Player Matchup

Thanatos
Thanatos
Dokibird
Thanatos
Level 100
God Stats
5W - 16L
1,228 SR
Queue Stats
214W - 217L
1,560 Elo+
Solo
Zhong Kui
Zhong Kui
Jackhammer615
Zhong Kui
Level 126
God Stats
2W - 2L
1,877 SR
Queue Stats
108W - 93L
1,540 Elo+
Party 1
Izanami
Izanami
Kekoby01
Izanami
Level 156
God Stats
3W - 3L
1,584 SR
Queue Stats
301W - 295L
1,568 Elo+
Solo
Cerberus
Cerberus
Soldierboy909
Cerberus
Level 54
God Stats
1W - 2L
1,514 SR
Queue Stats
123W - 107L
1,494 Elo+
Party 1
Ares
Ares
StiofanOCAzazel
Ares
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,355 Elo+
Party 1
Team Averages
Level 99
1,541 SR
1,503 Elo+

VS

Team Averages
Level 71
1,480 SR
1,501 Elo+
Ymir
Ymir
IAbdel
Ymir
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 9L
1,500 Elo+
Party 3
Bastet
Bastet
IsuckAtSmite
Bastet
Level 44
God Stats
2W - 5L
1,246 SR
Queue Stats
151W - 167L
1,433 Elo+
Party 3
Danzaburou
Danzaburou
Jay2038
Danzaburou
Level 128
God Stats
1W - 0L
1,563 SR
Queue Stats
32W - 24L
1,545 Elo+
Party 2
Sun Wukong
Sun Wukong
RticKong
Sun Wukong
Level 105
God Stats
3W - 0L
1,646 SR
Queue Stats
29W - 17L
1,619 Elo+
Party 2
Merlin
Merlin
Swiddas3054
Merlin
Level 40
God Stats
2W - 3L
1,445 SR
Queue Stats
123W - 141L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dokibird
Thanatos
11
2 / 6 / 0
6,371
455
4,895
12,819
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Jackhammer615
Zhong Kui
12
1 / 8 / 0
6,966
498
3,837
10,380
5,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
Kekoby01
Izanami
15
6 / 1 / 1
9,312
665
7,153
7,570
2,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Soldierboy909
Cerberus
12
2 / 4 / 1
6,903
493
7,574
15,920
9,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 8 / 4
6,319
451
3,409
14,363
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
IAbdel
Ymir
12
5 / 1 / 12
8,683
620
5,273
8,345
5,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
14
6 / 4 / 6
8,299
593
8,948
13,070
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Jay2038
Danzaburou
16
13 / 0 / 5
11,025
788
13,597
9,701
3,831
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
RticKong
Sun Wukong
12
3 / 2 / 6
8,156
583
9,616
10,548
6,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Merlin
12
0 / 5 / 4
7,223
516
3,819
6,634
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
12
Kills
27
27
Deaths
12
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Dokibird
Thanatos
2
6
0
0.33
W
Ymir
IAbdel
Ymir
5
1
12
11
W
Bastet
6
4
6
2.25
L
Zhong Kui
Jackhammer615
Zhong Kui
1
8
0
0.13
W
Danzaburou
Jay2038
Danzaburou
13
0
5
15.5
L
Izanami
Kekoby01
Izanami
6
1
1
6.5
W
Sun Wukong
RticKong
Sun Wukong
3
2
6
3
L
Cerberus
Soldierboy909
Cerberus
2
4
1
0.63
L
1
8
4
0.38
W
Merlin
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,868
Damage
41,253
61,052
Taken
48,298
31,920
Mitigated
20,838
22,089
Healing
16,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Dokibird
Thanatos
4,895
1,014
0
8,538
12,819
3,784
0
1,778
10,963
0
39,938
W
Ymir
IAbdel
Ymir
5,273
1,638
0
1,527
8,345
5,030
150
2,343
6,002
21,457
0
W
Bastet
8,948
2,497
0
7,277
13,070
3,718
0
3,042
10,028
0
55,031
L
Zhong Kui
Jackhammer615
Zhong Kui
3,837
640
0
2,089
10,380
5,868
0
1,157
9,177
46,290
8,460
W
Danzaburou
Jay2038
Danzaburou
13,597
8,041
0
5,555
9,701
3,831
3,548
3,649
6,052
0
76,366
L
Izanami
Kekoby01
Izanami
7,153
4,141
0
2,309
7,570
2,525
0
1,306
6,110
0
85,227
W
Sun Wukong
RticKong
Sun Wukong
9,616
1,653
0
1,453
10,548
6,496
817
5,648
4,900
0
43,369
L
Cerberus
Soldierboy909
Cerberus
7,574
514
0
6,841
15,920
9,777
0
1,038
14,882
43,569
0
L
3,409
525
100
2,212
14,363
9,966
0
3,377
10,828
10,807
0
W
Merlin
3,819
348
0
500
6,634
1,763
0
365
6,269
37,827
741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,871
Gold Earned
43,386
435
Minions Killed
355
0
Camps Cleared
0
1,312,877
Distance Traveled
1,362,541
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,371
455
75
5
0
295,596
0
W
Ymir
8,683
620
33
2
0
285,200
3
W
Bastet
8,299
593
84
6
0
305,557
1
L
Zhong Kui
6,966
498
95
7
0
261,799
0
W
Danzaburou
11,025
788
103
7
0
262,883
0
L
Izanami
9,312
665
154
11
0
243,930
3
W
Sun Wukong
8,156
583
53
4
0
255,825
0
L
Cerberus
6,903
493
99
7
0
253,153
4
L
Ares
6,319
451
12
1
0
258,399
0
W
Merlin
7,223
516
82
6
0
253,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role