Player Matchup

Mulan
Mulan
Gold IV
InnateRiftX
Mulan
Gold IV
Level 44
God Stats
8W - 2L
1,798 SR
Queue Stats
43W - 34L
1,726 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
YallAreMy
Nu Wa
Platinum II
Level 128
God Stats
2W - 1L
1,729 SR
Queue Stats
364W - 295L
1,767 MMR
Party 1
Geb
Geb
Gold I
shmolp
Geb
Gold I
Level 145
God Stats
5W - 2L
1,677 SR
Queue Stats
290W - 244L
1,394 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 106
1,735 SR
1,629 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,506 SR
1,598 MMR
Discordia
Discordia
Platinum IV
Sir Rotcha
Discordia
Platinum IV
Level 144
God Stats
4W - 2L
1,676 SR
Queue Stats
26W - 33L
1,675 MMR
Solo
Surtr
Surtr
Bronze III
THOUGHTMONKEY54
Surtr
Bronze III
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,619 MMR
Party 2
Artemis
Artemis
Bronze III
WebbedBranch964
Artemis
Bronze III
Level 109
God Stats
0W - 1L
1,341 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 10
9,138
762
10,212
12,191
11,254
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
YallAreMy
Nu Wa
15
7 / 0 / 7
10,095
841
12,776
6,040
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
shmolp
Geb
14
4 / 2 / 10
9,129
761
8,261
12,387
10,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CthulhuNe ZhaKuzenboBacchusAchilles

VS

Bans
VulcanAtlasHerculesAnhurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Sir Rotcha
Discordia
13
1 / 1 / 2
8,038
670
7,983
7,722
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 7 / 1
7,976
665
6,324
15,290
7,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
1 / 7 / 3
7,772
648
4,678
11,201
3,113
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
15
Kills
5
5
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
L
Discordia
Sir Rotcha
Discordia
1
1
2
2
L
3
7
1
0.5
L
1
7
3
0.36
W
Nu Wa
YallAreMy
Nu Wa
7
0
7
10.5
W
Geb
shmolp
Geb
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,249
Damage
18,985
30,618
Taken
34,213
24,260
Mitigated
12,863
7,765
Healing
3,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,212
1,129
0
4,075
12,191
11,254
1,010
2,908
8,771
927
35,756
L
Discordia
Sir Rotcha
Discordia
7,983
64
0
859
7,722
1,916
0
4,013
2,957
45,268
0
L
6,324
2,294
0
1,383
15,290
7,834
0
9,739
4,462
562
17,772
L
4,678
2,315
0
980
11,201
3,113
510
6,306
3,868
0
21,320
W
Nu Wa
YallAreMy
Nu Wa
12,776
4,203
0
1,334
6,040
2,216
801
3,361
2,429
43,915
0
W
Geb
shmolp
Geb
8,261
813
0
2,356
12,387
10,790
277
1,541
10,143
19,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,362
Gold Earned
23,786
153
Minions Killed
124
0
Camps Cleared
0
700,876
Distance Traveled
599,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,138
762
58
5
0
206,411
0
L
Discordia
8,038
670
78
7
0
223,762
0
L
Surtr
7,976
665
21
2
0
193,041
0
L
Artemis
7,772
648
25
2
0
182,504
0
W
Nu Wa
10,095
841
71
6
0
230,087
0
W
Geb
9,129
761
24
2
0
264,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role