Player Matchup

Anubis
Anubis
Adrianad465
Anubis
Level 109
God Stats
6W - 6L
1,517 SR
Queue Stats
31W - 20L
1,642 Elo+
Party 2
Ymir
Ymir
DanielCasas
Ymir
Level 139
God Stats
1W - 3L
1,211 SR
Queue Stats
10W - 11L
1,506 Elo+
Party 2
Vulcan
Vulcan
Kiiapo
Vulcan
Level 148
God Stats
2W - 1L
1,843 SR
Queue Stats
33W - 24L
1,601 Elo+
Party 2
Loki
Loki
SouthernViking6
Loki
Level 107
God Stats
13W - 6L
1,710 SR
Queue Stats
65W - 47L
1,536 Elo+
Solo
Neith
Neith
Yahnz
Neith
Level 140
God Stats
7W - 2L
1,665 SR
Queue Stats
46W - 34L
1,642 Elo+
Party 2
Team Averages
Level 129
1,589 SR
1,586 Elo+

VS

Team Averages
Level 124
1,545 SR
1,496 Elo+
Mercury
Mercury
CardBard6720112
Mercury
Level 147
God Stats
2W - 1L
1,807 SR
Queue Stats
70W - 79L
1,546 Elo+
Party 1
Medusa
Medusa
Darktemplarjr
Medusa
Level 84
God Stats
4W - 6L
1,250 SR
Queue Stats
31W - 38L
1,471 Elo+
Party 1
Nu Wa
Nu Wa
Elite Minor 422
Nu Wa
Level 149
God Stats
15W - 8L
1,686 SR
Queue Stats
72W - 78L
1,499 Elo+
Solo
King Arthur
King Arthur
MrRavenHDx
King Arthur
Level 129
God Stats
61W - 61L
1,433 SR
Queue Stats
913W - 848L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Tec030906
Cthulhu
Level 112
God Stats
2W - 4L
1,548 SR
Queue Stats
10W - 18L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
3 / 3 / 0
6,657
605
3,584
7,746
2,852
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
1 / 1 / 8
5,869
534
2,538
8,658
5,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
Kiiapo
Vulcan
11
2 / 1 / 3
6,674
607
4,796
2,879
807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 0 / 4
6,352
577
3,796
6,844
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
Yahnz
Neith
12
6 / 1 / 2
6,781
616
7,821
7,128
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
6,495
590
4,110
7,531
2,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
1 / 4 / 1
5,088
463
5,368
5,481
1,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 6 / 3
5,491
499
3,071
5,987
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
MrRavenHDx
King Arthur
11
2 / 3 / 1
6,301
573
4,892
8,884
5,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Tec030906
Cthulhu
9
0 / 4 / 1
5,284
480
3,627
9,353
4,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
6
6
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
3
0
1
L
3
0
1
3.5
W
1
1
8
5
L
1
4
1
0.38
L
0
6
3
0.25
W
Vulcan
Kiiapo
Vulcan
2
1
3
3.5
L
King Arthur
MrRavenHDx
King Arthur
2
3
1
0.83
W
5
0
4
7
L
Cthulhu
Tec030906
Cthulhu
0
4
1
0.13
W
Neith
Yahnz
Neith
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,535
Damage
21,068
33,255
Taken
37,236
13,264
Mitigated
15,574
12,450
Healing
3,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
3,584
452
0
3,912
7,746
2,852
124
431
7,315
38,169
782
L
4,110
756
0
551
7,531
2,698
0
1,103
6,428
0
53,186
W
2,538
1,097
134
2,580
8,658
5,492
81
2,800
5,858
11,075
0
L
5,368
2,301
0
298
5,481
1,712
0
244
5,237
0
31,281
L
3,071
295
0
340
5,987
1,253
0
3,319
2,668
37,376
609
W
Vulcan
Kiiapo
Vulcan
4,796
107
0
500
2,879
807
392
927
1,952
47,162
0
L
King Arthur
MrRavenHDx
King Arthur
4,892
218
0
1,000
8,884
5,240
0
3,454
5,430
134
38,972
W
3,796
1,263
0
2,853
6,844
1,878
0
642
6,202
0
45,051
L
Cthulhu
Tec030906
Cthulhu
3,627
204
0
1,736
9,353
4,671
0
2,668
6,685
23,688
0
W
Neith
Yahnz
Neith
7,821
2,718
0
2,471
7,128
2,235
0
1,712
5,416
0
52,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,333
Gold Earned
28,659
342
Minions Killed
311
0
Camps Cleared
0
1,127,628
Distance Traveled
1,132,518
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,657
605
86
8
0
171,666
7
L
Mercury
6,495
590
96
9
0
295,717
0
W
Ymir
5,869
534
17
2
0
211,103
0
L
Medusa
5,088
463
47
4
0
219,650
4
L
Nu Wa
5,491
499
56
5
0
179,087
0
W
Vulcan
6,674
607
85
8
0
254,546
4
L
King Arthur
6,301
573
71
6
0
229,510
0
W
Loki
6,352
577
75
7
0
281,346
0
L
Cthulhu
5,284
480
41
4
0
208,554
0
W
Neith
6,781
616
79
7
0
208,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role