Player Matchup

Cernunnos
Cernunnos
SaibotSectrum
Cernunnos
Level 156
God Stats
3W - 5L
1,500 SR
Queue Stats
481W - 450L
1,578 Elo+
Solo
Anhur
Anhur
SisTerBooMBooM7
Anhur
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
297W - 311L
1,593 Elo+
Party 2
Sylvanus
Sylvanus
TheRealChaygun
Sylvanus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,634 Elo+
Party 2
Tiamat
Tiamat
chaygun
Tiamat
Level 160
God Stats
5W - 4L
1,827 SR
Queue Stats
471W - 458L
1,620 Elo+
Party 2
Atlas
Atlas
iamveryverysad
Atlas
Level 89
God Stats
1W - 1L
1,769 SR
Queue Stats
133W - 144L
1,578 Elo+
Party 2
Team Averages
Level 116
1,619 SR
1,601 Elo+

VS

Team Averages
Level 168
1,517 SR
1,593 Elo+
Bacchus
Bacchus
Chrispurrs
Bacchus
Level 186
God Stats
4W - 5L
1,570 SR
Queue Stats
185W - 205L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
DeificInk23361
Sylvanus
Level 157
God Stats
4W - 5L
1,549 SR
Queue Stats
158W - 162L
1,560 Elo+
Party 1
Odin
Odin
Kindralas
Odin
Level 147
God Stats
2W - 1L
1,313 SR
Queue Stats
106W - 91L
1,638 Elo+
Solo
Izanami
Izanami
Savare
Izanami
Level 181
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 25L
1,656 Elo+
Solo
Ao Kuang
Ao Kuang
tonyhd1786
Ao Kuang
Level 171
God Stats
5W - 4L
1,652 SR
Queue Stats
531W - 562L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
SaibotSectrum
Cernunnos
13
1 / 3 / 3
7,013
701
8,426
6,908
2,140
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 6 / 3
8,370
837
7,955
10,763
4,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
14
1 / 5 / 8
7,549
755
6,189
12,856
12,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
chaygun
Tiamat
15
2 / 4 / 6
7,945
795
12,770
8,003
5,233
Mystical Earring

Mystical Earring

+15
Mp 5

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 3
8,134
813
6,953
13,017
13,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chrispurrs
Bacchus
16
5 / 2 / 14
9,464
946
11,403
13,244
14,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
15
4 / 2 / 14
9,339
934
9,408
11,715
9,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
15
5 / 3 / 12
9,161
916
8,504
11,452
9,857
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Savare
Izanami
16
5 / 3 / 10
10,111
1,011
12,207
8,766
3,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
tonyhd1786
Ao Kuang
16
4 / 1 / 14
9,356
936
7,518
12,933
15,329
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
87
10
Kills
23
23
Deaths
11
23
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chrispurrs
Bacchus
5
2
14
6
W
Sylvanus
4
2
14
5.5
W
Odin
5
3
12
3.67
L
Cernunnos
SaibotSectrum
Cernunnos
1
3
3
0.83
W
Izanami
Savare
Izanami
5
3
10
3.33
L
4
6
3
0.92
L
Sylvanus
1
5
8
1
L
Tiamat
chaygun
Tiamat
2
4
6
1.25
L
2
5
3
0.7
W
Ao Kuang
tonyhd1786
Ao Kuang
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,293
Damage
49,040
51,547
Taken
58,110
37,388
Mitigated
53,149
12,163
Healing
24,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chrispurrs
Bacchus
11,403
615
1,923
2,314
13,244
14,601
278
4,499
8,400
14,921
1,963
W
Sylvanus
9,408
1,047
6,063
5,019
11,715
9,676
837
4,319
7,219
11,893
2,083
W
Odin
8,504
859
1,039
1,699
11,452
9,857
432
4,203
6,743
0
13,492
L
Cernunnos
SaibotSectrum
Cernunnos
8,426
4,105
0
829
6,908
2,140
0
3,164
3,288
0
15,668
W
Izanami
Savare
Izanami
12,207
8,396
208
1,788
8,766
3,686
4,787
4,733
3,533
0
40,770
L
7,955
4,986
0
963
10,763
4,090
0
3,195
7,010
0
19,017
L
Sylvanus
6,189
1,391
5,258
3,404
12,856
12,767
0
5,746
6,241
9,081
0
L
Tiamat
chaygun
Tiamat
12,770
379
38
808
8,003
5,233
0
3,807
3,704
19,190
516
L
6,953
3,043
337
526
13,017
13,158
0
7,232
4,757
17,418
0
W
Ao Kuang
tonyhd1786
Ao Kuang
7,518
844
853
3,451
12,933
15,329
1,465
6,048
6,641
13,948
422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,011
Gold Earned
47,431
104
Minions Killed
130
0
Camps Cleared
0
844,344
Distance Traveled
971,482
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,464
946
11
1
0
204,801
1
W
Sylvanus
9,339
934
18
2
0
159,497
1
W
Odin
9,161
916
14
1
0
218,117
0
L
Cernunnos
7,013
701
21
2
0
135,199
0
W
Izanami
10,111
1,011
69
7
0
178,697
0
L
Anhur
8,370
837
34
3
0
179,162
0
L
Sylvanus
7,549
755
10
1
0
159,858
0
L
Tiamat
7,945
795
15
2
0
190,551
0
L
Atlas
8,134
813
24
2
0
179,574
0
W
Ao Kuang
9,356
936
18
2
0
210,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role