Player Matchup

He Bo
He Bo
Livelyyy Alt
He Bo
Level 17
God Stats
0W - 1L
1,876 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
Teyuun
Sobek
Level 149
God Stats
1W - 1L
1,914 SR
Queue Stats
4W - 4L
1,700 Elo+
Party 1
Guan Yu
Guan Yu
lm Lamb
Guan Yu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,645 Elo+
Party 1
Team Averages
Level 97
1,763 SR
1,615 Elo+

VS

Team Averages
Level 122
1,494 SR
1,653 Elo+
Artio
Artio
 
Artio
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
iiiM-Ashley
Izanami
Level 123
God Stats
19W - 19L
1,483 SR
Queue Stats
121W - 118L
1,496 Elo+
Solo
Sol
Sol
Аether
Sol
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,962 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,825
620
5,301
7,903
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
Teyuun
Sobek
11
0 / 3 / 1
6,668
606
5,611
14,912
12,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Guan Yu
lm Lamb
Guan Yu
12
1 / 4 / 1
7,241
658
4,261
10,331
8,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
3 / 1 / 7
8,629
784
8,126
9,688
7,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
iiiM-Ashley
Izanami
13
1 / 0 / 10
8,532
776
7,111
6,519
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sol
14
7 / 1 / 4
9,637
876
10,329
7,546
1,766
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
1
Kills
11
11
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
7
6.5
L
0
4
1
0.13
L
Sobek
Teyuun
Sobek
0
3
1
0.17
W
Izanami
iiiM-Ashley
Izanami
1
0
10
6
L
Guan Yu
lm Lamb
Guan Yu
1
4
1
0.38
W
Sol
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,173
Damage
25,566
33,146
Taken
23,753
23,200
Mitigated
10,952
8,718
Healing
10,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
8,126
548
1,202
3,568
9,688
7,285
0
3,396
5,497
17,349
2,820
L
5,301
39
0
335
7,903
2,269
0
3,924
3,495
34,818
0
L
Sobek
Teyuun
Sobek
5,611
155
0
4,166
14,912
12,375
0
5,726
8,152
18,249
1,289
W
Izanami
iiiM-Ashley
Izanami
7,111
4,128
0
1,391
6,519
1,901
1,317
3,274
2,854
0
35,594
L
Guan Yu
lm Lamb
Guan Yu
4,261
574
1,577
2,640
10,331
8,556
0
5,571
3,933
0
14,710
W
Sol
10,329
3,520
0
4,402
7,546
1,766
1,837
3,079
3,811
40,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,734
Gold Earned
26,798
113
Minions Killed
142
0
Camps Cleared
0
649,228
Distance Traveled
616,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,629
784
22
2
0
221,622
0
L
He Bo
6,825
620
80
7
0
212,667
0
L
Sobek
6,668
606
9
1
0
216,165
0
W
Izanami
8,532
776
53
5
0
198,977
0
L
Guan Yu
7,241
658
24
2
0
220,396
0
W
Sol
9,637
876
67
6
0
195,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role