Ravana
Gold II
pileofrazors
Ravana
Gold II
Level 143
God Stats
3W - 2L
1,781 SR
Queue Stats
91W - 77L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arrosito
Arachne
17
8 / 1 / 2
10,301
572
7,658
18,692
7,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Xing Tian
ChadFromHS
Xing Tian
13
1 / 1 / 6
9,030
502
7,213
17,442
15,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
16
0 / 5 / 6
9,636
535
8,611
14,011
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
17
6 / 1 / 5
10,782
599
11,412
7,579
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
whiitehot
Cu Chulainn
18
4 / 1 / 1
11,196
622
14,385
18,932
21,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Chang'eMedusaThanatos

VS

Bans
Ne ZhaLokiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GForce888
Izanami
18
4 / 2 / 3
10,681
593
13,950
10,693
4,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
15
0 / 4 / 1
9,160
509
13,674
16,684
10,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
Ifcy
Ares
13
4 / 5 / 1
8,508
473
7,678
15,570
13,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
Impurial1313
Ix Chel
14
1 / 6 / 1
8,274
460
9,989
11,591
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ravana
15
0 / 2 / 4
8,049
447
7,618
12,249
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
19
Kills
9
9
Deaths
19
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
Arrosito
Arachne
8
1
2
9
W
Xing Tian
ChadFromHS
Xing Tian
1
1
6
4
L
Izanami
GForce888
Izanami
4
2
3
2.75
L
Thor
0
4
1
0.13
L
Ares
Ifcy
Ares
4
5
1
0.9
L
Ix Chel
Impurial1313
Ix Chel
1
6
1
0.25
W
Apollo
0
5
6
0.6
L
Ravana
0
2
4
1
W
Hera
6
1
5
8.5
W
Cu Chulainn
whiitehot
Cu Chulainn
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,279
Damage
52,909
76,656
Taken
66,787
52,293
Mitigated
39,517
18,603
Healing
15,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Arrosito
Arachne
7,658
6,299
0
5,932
18,692
7,601
0
5,401
13,149
0
58,543
W
Xing Tian
ChadFromHS
Xing Tian
7,213
891
0
2,031
17,442
15,648
0
5,215
12,175
24,801
1,847
L
Izanami
GForce888
Izanami
13,950
9,890
0
3,195
10,693
4,260
4,510
3,010
7,683
0
113,029
L
Thor
13,674
2,629
0
5,688
16,684
10,841
0
3,783
12,901
0
79,251
L
Ares
Ifcy
Ares
7,678
1,063
0
946
15,570
13,522
0
6,667
8,903
27,816
0
L
Ix Chel
Impurial1313
Ix Chel
9,989
1,499
761
1,868
11,591
4,403
0
4,341
7,250
65,240
849
W
Apollo
8,611
3,158
0
3,324
14,011
4,682
516
2,721
11,238
0
80,312
L
Ravana
7,618
3,109
0
2,558
12,249
6,491
0
2,875
9,374
0
80,312
W
Hera
11,412
4,037
0
753
7,579
2,822
632
2,979
4,548
87,667
601
W
Cu Chulainn
whiitehot
Cu Chulainn
14,385
1,875
0
6,563
18,932
21,540
0
1,631
16,095
16,524
73,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,945
Gold Earned
44,672
549
Minions Killed
593
0
Camps Cleared
0
1,908,563
Distance Traveled
1,793,256
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,301
572
82
5
0
465,888
6
W
Xing Tian
9,030
502
28
2
0
376,873
7
L
Izanami
10,681
593
199
11
0
350,973
0
L
Thor
9,160
509
131
7
0
337,376
0
L
Ares
8,508
473
35
2
0
366,304
4
L
Ix Chel
8,274
460
108
6
0
321,477
0
W
Apollo
9,636
535
131
7
0
342,202
2
L
Ravana
8,049
447
120
7
0
417,126
0
W
Hera
10,782
599
145
8
0
374,672
2
W
Cu Chulainn
11,196
622
163
9
0
348,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role