Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BLUEGOBLlN
Osiris
Level 143
God Stats
0W - 1L
1,757 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Skadi
Skadi
Lucas_corv
Skadi
Level 87
God Stats
7W - 9L
1,402 SR
Queue Stats
76W - 81L
1,433 Elo+
Solo
Merlin
Merlin
oPabloACo
Merlin
Level 122
God Stats
1W - 2L
1,563 SR
Queue Stats
109W - 129L
1,381 Elo+
Solo
Pele
Pele
tired_zac
Pele
Level 83
God Stats
6W - 3L
1,661 SR
Queue Stats
43W - 39L
1,434 Elo+
Solo
Team Averages
Level 109
1,577 SR
1,450 Elo+

VS

Team Averages
Level 69
1,425 SR
1,389 Elo+
Scylla
Scylla
Alex rivera4738
Scylla
Level 43
God Stats
16W - 10L
1,629 SR
Queue Stats
110W - 126L
1,373 Elo+
Solo
Bellona
Bellona
AnthonyCR17
Bellona
Level 67
God Stats
10W - 20L
1,388 SR
Queue Stats
135W - 149L
1,418 Elo+
Solo
Kali
Kali
Mmartin304
Kali
Level 66
God Stats
3W - 3L
1,140 SR
Queue Stats
188W - 223L
1,385 Elo+
Solo
Kuzenbo
Kuzenbo
Skywalker_McFly
Kuzenbo
Level 104
God Stats
2W - 1L
1,708 SR
Queue Stats
88W - 103L
1,395 Elo+
Solo
Izanami
Izanami
W-Reasonxble-W
Izanami
Level 64
God Stats
2W - 3L
1,261 SR
Queue Stats
129W - 121L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
2 / 0 / 2
4,784
598
6,630
4,675
1,320
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Osiris
BLUEGOBLlN
Osiris
7
1 / 1 / 0
4,172
522
2,508
5,640
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
7
2 / 1 / 1
4,446
556
1,635
2,138
531
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
oPabloACo
Merlin
1
0 / 0 / 0
3,003
375
0
0
0
Pele
10
1 / 0 / 0
5,079
635
1,757
5,765
1,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,774
597
1,795
2,209
414
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
AnthonyCR17
Bellona
8
0 / 2 / 1
4,670
584
3,327
7,120
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

7
1 / 0 / 1
4,371
546
1,076
5,483
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

7
0 / 2 / 1
4,363
545
1,651
7,114
5,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 2 / 0
4,084
511
1,070
4,142
1,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
6
Kills
1
2
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
0
2
3
W
0
0
0
0
W
Bellona
AnthonyCR17
Bellona
0
2
1
0.25
L
Osiris
BLUEGOBLlN
Osiris
1
1
0
1
L
Skadi
2
1
1
2.5
W
1
0
1
1.5
W
0
2
1
0.25
W
0
2
0
0
L
Merlin
oPabloACo
Merlin
0
0
0
0
L
Pele
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,530
Damage
8,919
18,218
Taken
26,068
7,705
Mitigated
12,888
4,306
Healing
8,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
6,630
2,068
16
2,862
4,675
1,320
0
1,317
3,358
31,124
673
W
1,795
96
0
448
2,209
414
0
0
2,209
25,878
0
W
Bellona
AnthonyCR17
Bellona
3,327
1,041
0
2,515
7,120
4,571
0
0
7,120
0
23,425
L
Osiris
BLUEGOBLlN
Osiris
2,508
1,207
0
722
5,640
4,063
0
0
5,640
0
13,972
L
Skadi
1,635
658
0
106
2,138
531
182
334
1,804
0
16,665
W
1,076
383
0
2,845
5,483
1,538
0
437
5,046
0
24,526
W
1,651
643
67
1,911
7,114
5,175
0
3,253
3,861
12,971
0
W
1,070
600
0
615
4,142
1,190
0
2,748
1,394
0
22,243
L
Merlin
oPabloACo
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
Pele
1,757
322
0
600
5,765
1,791
0
1,795
3,970
0
41,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,484
Gold Earned
22,262
178
Minions Killed
188
0
Camps Cleared
0
648,359
Distance Traveled
772,693
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
4,784
598
45
6
0
136,393
6
W
Scylla
4,774
597
44
6
0
143,903
0
W
Bellona
4,670
584
36
5
0
152,036
0
L
Osiris
4,172
522
21
3
0
177,867
0
L
Skadi
4,446
556
34
4
0
145,581
2
W
Kali
4,371
546
43
5
0
178,216
0
W
Kuzenbo
4,363
545
16
2
0
145,224
0
W
Izanami
4,084
511
49
6
0
153,314
2
L
Merlin
3,003
375
0
0
0
0
0
L
Pele
5,079
635
78
10
0
188,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role