Player Matchup

Rama
Rama
 
Rama
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Bambambonsai
Ah Puch
Level 158
God Stats
2W - 3L
1,475 SR
Queue Stats
534W - 525L
1,515 Elo+
Party 1
Hera
Hera
EddieTheAssassin
Hera
Level 139
God Stats
10W - 7L
1,452 SR
Queue Stats
547W - 562L
1,558 Elo+
Solo
Medusa
Medusa
SUGARSAM
Medusa
Level 173
God Stats
7W - 3L
1,478 SR
Queue Stats
601W - 641L
1,483 Elo+
Solo
Guan Yu
Guan Yu
noog20
Guan Yu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,524 Elo+
Party 1
Team Averages
Level 138
1,481 SR
1,516 Elo+

VS

Team Averages
Level 137
1,582 SR
1,522 Elo+
Ra
Ra
BFCDaily
Ra
Level 127
God Stats
1W - 1L
1,731 SR
Queue Stats
96W - 96L
1,508 Elo+
Solo
Anhur
Anhur
BigDaddyBatman
Anhur
Level 126
God Stats
5W - 5L
1,643 SR
Queue Stats
490W - 460L
1,529 Elo+
Solo
He Bo
He Bo
Menzath
He Bo
Level 149
God Stats
2W - 2L
1,570 SR
Queue Stats
278W - 275L
1,565 Elo+
Solo
Loki
Loki
Mimas17
Loki
Level 125
God Stats
2W - 3L
1,652 SR
Queue Stats
253W - 260L
1,527 Elo+
Solo
Merlin
Merlin
Zeroknife13
Merlin
Level 156
God Stats
0W - 2L
1,313 SR
Queue Stats
433W - 448L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
3 / 0 / 6
7,379
1,054
5,459
4,682
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
Bambambonsai
Ah Puch
11
1 / 3 / 6
6,732
962
5,350
6,552
2,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 2 / 4
7,040
1,006
5,558
4,631
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
SUGARSAM
Medusa
13
4 / 2 / 5
7,987
1,141
8,179
8,614
5,253
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Guan Yu
noog20
Guan Yu
13
0 / 1 / 6
7,117
1,017
1,026
8,576
3,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
6,714
959
3,982
4,957
2,137
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 6
6,024
861
6,803
7,805
2,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

He Bo
Menzath
He Bo
12
1 / 3 / 3
6,154
879
6,201
8,477
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
Mimas17
Loki
14
6 / 2 / 0
6,967
995
7,836
5,653
2,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
5
0 / 0 / 0
4,852
693
0
0
0

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
11
Kills
8
8
Deaths
11
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
0
6
6
L
1
1
5
3.5
W
Ah Puch
Bambambonsai
Ah Puch
1
3
6
1.33
L
0
5
6
0.6
W
3
2
4
2.5
L
He Bo
Menzath
He Bo
1
3
3
0.83
L
Loki
Mimas17
Loki
6
2
0
3
W
Medusa
SUGARSAM
Medusa
4
2
5
3.25
L
Merlin
0
0
0
0
W
Guan Yu
noog20
Guan Yu
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,572
Damage
24,822
33,055
Taken
26,892
14,442
Mitigated
9,462
15,208
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,459
3,877
288
1,116
4,682
1,680
813
933
3,749
0
18,367
L
3,982
269
2,544
1,881
4,957
2,137
0
1,837
3,120
20,330
0
W
Ah Puch
Bambambonsai
Ah Puch
5,350
183
0
1,003
6,552
2,524
0
1,452
5,038
7,429
401
L
6,803
3,173
0
413
7,805
2,448
0
1,755
6,050
0
12,144
W
5,558
731
0
320
4,631
1,389
313
1,059
3,572
11,956
0
L
He Bo
Menzath
He Bo
6,201
273
574
1,698
8,477
2,689
0
3,553
4,924
10,190
810
L
Loki
Mimas17
Loki
7,836
1,556
520
658
5,653
2,188
0
3,483
2,170
0
14,562
W
Medusa
SUGARSAM
Medusa
8,179
1,559
1,210
1,001
8,614
5,253
554
2,326
6,200
0
22,115
L
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
noog20
Guan Yu
1,026
163
6,037
4,233
8,576
3,596
0
3,826
4,591
0
3,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,255
Gold Earned
30,711
88
Minions Killed
83
0
Camps Cleared
0
713,629
Distance Traveled
542,655
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,379
1,054
34
5
0
143,162
0
L
Ra
6,714
959
41
6
0
146,036
0
W
Ah Puch
6,732
962
9
1
0
115,119
0
L
Anhur
6,024
861
19
3
0
121,418
0
W
Hera
7,040
1,006
19
3
0
136,355
0
L
He Bo
6,154
879
13
2
0
130,122
0
L
Loki
6,967
995
10
1
0
145,020
0
W
Medusa
7,987
1,141
17
2
0
161,604
0
L
Merlin
4,852
693
0
0
0
59
0
W
Guan Yu
7,117
1,017
9
1
0
157,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role