Player Matchup

Bellona
Bellona
 
Bellona
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
PABLO1424567866
Bakasura
Level 146
God Stats
24W - 18L
1,441 SR
Queue Stats
172W - 168L
1,430 Elo+
Solo
Maui
Maui
TheMightyDucky
Maui
Level 85
God Stats
5W - 4L
1,592 SR
Queue Stats
32W - 40L
1,440 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
VermillionGates
Morgan Le Fay
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,602 Elo+
Party 2
Izanami
Izanami
xAngelByte
Izanami
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,158 Elo+
Party 2
Team Averages
Level 97
1,507 SR
1,426 Elo+

VS

Team Averages
Level 76
1,510 SR
1,435 Elo+
Anhur
Anhur
 
Anhur
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Sebxsss
Lancelot
Level 62
God Stats
12W - 9L
1,487 SR
Queue Stats
179W - 187L
1,363 Elo+
Party 3
Cthulhu
Cthulhu
SkataN821
Cthulhu
Level 124
God Stats
28W - 22L
1,624 SR
Queue Stats
864W - 853L
1,497 Elo+
Solo
Cu Chulainn
Cu Chulainn
WJoelandW
Cu Chulainn
Level 60
God Stats
2W - 5L
1,346 SR
Queue Stats
63W - 68L
1,391 Elo+
Party 3
Baron Samedi
Baron Samedi
wateryice234
Baron Samedi
Level 58
God Stats
27W - 17L
1,591 SR
Queue Stats
295W - 298L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 4 / 0
5,590
508
4,954
11,256
10,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bakasura
10
0 / 2 / 1
5,273
479
3,171
9,650
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 0
5,187
472
3,099
7,759
4,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
VermillionGates
Morgan Le Fay
10
1 / 5 / 0
5,394
490
4,277
7,498
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
xAngelByte
Izanami
9
0 / 0 / 0
4,508
410
1,835
3,811
930
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 0 / 0
5,664
515
3,351
4,545
1,322
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
Sebxsss
Lancelot
12
4 / 0 / 3
6,684
608
3,531
8,132
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
SkataN821
Cthulhu
10
0 / 1 / 0
5,945
540
3,861
7,569
4,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
WJoelandW
Cu Chulainn
12
4 / 1 / 1
7,498
682
8,625
11,204
9,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
wateryice234
Baron Samedi
12
3 / 1 / 2
6,916
629
7,358
7,691
2,913
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
11
12
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
4
0
0.25
W
Anhur
 
Anhur
0
0
0
0
L
Bakasura
0
2
1
0.25
W
Lancelot
Sebxsss
Lancelot
4
0
3
5.5
W
Cthulhu
SkataN821
Cthulhu
0
1
0
0
L
1
1
0
1
L
Morgan Le Fay
VermillionGates
Morgan Le Fay
1
5
0
0.2
W
Cu Chulainn
WJoelandW
Cu Chulainn
4
1
1
4.5
W
Baron Samedi
wateryice234
Baron Samedi
3
1
2
4
L
Izanami
xAngelByte
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,336
Damage
26,726
39,974
Taken
39,141
21,840
Mitigated
21,539
11,261
Healing
17,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,954
2,457
0
2,845
11,256
10,360
0
0
11,256
0
30,654
W
Anhur
 
Anhur
3,351
1,430
309
2,283
4,545
1,322
0
2,007
2,538
0
39,103
L
Bakasura
3,171
1,952
0
4,556
9,650
3,123
0
1,568
8,082
0
18,420
W
Lancelot
Sebxsss
Lancelot
3,531
960
22
5,771
8,132
3,441
0
46
7,976
0
49,745
W
Cthulhu
SkataN821
Cthulhu
3,861
593
50
2,701
7,569
4,737
0
1,092
6,477
23,915
3,971
L
3,099
385
0
2,283
7,759
4,983
0
1,971
5,788
24,402
0
L
Morgan Le Fay
VermillionGates
Morgan Le Fay
4,277
526
0
774
7,498
2,444
0
5,689
1,809
30,622
0
W
Cu Chulainn
WJoelandW
Cu Chulainn
8,625
1,902
0
2,265
11,204
9,126
10
0
10,509
0
55,310
W
Baron Samedi
wateryice234
Baron Samedi
7,358
412
0
4,510
7,691
2,913
417
4,231
3,405
44,243
1,866
L
Izanami
xAngelByte
Izanami
1,835
1,688
0
803
3,811
930
0
1,615
2,196
0
22,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,952
Gold Earned
32,707
261
Minions Killed
367
0
Camps Cleared
0
1,065,855
Distance Traveled
1,125,506
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,590
508
67
6
0
206,708
0
W
Anhur
5,664
515
69
6
0
214,877
0
L
Bakasura
5,273
479
59
5
0
255,141
0
W
Lancelot
6,684
608
89
8
0
271,526
0
W
Cthulhu
5,945
540
43
4
0
228,640
1
L
Maui
5,187
472
28
3
0
210,274
1
L
Morgan Le Fay
5,394
490
58
5
0
191,857
0
W
Cu Chulainn
7,498
682
93
8
0
208,218
1
W
Baron Samedi
6,916
629
73
7
0
202,245
0
L
Izanami
4,508
410
49
4
0
201,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role