Player Matchup

Chang'e
Chang'e
Platinum III
Juancho02xd
Chang'e
Platinum III
Level 145
God Stats
32W - 15L
1,730 SR
Queue Stats
113W - 107L
1,868 MMR
Party 1
Cabrakan
Cabrakan
Platinum II
MONSTERLZ
Cabrakan
Platinum II
Level 120
God Stats
36W - 24L
1,649 SR
Queue Stats
53W - 36L
2,033 MMR
Party 1
Amaterasu
Amaterasu
Gold III
TarriestCape
Amaterasu
Gold III
Level 125
God Stats
4W - 1L
1,801 SR
Queue Stats
43W - 40L
1,635 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,727 SR
1,845 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,613 SR
1,695 MMR
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
PeinMiloFubuki09
Baron Samedi
Platinum III
Level 168
God Stats
4W - 2L
1,727 SR
Queue Stats
174W - 189L
1,786 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
SFN_Kennel
Cthulhu
Platinum IV
Level 68
God Stats
96W - 99L
1,610 SR
Queue Stats
194W - 245L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Juancho02xd
Chang'e
16
8 / 2 / 9
10,869
836
15,401
12,178
7,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
MONSTERLZ
Cabrakan
15
4 / 2 / 13
9,884
760
8,857
12,928
17,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
TarriestCape
Amaterasu
15
5 / 1 / 10
10,219
786
10,313
15,533
14,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AgniAchillesSun WukongNe ZhaThoth

VS

Bans
ScyllaHou YiOdinAnhurMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
2 / 5 / 1
10,881
837
7,585
16,778
11,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
PeinMiloFubuki09
Baron Samedi
12
1 / 9 / 1
8,776
675
7,497
11,513
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
SFN_Kennel
Cthulhu
15
2 / 3 / 2
9,753
750
11,596
13,835
15,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
17
Kills
5
5
Deaths
17
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
1
0.5
W
Chang'e
Juancho02xd
Chang'e
8
2
9
6.25
W
Cabrakan
MONSTERLZ
Cabrakan
4
2
13
5.25
L
Baron Samedi
PeinMiloFubuki09
Baron Samedi
1
9
1
0.17
L
Cthulhu
SFN_Kennel
Cthulhu
2
3
2
1
W
Amaterasu
TarriestCape
Amaterasu
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,571
Damage
26,678
40,639
Taken
42,126
38,820
Mitigated
30,926
17,018
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,585
1,003
0
3,530
16,778
11,509
0
8,427
7,418
0
44,194
W
Chang'e
Juancho02xd
Chang'e
15,401
1,915
4,362
6,851
12,178
7,038
1,035
5,062
7,103
55,380
0
W
Cabrakan
MONSTERLZ
Cabrakan
8,857
1,465
0
1,971
12,928
17,417
493
6,169
6,584
20,359
0
L
Baron Samedi
PeinMiloFubuki09
Baron Samedi
7,497
94
284
907
11,513
4,299
121
8,138
2,948
24,590
528
L
Cthulhu
SFN_Kennel
Cthulhu
11,596
142
79
2,381
13,835
15,118
0
6,763
6,338
42,570
162
W
Amaterasu
TarriestCape
Amaterasu
10,313
3,827
0
3,834
15,533
14,365
1,320
7,459
8,056
0
31,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,972
Gold Earned
29,410
157
Minions Killed
177
0
Camps Cleared
0
779,984
Distance Traveled
647,762
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,881
837
72
6
0
231,034
0
W
Chang'e
10,869
836
69
5
0
273,375
1
W
Cabrakan
9,884
760
27
2
0
248,189
0
L
Baron Samedi
8,776
675
38
3
0
171,858
0
L
Cthulhu
9,753
750
67
5
0
244,870
0
W
Amaterasu
10,219
786
61
5
0
258,420
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role