Player Matchup

Hachiman
Hachiman
LuisAr72
Hachiman
Level 128
God Stats
1W - 0L
1,299 SR
Queue Stats
2W - 8L
1,045 Elo+
Party 2
Ra
Ra
MR_CHILI_DOG
Ra
Level 19
God Stats
1W - 3L
1,380 SR
Queue Stats
2W - 10L
1,027 Elo+
Party 2
Sobek
Sobek
MR_MEX_BURRITO
Sobek
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,038 Elo+
Party 2
Hun Batz
Hun Batz
Perezin105
Hun Batz
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,044 Elo+
Party 2
Hercules
Hercules
Sebas_Charro_MX
Hercules
Level 117
God Stats
5W - 13L
1,342 SR
Queue Stats
6W - 15L
1,284 Elo+
Party 2
Team Averages
Level 104
1,404 SR
1,087 Elo+

VS

Team Averages
Level 86
1,536 SR
1,464 Elo+
Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bardock72
Janus
Level 110
God Stats
8W - 15L
1,693 SR
Queue Stats
221W - 210L
1,536 Elo+
Solo
Vamana
Vamana
pink-expander94
Vamana
Level 12
God Stats
28W - 29L
1,799 SR
Queue Stats
274W - 288L
1,385 Elo+
Party 1
Bakasura
Bakasura
zMxri-
Bakasura
Level 107
God Stats
4W - 2L
1,512 SR
Queue Stats
220W - 216L
1,443 Elo+
Party 1
Horus
Horus
zham11
Horus
Level 58
God Stats
1W - 6L
1,178 SR
Queue Stats
125W - 134L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LuisAr72
Hachiman
12
3 / 0 / 3
6,557
656
4,385
4,292
1,054
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 4 / 0
5,826
583
2,486
4,578
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
3 / 1 / 5
5,938
594
3,569
9,266
5,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Perezin105
Hun Batz
12
2 / 1 / 1
6,573
657
2,643
6,195
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hercules
9
0 / 3 / 2
5,711
571
5,646
8,280
6,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
1 / 1 / 0
4,565
457
1,586
2,460
763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Janus
Bardock72
Janus
12
4 / 1 / 0
6,783
678
3,743
3,406
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

9
0 / 1 / 3
5,305
531
2,359
6,734
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
zMxri-
Bakasura
11
3 / 2 / 0
6,421
642
6,322
10,065
4,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
zham11
Horus
7
0 / 6 / 0
4,598
460
3,055
8,788
5,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
10
Kills
8
9
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
L
Janus
Bardock72
Janus
4
1
0
4
W
Hachiman
LuisAr72
Hachiman
3
0
3
4.5
W
2
4
0
0.5
W
3
1
5
5.5
W
Hun Batz
Perezin105
Hun Batz
2
1
1
2.5
W
Hercules
0
3
2
0.33
L
0
1
3
1.5
L
Bakasura
zMxri-
Bakasura
3
2
0
1.5
L
Horus
zham11
Horus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,729
Damage
17,065
32,611
Taken
31,453
16,311
Mitigated
14,045
13,581
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,586
1,227
0
1,113
2,460
763
0
583
1,838
0
17,844
L
Janus
Bardock72
Janus
3,743
160
0
370
3,406
999
0
1,252
1,912
48,843
499
W
Hachiman
LuisAr72
Hachiman
4,385
2,107
0
1,778
4,292
1,054
1,838
0
4,292
0
43,114
W
2,486
254
360
491
4,578
1,415
98
2,530
1,766
34,211
0
W
3,569
119
0
3,418
9,266
5,583
488
497
8,735
15,431
880
W
Hun Batz
Perezin105
Hun Batz
2,643
553
0
3,752
6,195
2,000
661
286
5,905
0
40,342
W
Hercules
5,646
1,864
0
3,782
8,280
6,259
0
0
6,636
0
34,382
L
2,359
1,222
0
2,977
6,734
2,269
0
775
5,866
0
23,598
L
Bakasura
zMxri-
Bakasura
6,322
4,192
0
5,403
10,065
4,404
0
0
9,386
0
27,385
L
Horus
zham11
Horus
3,055
1,444
255
1,505
8,788
5,610
0
2,527
5,794
0
15,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,605
Gold Earned
27,672
308
Minions Killed
260
0
Camps Cleared
0
1,078,956
Distance Traveled
909,140
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,565
457
32
3
0
89,245
0
L
Janus
6,783
678
97
10
0
212,800
3
W
Hachiman
6,557
656
84
8
0
210,086
0
W
Ra
5,826
583
76
8
0
219,875
0
W
Sobek
5,938
594
18
2
0
205,234
5
W
Hun Batz
6,573
657
69
7
0
253,418
0
W
Hercules
5,711
571
61
6
0
190,343
0
L
Vamana
5,305
531
39
4
0
206,249
1
L
Bakasura
6,421
642
78
8
0
199,164
0
L
Horus
4,598
460
14
1
0
201,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role