Player Matchup

Geb
Geb
Badlilballa
Geb
Level 74
God Stats
3W - 5L
1,850 SR
Queue Stats
105W - 98L
1,554 Elo+
Solo
Ra
Ra
CthuwuSenpai
Ra
Level 159
God Stats
5W - 4L
1,578 SR
Queue Stats
181W - 186L
1,545 Elo+
Party 1
Serqet
Serqet
Faith3
Serqet
Level 217
God Stats
3W - 4L
1,437 SR
Queue Stats
631W - 580L
1,531 Elo+
Solo
Anhur
Anhur
McJaggerMk2
Anhur
Level 192
God Stats
36W - 30L
1,708 SR
Queue Stats
184W - 171L
1,619 Elo+
Party 1
Ares
Ares
WhiskeyChamp23
Ares
Level 93
God Stats
6W - 11L
1,602 SR
Queue Stats
182W - 188L
1,554 Elo+
Party 1
Team Averages
Level 147
1,635 SR
1,561 Elo+

VS

Team Averages
Level 127
1,635 SR
1,684 Elo+
Olorun
Olorun
Juliunne
Olorun
Level 164
God Stats
3W - 0L
1,753 SR
Queue Stats
192W - 188L
1,548 Elo+
Party 2
Artio
Artio
Livelyyy Alt
Artio
Level 18
God Stats
5W - 2L
1,899 SR
Queue Stats
52W - 18L
1,834 Elo+
Party 2
Rama
Rama
Luvving
Rama
Level 147
God Stats
13W - 12L
1,663 SR
Queue Stats
491W - 409L
1,636 Elo+
Party 2
Bastet
Bastet
Teyuun
Bastet
Level 149
God Stats
6W - 4L
1,504 SR
Queue Stats
475W - 410L
1,700 Elo+
Party 2
Jormungandr
Jormungandr
ThalaDarin
Jormungandr
Level 157
God Stats
1W - 0L
1,357 SR
Queue Stats
28W - 22L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,156
560
7,047
10,290
7,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 0
6,524
593
2,733
4,354
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Faith3
Serqet
10
0 / 4 / 1
5,122
466
2,485
9,227
2,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 1
5,926
539
4,450
5,585
1,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

8
1 / 2 / 0
5,291
481
4,104
6,924
4,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Juliunne
Olorun
12
3 / 0 / 2
7,285
662
4,617
5,391
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
2 / 1 / 3
6,599
600
2,807
8,895
5,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
Luvving
Rama
12
0 / 0 / 3
6,992
636
3,951
4,402
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
Teyuun
Bastet
12
5 / 0 / 3
6,583
598
4,623
6,824
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
ThalaDarin
Jormungandr
12
2 / 1 / 3
7,213
656
7,190
11,691
6,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
12
12
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
1
0
0
L
Serqet
Faith3
Serqet
0
4
1
0.13
W
Olorun
Juliunne
Olorun
3
0
2
4
W
2
1
3
3.5
W
Rama
Luvving
Rama
0
0
3
1.5
L
0
2
1
0.25
W
Bastet
Teyuun
Bastet
5
0
3
6.5
W
Jormungandr
ThalaDarin
Jormungandr
2
1
3
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,819
Damage
23,188
36,380
Taken
37,203
17,410
Mitigated
17,168
12,265
Healing
21,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,047
1,231
0
3,420
10,290
7,324
0
6,593
3,697
37,060
1,851
L
2,733
44
312
1,291
4,354
1,633
0
2,508
1,846
57,637
897
L
Serqet
Faith3
Serqet
2,485
547
0
3,172
9,227
2,918
0
1,757
7,470
0
31,145
W
Olorun
Juliunne
Olorun
4,617
2,010
60
3,548
5,391
1,695
72
1,968
2,977
54,473
9,831
W
2,807
380
280
3,076
8,895
5,761
0
3,135
5,446
11,041
1,336
W
Rama
Luvving
Rama
3,951
3,219
0
3,229
4,402
1,177
0
472
3,774
0
60,100
L
4,450
2,628
0
2,597
5,585
1,469
0
498
5,087
0
49,636
W
Bastet
Teyuun
Bastet
4,623
1,499
0
5,041
6,824
1,848
8
1,460
5,242
0
46,328
W
Jormungandr
ThalaDarin
Jormungandr
7,190
3,052
0
5,810
11,691
6,687
0
5,381
5,590
53,410
765
L
4,104
218
0
1,473
6,924
4,066
0
2,592
4,332
12,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,019
Gold Earned
34,672
391
Minions Killed
422
0
Camps Cleared
0
1,188,993
Distance Traveled
1,130,793
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,156
560
79
7
0
200,263
0
L
Ra
6,524
593
135
12
0
265,981
0
L
Serqet
5,122
466
63
6
0
263,797
0
W
Olorun
7,285
662
138
13
0
215,949
0
W
Artio
6,599
600
13
1
0
252,848
5
W
Rama
6,992
636
118
11
0
206,816
3
L
Anhur
5,926
539
103
9
0
206,277
3
W
Bastet
6,583
598
68
6
0
273,940
0
W
Jormungandr
7,213
656
85
8
0
181,240
2
L
Ares
5,291
481
11
1
0
252,675
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role