Player Matchup

Mulan
Mulan
 
Mulan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
AstralRaptor13
Chang'e
Level 45
God Stats
1W - 3L
1,343 SR
Queue Stats
56W - 88L
1,357 Elo+
Party 2
Kali
Kali
Kandaar2
Kali
Level 36
God Stats
2W - 6L
1,440 SR
Queue Stats
16W - 33L
1,298 Elo+
Party 2
Athena
Athena
MelonMaxxer
Athena
Level 43
God Stats
3W - 4L
1,500 SR
Queue Stats
199W - 247L
1,339 Elo+
Solo
Hachiman
Hachiman
Spartan_Lighten
Hachiman
Level 38
God Stats
1W - 3L
1,575 SR
Queue Stats
87W - 118L
1,353 Elo+
Party 3
Team Averages
Level 53
1,472 SR
1,369 Elo+

VS

Team Averages
Level 98
1,579 SR
1,439 Elo+
Mulan
Mulan
AthleticReaper
Mulan
Level 124
God Stats
11W - 6L
1,732 SR
Queue Stats
262W - 254L
1,475 Elo+
Party 4
Nut
Nut
Kmart634567
Nut
Level 116
God Stats
10W - 11L
1,368 SR
Queue Stats
357W - 360L
1,443 Elo+
Solo
Pele
Pele
Sebxsss
Pele
Level 63
God Stats
7W - 9L
1,412 SR
Queue Stats
179W - 187L
1,390 Elo+
Party 1
Ymir
Ymir
WJoelandW
Ymir
Level 61
God Stats
1W - 2L
1,843 SR
Queue Stats
63W - 68L
1,418 Elo+
Party 1
Kukulkan
Kukulkan
abstractwall_21
Kukulkan
Level 128
God Stats
2W - 2L
1,540 SR
Queue Stats
265W - 259L
1,470 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
1 / 5 / 0
5,114
511
4,188
10,324
4,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 1
5,361
536
2,923
6,644
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kali
9
1 / 2 / 1
4,996
500
2,108
7,027
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
7
1 / 5 / 0
4,893
489
1,955
8,911
5,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
9
1 / 0 / 1
5,269
527
3,683
4,340
1,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 0
7,398
740
7,998
8,816
7,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
1 / 1 / 2
5,462
546
3,603
4,507
1,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Sebxsss
Pele
10
2 / 1 / 0
5,498
550
2,291
7,222
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
10
4 / 1 / 2
6,087
609
4,068
7,049
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
10
0 / 1 / 2
5,560
556
3,085
3,607
941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
5
Kills
14
14
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
5
0
0.2
L
1
2
1
0.75
W
7
1
0
7
L
Kali
1
2
1
0.75
W
1
1
2
2
L
Athena
1
5
0
0.2
W
Pele
Sebxsss
Pele
2
1
0
2
L
Hachiman
1
0
1
1.5
W
Ymir
4
1
2
5
W
Kukulkan
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,857
Damage
21,045
37,246
Taken
31,201
15,875
Mitigated
16,515
11,923
Healing
9,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,188
723
0
2,242
10,324
4,358
0
511
9,813
0
31,272
L
2,923
601
280
2,839
6,644
2,014
0
3,727
2,917
28,156
0
W
7,998
901
0
3,049
8,816
7,522
0
270
8,546
1,591
43,326
L
Kali
2,108
1,016
0
1,557
7,027
2,611
0
175
6,852
0
27,857
W
3,603
1,984
0
1,830
4,507
1,381
130
79
4,428
0
28,653
L
Athena
1,955
405
117
1,863
8,911
5,773
0
2,306
6,605
12,583
0
W
Pele
Sebxsss
Pele
2,291
800
12
1,995
7,222
2,473
0
458
6,764
0
45,262
L
Hachiman
3,683
1,745
0
3,025
4,340
1,119
0
1,120
3,220
0
29,519
W
Ymir
4,068
669
0
2,517
7,049
4,198
0
1,544
5,505
25,094
260
W
Kukulkan
3,085
935
0
332
3,607
941
0
2,527
1,080
27,518
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,633
Gold Earned
30,005
220
Minions Killed
280
0
Camps Cleared
0
945,225
Distance Traveled
944,578
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,114
511
50
5
0
182,244
2
L
Chang'e
5,361
536
58
6
0
191,344
0
W
Mulan
7,398
740
68
7
0
191,192
3
L
Kali
4,996
500
49
5
0
208,236
1
W
Nut
5,462
546
51
5
0
174,747
4
L
Athena
4,893
489
14
1
0
192,630
2
W
Pele
5,498
550
72
7
0
197,431
0
L
Hachiman
5,269
527
49
5
0
170,771
0
W
Ymir
6,087
609
27
3
0
192,095
0
W
Kukulkan
5,560
556
62
6
0
189,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role