Player Matchup

Pele
Pele
Silver I
 
Pele
Silver I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold V
FiercePotato11
Charon
Gold V
Level 129
God Stats
4W - 2L
1,694 SR
Queue Stats
82W - 91L
1,242 MMR
Solo
Medusa
Medusa
Silver I
HunterBiden5714
Medusa
Silver I
Level 123
God Stats
27W - 22L
1,587 SR
Queue Stats
969W - 978L
1,125 MMR
Solo
Olorun
Olorun
Gold IV
itstime33
Olorun
Gold IV
Level 174
God Stats
5W - 1L
1,694 SR
Queue Stats
113W - 118L
1,247 MMR
Solo
Cabrakan
Cabrakan
Silver V
killnkushdaddy
Cabrakan
Silver V
Level 124
God Stats
15W - 17L
1,477 SR
Queue Stats
32W - 49L
1,190 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,590 SR
1,261 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,504 SR
1,271 MMR
Terra
Terra
Bronze IV
 
Terra
Bronze IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold V
Pеachy
Scylla
Gold V
Level 123
God Stats
6W - 6L
1,482 SR
Queue Stats
135W - 153L
1,345 MMR
Solo
Thor
Thor
Silver II
Titan440xSRx
Thor
Silver II
Level 157
God Stats
11W - 16L
1,473 SR
Queue Stats
537W - 574L
1,107 MMR
Solo
Nut
Nut
Silver I
TylerZCreator
Nut
Silver I
Level 129
God Stats
14W - 16L
1,606 SR
Queue Stats
242W - 265L
1,131 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze IV
iiWebo
Cu Chulainn
Bronze IV
Level 116
God Stats
2W - 6L
1,460 SR
Queue Stats
4W - 14L
1,269 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
6 / 3 / 1
6,950
695
3,879
8,047
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 0 / 5
6,365
637
3,406
4,881
2,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
6 / 0 / 0
7,103
710
8,929
5,691
1,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Olorun
itstime33
Olorun
12
2 / 0 / 1
7,372
737
2,625
3,924
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
12
0 / 0 / 5
6,708
671
3,119
7,398
4,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SkadiMulanVulcanSurtr

VS

Bans
Bake KujiraHerculesSusanoChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 3 / 0
5,233
523
2,389
8,757
5,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Pеachy
Scylla
11
0 / 3 / 1
5,711
571
1,877
4,385
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 0
4,920
492
1,365
5,293
1,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 3 / 0
4,739
474
2,747
7,842
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cu Chulainn
iiWebo
Cu Chulainn
10
1 / 5 / 0
5,410
541
3,802
9,186
4,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
14
Kills
1
3
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
3
1
2.17
L
Terra
 
Terra
0
3
0
0
W
0
0
5
2.5
W
6
0
0
6
L
Scylla
Pеachy
Scylla
0
3
1
0.17
L
0
0
0
0
L
0
3
0
0
L
Cu Chulainn
iiWebo
Cu Chulainn
1
5
0
0.2
W
Olorun
itstime33
Olorun
2
0
1
2.5
W
Cabrakan
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,958
Damage
12,180
29,941
Taken
35,463
12,280
Mitigated
15,530
12,642
Healing
11,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,879
751
0
3,714
8,047
2,363
0
162
7,845
0
49,320
L
Terra
 
Terra
2,389
503
850
2,199
8,757
5,954
0
1,673
7,084
16,767
832
W
3,406
385
0
3,039
4,881
2,193
0
1,080
3,801
21,111
0
W
8,929
3,363
0
655
5,691
1,900
136
1,060
4,631
0
63,621
L
Scylla
Pеachy
Scylla
1,877
169
0
744
4,385
1,212
0
1,693
2,692
34,553
0
L
1,365
170
0
2,777
5,293
1,554
0
1,429
3,864
0
27,405
L
2,747
1,797
0
3,223
7,842
2,152
0
1,311
6,531
0
31,073
L
Cu Chulainn
iiWebo
Cu Chulainn
3,802
480
0
1,746
9,186
4,658
0
2,823
6,363
0
31,053
W
Olorun
itstime33
Olorun
2,625
904
120
1,489
3,924
1,211
641
1,457
2,249
52,843
4,441
W
Cabrakan
3,119
528
0
3,625
7,398
4,613
480
0
7,398
40,135
1,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,498
Gold Earned
26,013
422
Minions Killed
274
0
Camps Cleared
0
1,009,641
Distance Traveled
995,545
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,950
695
79
8
0
209,273
1
L
Terra
5,233
523
21
2
0
220,842
2
W
Charon
6,365
637
23
2
0
217,403
0
W
Medusa
7,103
710
119
12
0
212,305
0
L
Scylla
5,711
571
81
8
0
206,811
2
L
Thor
4,920
492
58
6
0
230,652
4
L
Nut
4,739
474
68
7
0
144,343
2
L
Cu Chulainn
5,410
541
46
5
0
192,897
3
W
Olorun
7,372
737
115
12
0
200,063
2
W
Cabrakan
6,708
671
86
9
0
170,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role