Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BatsAsteroid77
Da Ji
Level 145
God Stats
7W - 8L
1,596 SR
Queue Stats
95W - 98L
1,536 Elo+
Solo
Scylla
Scylla
VgZyro
Scylla
Level 57
God Stats
1W - 3L
1,519 SR
Queue Stats
49W - 56L
1,534 Elo+
Party 2
Medusa
Medusa
Viσlent
Medusa
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,658 Elo+
Party 2
Mulan
Mulan
ZuuTheGreat
Mulan
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 10L
1,378 Elo+
Solo
Team Averages
Level 76
1,523 SR
1,521 Elo+

VS

Team Averages
Level 138
1,520 SR
1,481 Elo+
Surtr
Surtr
A-YoungNeno
Surtr
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 36L
1,258 Elo+
Solo
Fenrir
Fenrir
ECBinsen
Fenrir
Level 157
God Stats
1W - 2L
1,465 SR
Queue Stats
95W - 66L
1,643 Elo+
Party 1
Skadi
Skadi
GBishounen
Skadi
Level 116
God Stats
7W - 7L
1,638 SR
Queue Stats
380W - 375L
1,498 Elo+
Solo
Bakasura
Bakasura
Ironsxigsts
Bakasura
Level 106
God Stats
1W - 3L
1,384 SR
Queue Stats
406W - 364L
1,507 Elo+
Solo
Merlin
Merlin
THIZZL4MIC
Merlin
Level 167
God Stats
3W - 4L
1,611 SR
Queue Stats
58W - 61L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 7
5,763
524
6,653
7,711
6,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 6
6,500
591
4,225
7,346
2,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Scylla
VgZyro
Scylla
12
6 / 3 / 5
7,066
642
5,686
7,349
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
Viσlent
Medusa
14
4 / 0 / 2
8,122
738
3,191
4,008
1,162
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
6 / 0 / 1
7,839
713
4,990
6,892
4,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,005
455
1,660
7,862
3,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
ECBinsen
Fenrir
9
3 / 5 / 1
6,364
579
6,690
12,452
6,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Skadi
12
0 / 2 / 1
6,260
569
1,699
3,000
639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Ironsxigsts
Bakasura
11
1 / 4 / 2
5,933
539
3,931
10,743
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Merlin
THIZZL4MIC
Merlin
10
1 / 4 / 2
5,633
512
4,744
5,746
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
20
Kills
5
5
Deaths
21
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
7
4.5
L
0
6
0
0
W
3
1
6
6
L
Fenrir
ECBinsen
Fenrir
3
5
1
0.7
L
Skadi
0
2
1
0.25
L
Bakasura
Ironsxigsts
Bakasura
1
4
2
0.5
L
Merlin
THIZZL4MIC
Merlin
1
4
2
0.5
W
Scylla
VgZyro
Scylla
6
3
5
2.83
W
Medusa
Viσlent
Medusa
4
0
2
5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,745
Damage
18,724
33,306
Taken
39,803
16,017
Mitigated
16,824
9,205
Healing
5,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,653
626
0
2,748
7,711
6,250
0
1,509
6,117
25,522
1,301
L
1,660
628
0
1,071
7,862
3,601
0
991
6,827
208
21,084
W
4,225
789
0
1,424
7,346
2,316
0
881
6,433
0
46,487
L
Fenrir
ECBinsen
Fenrir
6,690
1,983
0
2,075
12,452
6,872
0
4,978
7,046
0
20,075
L
Skadi
1,699
770
0
380
3,000
639
0
661
2,267
0
51,011
L
Bakasura
Ironsxigsts
Bakasura
3,931
2,695
0
1,989
10,743
4,241
0
1,906
8,668
0
43,487
L
Merlin
THIZZL4MIC
Merlin
4,744
318
0
265
5,746
1,471
0
2,630
2,988
33,072
0
W
Scylla
VgZyro
Scylla
5,686
1,041
0
1,230
7,349
1,818
0
2,354
4,945
32,230
2,049
W
Medusa
Viσlent
Medusa
3,191
1,588
0
2,512
4,008
1,162
0
0
4,008
0
69,527
W
4,990
1,038
0
1,291
6,892
4,471
389
32
6,628
0
46,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,290
Gold Earned
29,195
423
Minions Killed
332
0
Camps Cleared
0
1,212,173
Distance Traveled
1,140,813
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,763
524
33
3
0
242,445
0
L
Surtr
5,005
455
46
4
0
176,246
2
W
Da Ji
6,500
591
74
7
0
266,410
1
L
Fenrir
6,364
579
28
3
0
237,313
4
L
Skadi
6,260
569
103
9
0
235,333
2
L
Bakasura
5,933
539
87
8
0
272,222
0
L
Merlin
5,633
512
68
6
0
219,699
0
W
Scylla
7,066
642
78
7
0
251,931
0
W
Medusa
8,122
738
142
13
0
248,674
0
W
Mulan
7,839
713
96
9
0
202,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role