Player Matchup

Agni
Agni
ElJojoLoco
Agni
Level 144
God Stats
0W - 1L
1,247 SR
Queue Stats
35W - 41L
1,474 Elo+
Party 2
Ymir
Ymir
Izaiah_with_a_Z
Ymir
Level 107
God Stats
8W - 6L
1,607 SR
Queue Stats
372W - 348L
1,536 Elo+
Solo
Cthulhu
Cthulhu
RecklessDash
Cthulhu
Level 141
God Stats
1W - 1L
1,516 SR
Queue Stats
80W - 71L
1,511 Elo+
Party 2
Loki
Loki
Shum God
Loki
Level 159
God Stats
0W - 1L
1,288 SR
Queue Stats
19W - 19L
1,535 Elo+
Solo
Tyr
Tyr
ℓoved
Tyr
Level 151
God Stats
1W - 2L
1,693 SR
Queue Stats
124W - 110L
1,544 Elo+
Party 2
Team Averages
Level 140
1,470 SR
1,520 Elo+

VS

Team Averages
Level 133
1,615 SR
1,504 Elo+
Danzaburou
Danzaburou
FourLeaf8098
Danzaburou
Level 108
God Stats
4W - 3L
1,426 SR
Queue Stats
167W - 139L
1,547 Elo+
Party 1
Cerberus
Cerberus
IslowInHead
Cerberus
Level 146
God Stats
2W - 1L
1,529 SR
Queue Stats
147W - 135L
1,480 Elo+
Party 1
Nemesis
Nemesis
Kunilinguist
Nemesis
Level 130
God Stats
2W - 1L
1,715 SR
Queue Stats
183W - 171L
1,526 Elo+
Party 1
Xbalanque
Xbalanque
TheCrabtastic
Xbalanque
Level 156
God Stats
2W - 0L
1,738 SR
Queue Stats
107W - 111L
1,509 Elo+
Solo
Hera
Hera
noweezy
Hera
Level 125
God Stats
2W - 0L
1,669 SR
Queue Stats
63W - 68L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
7,763
776
7,859
6,972
3,628
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 10
7,087
709
3,928
12,848
11,296
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
RecklessDash
Cthulhu
16
10 / 4 / 5
9,860
986
12,088
11,452
12,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
14
3 / 6 / 8
8,505
851
5,546
8,845
3,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
13
1 / 6 / 6
7,559
756
9,141
11,266
6,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FourLeaf8098
Danzaburou
14
4 / 4 / 14
9,067
907
6,942
8,098
2,784
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
IslowInHead
Cerberus
16
2 / 3 / 19
8,939
894
9,091
12,727
10,894
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
Kunilinguist
Nemesis
13
3 / 3 / 9
8,097
810
8,707
10,919
9,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
TheCrabtastic
Xbalanque
14
5 / 5 / 12
8,511
851
10,944
9,989
3,203
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
noweezy
Hera
17
10 / 2 / 8
10,257
1,026
10,197
5,422
1,931
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
86
15
Kills
24
24
Deaths
17
34
Assists
62
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
W
Danzaburou
FourLeaf8098
Danzaburou
4
4
14
2.75
W
Cerberus
IslowInHead
Cerberus
2
3
19
3.83
L
0
4
10
1.25
W
Nemesis
Kunilinguist
Nemesis
3
3
9
2.5
L
Cthulhu
RecklessDash
Cthulhu
10
4
5
3.13
L
Loki
3
6
8
1.17
W
Xbalanque
TheCrabtastic
Xbalanque
5
5
12
2.2
W
Hera
noweezy
Hera
10
2
8
7
L
Tyr
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,562
Damage
45,881
51,383
Taken
47,155
37,412
Mitigated
28,274
6,476
Healing
15,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,859
226
394
309
6,972
3,628
671
2,633
4,291
22,399
0
W
Danzaburou
FourLeaf8098
Danzaburou
6,942
1,955
514
1,403
8,098
2,784
1,817
3,982
4,116
0
13,702
W
Cerberus
IslowInHead
Cerberus
9,091
444
1,289
4,153
12,727
10,894
176
5,554
6,947
15,560
915
L
3,928
529
577
1,457
12,848
11,296
0
5,630
6,877
9,317
486
W
Nemesis
Kunilinguist
Nemesis
8,707
1,163
845
3,332
10,919
9,462
124
4,737
5,920
0
14,244
L
Cthulhu
RecklessDash
Cthulhu
12,088
640
991
1,246
11,452
12,361
0
4,001
7,282
21,324
0
L
Loki
5,546
454
0
119
8,845
3,434
0
3,722
4,908
0
13,958
W
Xbalanque
TheCrabtastic
Xbalanque
10,944
4,259
0
2,104
9,989
3,203
76
5,799
4,108
0
21,007
W
Hera
noweezy
Hera
10,197
2,755
490
1,178
5,422
1,931
927
2,777
2,645
28,174
0
L
Tyr
9,141
428
6
1,377
11,266
6,693
0
2,935
8,114
0
16,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,774
Gold Earned
44,871
92
Minions Killed
133
0
Camps Cleared
0
922,978
Distance Traveled
952,967
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,763
776
23
2
0
190,609
0
W
Danzaburou
9,067
907
28
3
0
192,193
0
W
Cerberus
8,939
894
31
3
0
192,145
0
L
Ymir
7,087
709
20
2
0
167,523
0
W
Nemesis
8,097
810
14
1
0
221,745
0
L
Cthulhu
9,860
986
23
2
0
216,647
0
L
Loki
8,505
851
14
1
0
165,123
0
W
Xbalanque
8,511
851
21
2
0
179,521
0
W
Hera
10,257
1,026
39
4
0
167,363
0
L
Tyr
7,559
756
12
1
0
183,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role