Player Matchup

Geb
Geb
CrispyRightToe
Geb
Level 125
God Stats
55W - 52L
1,607 SR
Queue Stats
370W - 362L
1,549 Elo+
Party 2
Vulcan
Vulcan
Onionmuffins101
Vulcan
Level 115
God Stats
47W - 37L
1,619 SR
Queue Stats
232W - 246L
1,615 Elo+
Party 2
Neith
Neith
SomeNumbers0968
Neith
Level 124
God Stats
13W - 19L
1,493 SR
Queue Stats
420W - 393L
1,503 Elo+
Solo
Chiron
Chiron
Yourchoice555
Chiron
Level 140
God Stats
2W - 4L
1,079 SR
Queue Stats
424W - 408L
1,550 Elo+
Party 2
Bastet
Bastet
sabnovaa
Bastet
Level 149
God Stats
27W - 13L
1,583 SR
Queue Stats
329W - 333L
1,521 Elo+
Solo
Team Averages
Level 131
1,476 SR
1,548 Elo+

VS

Team Averages
Level 114
1,595 SR
1,584 Elo+
Amaterasu
Amaterasu
LittleImpaler
Amaterasu
Level 120
God Stats
3W - 3L
1,697 SR
Queue Stats
65W - 41L
1,714 Elo+
Solo
Anubis
Anubis
Meseek96
Anubis
Level 127
God Stats
32W - 17L
1,783 SR
Queue Stats
93W - 84L
1,552 Elo+
Solo
Medusa
Medusa
SconniBoy10
Medusa
Level 159
God Stats
1W - 5L
1,305 SR
Queue Stats
148W - 129L
1,564 Elo+
Party 1
Lancelot
Lancelot
masterwong1
Lancelot
Level 84
God Stats
9W - 7L
1,655 SR
Queue Stats
125W - 85L
1,582 Elo+
Party 1
Maui
Maui
minimalpuddin
Maui
Level 80
God Stats
2W - 2L
1,537 SR
Queue Stats
28W - 18L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 1
5,055
562
2,095
5,859
3,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 2 / 3
5,480
609
4,760
3,435
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
4,912
546
3,090
7,138
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 5 / 0
4,371
486
3,201
6,286
1,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bastet
sabnovaa
Bastet
9
1 / 1 / 2
4,997
555
2,820
6,193
1,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LittleImpaler
Amaterasu
10
1 / 0 / 3
6,668
741
4,708
8,126
4,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Meseek96
Anubis
8
1 / 4 / 0
4,845
538
1,431
4,718
1,823
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
10
4 / 1 / 4
5,652
628
6,924
5,483
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
masterwong1
Lancelot
10
5 / 0 / 0
5,625
625
4,565
5,141
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 0 / 4
5,393
599
2,032
5,172
2,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
13
13
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
Amaterasu
LittleImpaler
Amaterasu
1
0
3
2.5
L
Anubis
Meseek96
Anubis
1
4
0
0.25
W
2
2
3
1.75
L
Medusa
4
1
4
6
W
0
3
0
0
W
0
5
0
0
L
Lancelot
masterwong1
Lancelot
5
0
0
5
L
2
0
4
4
W
Bastet
sabnovaa
Bastet
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,966
Damage
19,660
28,911
Taken
28,640
8,646
Mitigated
11,830
7,211
Healing
11,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,095
169
0
1,460
5,859
3,156
0
872
4,987
11,379
0
L
Amaterasu
LittleImpaler
Amaterasu
4,708
1,509
0
4,913
8,126
4,275
0
266
7,860
0
45,294
L
Anubis
Meseek96
Anubis
1,431
49
0
1,065
4,718
1,823
0
2,074
2,429
22,475
0
W
4,760
206
0
513
3,435
875
0
526
2,909
32,105
368
L
Medusa
6,924
2,190
0
1,878
5,483
1,628
0
1,697
3,713
0
34,805
W
3,090
1,129
0
2,340
7,138
1,320
0
0
6,703
0
31,992
W
3,201
1,094
212
1,093
6,286
1,489
0
839
5,447
0
25,259
L
Lancelot
masterwong1
Lancelot
4,565
1,140
0
2,327
5,141
1,656
0
574
4,531
0
26,294
L
2,032
29
0
1,472
5,172
2,448
0
2,019
3,063
11,334
269
W
Bastet
sabnovaa
Bastet
2,820
523
0
1,593
6,193
1,806
0
1,152
4,957
0
33,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,815
Gold Earned
28,183
253
Minions Killed
247
0
Camps Cleared
0
927,550
Distance Traveled
971,109
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,055
562
6
1
0
204,528
0
L
Amaterasu
6,668
741
81
9
0
186,942
1
L
Anubis
4,845
538
41
5
0
130,369
4
W
Vulcan
5,480
609
60
7
0
198,357
0
L
Medusa
5,652
628
56
6
0
201,851
1
W
Neith
4,912
546
65
7
0
158,120
0
W
Chiron
4,371
486
48
5
0
153,281
1
L
Lancelot
5,625
625
50
6
0
245,202
0
L
Maui
5,393
599
19
2
0
206,745
1
W
Bastet
4,997
555
74
8
0
213,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role