Player Matchup

Morgan Le Fay
Morgan Le Fay
GhvstDaZebra
Morgan Le Fay
Level 131
God Stats
1W - 1L
1,557 SR
Queue Stats
54W - 61L
1,477 Elo+
Solo
Geb
Geb
Shekels7339
Geb
Level 64
God Stats
25W - 29L
1,530 SR
Queue Stats
219W - 239L
1,444 Elo+
Solo
Chernobog
Chernobog
Ttvnato1409
Chernobog
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 133L
1,491 Elo+
Party 1
Bakasura
Bakasura
VultureCarrion
Bakasura
Level 101
God Stats
25W - 12L
1,629 SR
Queue Stats
145W - 126L
1,465 Elo+
Solo
Nemesis
Nemesis
iCurlyyy
Nemesis
Level 79
God Stats
5W - 1L
1,758 SR
Queue Stats
145W - 138L
1,536 Elo+
Party 1
Team Averages
Level 88
1,595 SR
1,483 Elo+

VS

Team Averages
Level 107
1,541 SR
1,514 Elo+
Sun Wukong
Sun Wukong
DemiMoogle
Sun Wukong
Level 125
God Stats
1W - 2L
1,729 SR
Queue Stats
135W - 146L
1,528 Elo+
Party 2
Baba Yaga
Baba Yaga
EBTMickeys
Baba Yaga
Level 87
God Stats
3W - 7L
1,359 SR
Queue Stats
362W - 340L
1,489 Elo+
Party 3
Jormungandr
Jormungandr
EBTNorman
Jormungandr
Level 87
God Stats
17W - 11L
1,500 SR
Queue Stats
500W - 464L
1,464 Elo+
Party 3
Neith
Neith
Grantie
Neith
Level 72
God Stats
114W - 82L
1,623 SR
Queue Stats
125W - 91L
1,525 Elo+
Party 3
Fenrir
Fenrir
Jubei_Valentine
Fenrir
Level 165
God Stats
1W - 2L
1,495 SR
Queue Stats
187W - 180L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GhvstDaZebra
Morgan Le Fay
16
5 / 0 / 3
9,725
608
10,445
7,832
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 6
9,058
566
5,375
11,080
8,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chernobog
Ttvnato1409
Chernobog
14
3 / 2 / 4
8,341
521
5,457
8,037
2,726
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
15
4 / 1 / 0
9,816
614
9,212
11,855
9,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
iCurlyyy
Nemesis
17
3 / 2 / 3
9,256
579
7,686
14,577
6,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DemiMoogle
Sun Wukong
11
2 / 1 / 3
7,251
453
4,517
8,878
8,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baba Yaga
EBTMickeys
Baba Yaga
13
0 / 3 / 0
7,439
465
6,478
11,477
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
EBTNorman
Jormungandr
12
0 / 5 / 1
7,624
477
8,256
15,986
6,790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Grantie
Neith
13
1 / 4 / 3
8,105
507
6,618
10,912
3,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
3 / 3 / 1
8,564
535
4,672
10,863
4,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
16
Kills
6
6
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DemiMoogle
Sun Wukong
2
1
3
3.5
L
Baba Yaga
EBTMickeys
Baba Yaga
0
3
0
0
L
Jormungandr
EBTNorman
Jormungandr
0
5
1
0.1
W
Morgan Le Fay
GhvstDaZebra
Morgan Le Fay
5
0
3
6.5
L
Neith
Grantie
Neith
1
4
3
0.63
L
3
3
1
1.17
W
1
1
6
4
W
Chernobog
Ttvnato1409
Chernobog
3
2
4
2.5
W
Bakasura
4
1
0
4
W
Nemesis
iCurlyyy
Nemesis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,175
Damage
30,541
53,381
Taken
58,116
29,998
Mitigated
25,924
19,658
Healing
14,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DemiMoogle
Sun Wukong
4,517
1,248
0
1,506
8,878
8,274
0
2,136
6,742
374
22,488
L
Baba Yaga
EBTMickeys
Baba Yaga
6,478
299
0
3,975
11,477
2,883
0
7,429
4,048
52,297
1,429
L
Jormungandr
EBTNorman
Jormungandr
8,256
1,714
0
1,450
15,986
6,790
0
3,376
10,522
53,312
3,172
W
Morgan Le Fay
GhvstDaZebra
Morgan Le Fay
10,445
534
0
1,059
7,832
2,721
0
3,340
4,098
84,765
709
L
Neith
Grantie
Neith
6,618
3,451
0
2,940
10,912
3,821
435
1,961
8,951
0
61,800
L
4,672
552
0
4,850
10,863
4,156
0
922
9,731
0
56,918
W
5,375
825
0
2,597
11,080
8,677
0
2,969
7,859
32,868
0
W
Chernobog
Ttvnato1409
Chernobog
5,457
2,343
0
3,392
8,037
2,726
795
0
8,037
0
42,210
W
Bakasura
9,212
5,104
0
6,700
11,855
9,622
0
5,814
6,041
354
45,476
W
Nemesis
iCurlyyy
Nemesis
7,686
2,739
0
5,910
14,577
6,252
0
1,495
12,915
0
93,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,196
Gold Earned
38,983
502
Minions Killed
453
0
Camps Cleared
0
1,707,912
Distance Traveled
1,418,692
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,251
453
45
3
0
340,781
13
L
Baba Yaga
7,439
465
101
6
0
286,678
5
L
Jormungandr
7,624
477
95
6
0
262,314
0
W
Morgan Le Fay
9,725
608
137
9
0
340,982
4
L
Neith
8,105
507
108
7
0
225,713
0
L
Fenrir
8,564
535
104
7
0
303,206
2
W
Geb
9,058
566
22
1
0
358,073
0
W
Chernobog
8,341
521
87
5
0
329,803
1
W
Bakasura
9,816
614
118
7
0
299,391
3
W
Nemesis
9,256
579
138
9
0
379,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role