Player Matchup

Shiva
Shiva
 
Shiva
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
imortalman 952
Chang'e
Level 141
God Stats
6W - 4L
1,639 SR
Queue Stats
122W - 106L
1,592 Elo+
Party 1
Team Averages
Level 161
1,546 SR
1,531 Elo+

VS

Team Averages
Level 129
1,376 SR
1,457 Elo+
Jormungandr
Jormungandr
BoyistheDevil
Jormungandr
Level 139
God Stats
1W - 7L
1,128 SR
Queue Stats
148W - 146L
1,544 Elo+
Party 2
Nox
Nox
Cuzcuz69
Nox
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,268 Elo+
Solo
Da Ji
Da Ji
MagiKarpman
Da Ji
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 103L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
5 / 0 / 7
8,112
811
6,003
9,068
7,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
 
Bacchus
12
3 / 2 / 9
7,542
754
6,191
9,775
9,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 1 / 8
8,053
805
5,849
5,550
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BoyistheDevil
Jormungandr
12
1 / 2 / 2
7,055
706
7,785
8,675
8,077
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 4 / 1
6,925
693
2,980
5,452
1,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 6 / 2
6,204
620
5,076
7,600
3,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
12
Kills
3
3
Deaths
12
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
0
7
8.5
W
Bacchus
 
Bacchus
3
2
9
3.75
L
Jormungandr
BoyistheDevil
Jormungandr
1
2
2
1
L
2
4
1
0.63
L
0
6
2
0.17
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,043
Damage
15,841
24,393
Taken
21,727
19,048
Mitigated
13,242
10,536
Healing
2,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,003
787
991
2,772
9,068
7,410
162
3,278
5,766
0
26,076
W
Bacchus
 
Bacchus
6,191
549
0
1,387
9,775
9,584
155
2,908
6,846
16,691
1,236
L
Jormungandr
BoyistheDevil
Jormungandr
7,785
1,588
0
2,421
8,675
8,077
0
4,095
3,836
24,588
1,786
L
2,980
567
0
200
5,452
1,813
0
3,588
1,362
22,488
0
L
5,076
834
0
362
7,600
3,352
0
2,830
4,508
0
24,072
W
5,849
274
2,653
2,733
5,550
2,054
294
3,457
2,085
21,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,707
Gold Earned
20,184
121
Minions Killed
119
0
Camps Cleared
0
616,846
Distance Traveled
537,438
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,112
811
40
4
0
213,293
3
W
Bacchus
7,542
754
21
2
0
193,308
2
L
Jormungandr
7,055
706
45
5
0
186,554
0
L
Nox
6,925
693
38
4
0
157,182
0
L
Da Ji
6,204
620
36
4
0
193,702
0
W
Chang'e
8,053
805
60
6
0
210,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role