Player Matchup

Achilles
Achilles
Coinspinner114
Achilles
Level 128
God Stats
4W - 3L
1,662 SR
Queue Stats
43W - 35L
1,437 Elo+
Party 1
Medusa
Medusa
DESIRESNIPER
Medusa
Level 64
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 2L
1,250 Elo+
Party 1
Baron Samedi
Baron Samedi
SoulThief_720
Baron Samedi
Level 87
God Stats
3W - 2L
1,540 SR
Queue Stats
39W - 34L
1,417 Elo+
Party 1
Team Averages
Level 93
1,634 SR
1,368 Elo+

VS

Team Averages
Level 96
1,540 SR
1,457 Elo+
Athena
Athena
Akemistical
Athena
Level 119
God Stats
2W - 0L
1,833 SR
Queue Stats
80W - 90L
1,363 Elo+
Party 2
Tiamat
Tiamat
Mrcraft3498
Tiamat
Level 104
God Stats
10W - 6L
1,543 SR
Queue Stats
61W - 62L
1,353 Elo+
Party 2
Nut
Nut
aperson777
Nut
Level 65
God Stats
1W - 1L
1,244 SR
Queue Stats
28W - 33L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
0 / 2 / 0
8,314
594
7,080
11,453
7,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Medusa
13
0 / 2 / 0
7,859
561
5,327
9,419
3,511
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
SoulThief_720
Baron Samedi
14
0 / 2 / 0
8,437
603
3,975
7,702
3,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
2 / 0 / 4
9,238
660
7,080
12,146
15,557
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
16
2 / 0 / 4
9,779
699
8,748
6,667
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 0 / 4
9,879
706
4,776
6,088
2,206
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
2
0
4
4
L
Achilles
0
2
0
0
L
Medusa
0
2
0
0
W
Tiamat
2
0
4
4
L
Baron Samedi
SoulThief_720
Baron Samedi
0
2
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,382
Damage
20,604
28,574
Taken
24,901
14,139
Mitigated
21,321
5,552
Healing
6,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
7,080
1,339
0
2,185
12,146
15,557
464
1,702
10,428
15,920
998
L
Achilles
7,080
763
0
3,841
11,453
7,451
0
5,022
6,375
0
37,814
L
Medusa
5,327
1,398
0
476
9,419
3,511
0
5,958
3,442
0
29,247
W
Tiamat
8,748
689
0
1,675
6,667
3,558
462
1,076
5,527
35,153
2,654
L
Baron Samedi
SoulThief_720
Baron Samedi
3,975
108
580
655
7,702
3,177
0
3,921
3,693
37,022
0
W
4,776
2,115
0
2,530
6,088
2,206
1,255
1,408
4,680
0
54,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,610
Gold Earned
28,896
161
Minions Killed
164
0
Camps Cleared
0
720,799
Distance Traveled
794,256
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,238
660
24
2
0
280,278
6
L
Achilles
8,314
594
57
4
0
254,692
0
L
Medusa
7,859
561
45
3
0
232,888
0
W
Tiamat
9,779
699
54
4
0
271,051
2
L
Baron Samedi
8,437
603
59
4
0
233,219
0
W
Nut
9,879
706
86
6
0
242,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role