Player Matchup

Ne Zha
Ne Zha
Felix197
Ne Zha
Level 109
God Stats
8W - 11L
1,512 SR
Queue Stats
362W - 375L
1,532 Elo+
Solo
Amaterasu
Amaterasu
ReyBarragan
Amaterasu
Level 84
God Stats
5W - 3L
1,875 SR
Queue Stats
353W - 375L
1,527 Elo+
Solo
Ares
Ares
SnowyTuna750375
Ares
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 56L
1,657 Elo+
Solo
Olorun
Olorun
garebare272
Olorun
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 69L
1,521 Elo+
Solo
Surtr
Surtr
thinktwicz
Surtr
Level 155
God Stats
4W - 5L
1,500 SR
Queue Stats
341W - 330L
1,472 Elo+
Solo
Team Averages
Level 129
1,577 SR
1,542 Elo+

VS

Team Averages
Level 133
1,681 SR
1,594 Elo+
Bellona
Bellona
 
Bellona
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Astiago
Sol
Level 155
God Stats
3W - 0L
1,871 SR
Queue Stats
125W - 84L
1,644 Elo+
Party 1
Baron Samedi
Baron Samedi
DiversePotato
Baron Samedi
Level 123
God Stats
5W - 2L
1,724 SR
Queue Stats
115W - 81L
1,616 Elo+
Party 1
Sun Wukong
Sun Wukong
Waxierdr1p
Sun Wukong
Level 133
God Stats
3W - 0L
1,636 SR
Queue Stats
24W - 22L
1,565 Elo+
Party 1
Shiva
Shiva
xemper
Shiva
Level 84
God Stats
7W - 3L
1,674 SR
Queue Stats
118W - 79L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Felix197
Ne Zha
16
3 / 4 / 4
8,520
775
14,167
10,144
5,415
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
ReyBarragan
Amaterasu
10
0 / 5 / 5
6,701
609
3,620
12,316
9,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 5 / 2
9,254
841
10,764
15,143
17,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
14
2 / 4 / 7
8,041
731
11,215
10,105
3,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Surtr
11
1 / 8 / 1
7,369
670
5,090
12,203
12,479
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 2 / 17
9,336
849
7,368
12,442
11,435
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
18
14 / 1 / 7
11,282
1,026
16,560
8,636
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
DiversePotato
Baron Samedi
16
3 / 2 / 19
9,824
893
12,088
11,481
4,836
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Waxierdr1p
Sun Wukong
14
3 / 3 / 22
8,927
812
8,739
15,729
11,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
xemper
Shiva
15
2 / 3 / 21
8,870
806
11,667
15,889
14,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
112
10
Kills
26
26
Deaths
11
19
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
2
17
6.25
W
Sol
14
1
7
17.5
W
Baron Samedi
DiversePotato
Baron Samedi
3
2
19
6.25
L
Ne Zha
Felix197
Ne Zha
3
4
4
1.25
L
Amaterasu
ReyBarragan
Amaterasu
0
5
5
0.5
L
4
5
2
1
W
Sun Wukong
Waxierdr1p
Sun Wukong
3
3
22
4.67
L
Olorun
2
4
7
1.38
L
Surtr
1
8
1
0.19
W
Shiva
xemper
Shiva
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,856
Damage
56,422
59,911
Taken
64,177
48,843
Mitigated
45,184
14,317
Healing
24,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,368
1,298
2,461
2,464
12,442
11,435
585
2,989
9,364
0
12,451
W
Sol
16,560
5,661
315
3,441
8,636
2,723
4,555
2,604
5,861
49,213
1,144
W
Baron Samedi
DiversePotato
Baron Samedi
12,088
1,499
3,938
3,204
11,481
4,836
878
3,368
8,113
29,323
447
L
Ne Zha
Felix197
Ne Zha
14,167
1,814
161
1,812
10,144
5,415
0
3,888
6,256
0
28,007
L
Amaterasu
ReyBarragan
Amaterasu
3,620
887
1,027
4,009
12,316
9,740
0
4,250
7,734
0
4,947
L
10,764
379
260
1,513
15,143
17,210
0
7,793
7,233
14,942
820
W
Sun Wukong
Waxierdr1p
Sun Wukong
8,739
962
840
3,320
15,729
11,319
601
4,157
11,451
0
13,992
L
Olorun
11,215
4,557
1,992
2,553
10,105
3,999
0
6,215
3,841
30,970
0
L
Surtr
5,090
1,232
86
904
12,203
12,479
0
6,277
5,679
283
9,506
W
Shiva
xemper
Shiva
11,667
1,752
2,088
2,387
15,889
14,871
387
8,460
7,308
222
19,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,885
Gold Earned
48,239
91
Minions Killed
155
0
Camps Cleared
0
763,644
Distance Traveled
1,068,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,336
849
27
2
0
215,963
0
W
Sol
11,282
1,026
58
5
0
216,226
0
W
Baron Samedi
9,824
893
42
4
0
205,959
0
L
Ne Zha
8,520
775
33
3
0
190,162
0
L
Amaterasu
6,701
609
3
0
0
142,676
0
L
Ares
9,254
841
9
1
0
157,993
0
W
Sun Wukong
8,927
812
16
1
0
221,024
0
L
Olorun
8,041
731
37
3
0
143,724
0
L
Surtr
7,369
670
9
1
0
129,089
0
W
Shiva
8,870
806
12
1
0
208,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role