Player Matchup

Janus
Janus
Masters
Joeldazeloth
Janus
Masters
Level 271
God Stats
7W - 1L
1,885 SR
Queue Stats
417W - 355L
2,775 MMR
Solo
Cthulhu
Cthulhu
Masters
KitaˆKita
Cthulhu
Masters
Level 121
God Stats
2W - 0L
1,589 SR
Queue Stats
275W - 237L
2,513 MMR
Solo
Medusa
Medusa
Diamond III
TheAIIex
Medusa
Diamond III
Level 289
God Stats
18W - 9L
1,674 SR
Queue Stats
246W - 212L
2,239 MMR
Solo
Ravana
Ravana
Diamond II
iZenko
Ravana
Diamond II
Level 203
God Stats
11W - 10L
1,578 SR
Queue Stats
123W - 110L
2,335 MMR
Solo
Bacchus
Bacchus
Masters
xBeni
Bacchus
Masters
Level 189
God Stats
6W - 2L
1,745 SR
Queue Stats
309W - 289L
2,393 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 215
1,694 SR
2,451 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,553 SR
1,913 MMR
Ah Muzen Cab
Ah Muzen Cab
Masters
 
Ah Muzen Cab
Masters
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
 
Sobek
Masters
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond III
 
Thanatos
Diamond III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Masters
Glanulado
Shiva
Masters
Level 82
God Stats
88W - 74L
1,638 SR
Queue Stats
194W - 176L
2,621 MMR
Solo
Vulcan
Vulcan
Masters
Ácee
Vulcan
Masters
Level 197
God Stats
6W - 5L
1,626 SR
Queue Stats
176W - 163L
2,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
6,264
626
4,389
4,041
1,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
KitaˆKita
Cthulhu
12
1 / 0 / 2
6,839
684
4,917
6,258
5,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
TheAIIex
Medusa
11
0 / 0 / 0
5,627
563
2,905
4,001
1,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
iZenko
Ravana
10
2 / 1 / 2
5,444
544
4,794
4,755
1,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bacchus
xBeni
Bacchus
9
1 / 1 / 3
5,355
536
3,207
8,231
5,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bans
KuzenboTerraEsetThoth

VS

Bans
SusanoFafnirAthenaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 0 / 1
5,760
576
3,824
4,208
1,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
 
Sobek
7
1 / 2 / 1
4,936
494
2,913
8,198
5,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
 
Thanatos
9
0 / 2 / 2
4,719
472
2,160
7,622
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
Glanulado
Shiva
11
0 / 2 / 1
6,206
621
4,019
10,080
5,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Ácee
Vulcan
11
1 / 0 / 0
6,239
624
5,012
3,785
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
6
Kills
2
2
Deaths
6
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
0
1
0.5
L
Sobek
 
Sobek
1
2
1
0.75
L
Thanatos
 
Thanatos
0
2
2
0.5
L
Shiva
Glanulado
Shiva
0
2
1
0.25
W
2
0
3
3.5
W
Cthulhu
KitaˆKita
Cthulhu
1
0
2
2
W
Medusa
TheAIIex
Medusa
0
0
0
0
W
Ravana
iZenko
Ravana
2
1
2
3
W
Bacchus
xBeni
Bacchus
1
1
3
2.5
L
Vulcan
Ácee
Vulcan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,212
Damage
17,928
27,286
Taken
33,893
15,050
Mitigated
15,956
8,885
Healing
12,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,824
1,526
0
1,035
4,208
1,434
0
1,230
2,978
0
52,357
L
Sobek
 
Sobek
2,913
419
0
2,969
8,198
5,574
0
1,858
6,214
11,298
0
L
Thanatos
 
Thanatos
2,160
742
0
5,073
7,622
2,532
0
1,523
6,063
0
31,012
L
Shiva
Glanulado
Shiva
4,019
728
28
2,288
10,080
5,300
0
4,425
5,019
0
46,953
W
4,389
337
0
1,832
4,041
1,092
0
2,131
1,681
47,895
0
W
Cthulhu
KitaˆKita
Cthulhu
4,917
331
0
2,266
6,258
5,266
0
434
5,791
44,421
1,490
W
Medusa
TheAIIex
Medusa
2,905
1,178
0
1,293
4,001
1,235
0
1,065
2,936
0
46,174
W
Ravana
iZenko
Ravana
4,794
1,553
0
1,270
4,755
1,721
0
1,453
3,233
0
41,066
W
Bacchus
xBeni
Bacchus
3,207
625
0
2,224
8,231
5,736
0
2,179
5,958
11,141
0
L
Vulcan
Ácee
Vulcan
5,012
338
0
777
3,785
1,116
0
2,144
1,457
49,833
1,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,529
Gold Earned
27,860
396
Minions Killed
370
0
Camps Cleared
0
1,160,194
Distance Traveled
1,088,452
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,760
576
102
10
0
210,552
3
L
Sobek
4,936
494
11
1
0
203,552
3
L
Thanatos
4,719
472
51
5
0
230,951
0
L
Shiva
6,206
621
97
10
0
217,909
1
W
Janus
6,264
626
98
10
0
240,804
0
W
Cthulhu
6,839
684
114
11
0
204,836
0
W
Medusa
5,627
563
104
10
0
224,818
1
W
Ravana
5,444
544
65
7
0
260,477
3
W
Bacchus
5,355
536
15
2
0
229,259
2
L
Vulcan
6,239
624
109
11
0
225,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role