Player Matchup

Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
EM1L14N068
Persephone
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
251W - 241L
1,516 Elo+
Solo
Medusa
Medusa
Zilche
Medusa
Level 86
God Stats
3W - 4L
1,559 SR
Queue Stats
19W - 16L
1,537 Elo+
Solo
Ne Zha
Ne Zha
edgargavino
Ne Zha
Level 128
God Stats
5W - 4L
1,786 SR
Queue Stats
281W - 235L
1,549 Elo+
Solo
Surtr
Surtr
thegeneraltomo
Surtr
Level 118
God Stats
117W - 122L
1,488 SR
Queue Stats
215W - 227L
1,455 Elo+
Solo
Team Averages
Level 123
1,566 SR
1,511 Elo+

VS

Team Averages
Level 99
1,556 SR
1,528 Elo+
Chernobog
Chernobog
FF Alessin
Chernobog
Level 49
God Stats
82W - 91L
1,575 SR
Queue Stats
458W - 449L
1,554 Elo+
Party 1
Zhong Kui
Zhong Kui
PickyPegasus894
Zhong Kui
Level 61
God Stats
77W - 53L
1,614 SR
Queue Stats
410W - 410L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
TheDirtyCap
Cthulhu
Level 118
God Stats
4W - 4L
1,357 SR
Queue Stats
26W - 26L
1,481 Elo+
Solo
Baron Samedi
Baron Samedi
infernoleo03
Baron Samedi
Level 159
God Stats
17W - 9L
1,531 SR
Queue Stats
679W - 640L
1,550 Elo+
Solo
Chaac
Chaac
welsy1122
Chaac
Level 110
God Stats
38W - 25L
1,705 SR
Queue Stats
407W - 373L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 5 / 2
7,120
419
7,053
20,294
18,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
EM1L14N068
Persephone
15
5 / 3 / 1
9,954
586
10,246
12,034
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
Zilche
Medusa
14
0 / 2 / 1
8,344
491
8,820
12,376
3,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
15
3 / 5 / 3
8,896
523
11,590
20,014
8,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 7 / 1
7,698
453
5,943
18,493
8,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
FF Alessin
Chernobog
16
2 / 1 / 1
9,704
571
7,634
10,472
4,513
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
PickyPegasus894
Zhong Kui
15
2 / 4 / 5
8,375
493
7,414
12,272
8,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
TheDirtyCap
Cthulhu
15
4 / 0 / 7
9,643
567
12,260
15,955
15,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
infernoleo03
Baron Samedi
17
8 / 2 / 2
10,500
618
17,736
14,271
5,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
welsy1122
Chaac
17
6 / 1 / 1
10,574
622
15,976
15,522
21,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
8
Kills
22
22
Deaths
8
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
5
2
0.2
L
Persephone
EM1L14N068
Persephone
5
3
1
1.83
W
Chernobog
FF Alessin
Chernobog
2
1
1
2.5
W
Zhong Kui
PickyPegasus894
Zhong Kui
2
4
5
1.13
W
Cthulhu
TheDirtyCap
Cthulhu
4
0
7
7.5
L
Medusa
Zilche
Medusa
0
2
1
0.25
L
Ne Zha
3
5
3
0.9
W
Baron Samedi
infernoleo03
Baron Samedi
8
2
2
4.5
L
0
7
1
0.07
W
Chaac
welsy1122
Chaac
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,652
Damage
61,020
83,211
Taken
68,492
42,432
Mitigated
55,679
27,428
Healing
30,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,053
903
0
3,708
20,294
18,030
0
10,644
9,173
20,858
0
L
Persephone
EM1L14N068
Persephone
10,246
346
0
3,806
12,034
3,646
0
9,348
2,160
62,850
167
W
Chernobog
FF Alessin
Chernobog
7,634
4,310
0
5,203
10,472
4,513
3,582
1,305
9,167
0
81,217
W
Zhong Kui
PickyPegasus894
Zhong Kui
7,414
715
0
3,896
12,272
8,551
0
4,986
6,826
49,159
0
W
Cthulhu
TheDirtyCap
Cthulhu
12,260
1,310
303
4,358
15,955
15,747
322
2,733
13,145
44,279
811
L
Medusa
Zilche
Medusa
8,820
3,509
0
3,519
12,376
3,781
0
3,973
8,311
0
73,853
L
Ne Zha
11,590
4,888
0
9,740
20,014
8,485
0
6,755
12,978
0
72,323
W
Baron Samedi
infernoleo03
Baron Samedi
17,736
810
1,368
7,105
14,271
5,589
0
6,831
7,060
74,336
2,720
L
5,943
2,654
0
6,655
18,493
8,490
0
3,668
14,795
1,440
48,854
W
Chaac
welsy1122
Chaac
15,976
2,714
0
8,191
15,522
21,279
17
711
14,811
429
100,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,012
Gold Earned
48,796
475
Minions Killed
561
0
Camps Cleared
0
1,702,547
Distance Traveled
1,705,220
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,120
419
19
1
0
357,711
2
L
Persephone
9,954
586
113
7
0
362,835
0
W
Chernobog
9,704
571
143
8
0
315,573
0
W
Zhong Kui
8,375
493
76
4
0
357,419
0
W
Cthulhu
9,643
567
51
3
0
349,988
4
L
Medusa
8,344
491
139
8
0
311,311
5
L
Ne Zha
8,896
523
109
6
0
376,936
2
W
Baron Samedi
10,500
618
131
8
0
321,519
0
L
Surtr
7,698
453
95
6
0
293,754
0
W
Chaac
10,574
622
160
9
0
360,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role