Player Matchup

Sol
Sol
Platinum V
 
Sol
Platinum V
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum V
Busterdgmn
Agni
Platinum V
Level 150
God Stats
3W - 1L
1,706 SR
Queue Stats
54W - 52L
1,730 MMR
Solo
Artio
Artio
Gold I
RideTheMaverick
Artio
Gold I
Level 283
God Stats
26W - 22L
1,586 SR
Queue Stats
151W - 151L
1,697 MMR
Party 1
Bastet
Bastet
Gold II
Roe v Ymir
Bastet
Gold II
Level 129
God Stats
3W - 0L
1,742 SR
Queue Stats
48W - 49L
1,721 MMR
Solo
Da Ji
Da Ji
Gold I
xKingMeIo
Da Ji
Gold I
Level 156
God Stats
3W - 1L
1,752 SR
Queue Stats
51W - 46L
1,734 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 187
1,657 SR
1,676 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 166
1,471 SR
1,632 MMR
Chang'e
Chang'e
Platinum IV
 
Chang'e
Platinum IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold I
SirLancersAlot
Mercury
Gold I
Level 224
God Stats
4W - 6L
1,583 SR
Queue Stats
83W - 81L
1,704 MMR
Solo
Geb
Geb
Gold I
airwalk_dill
Geb
Gold I
Level 176
God Stats
0W - 2L
1,310 SR
Queue Stats
192W - 187L
1,720 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
yairwoods
Gilgamesh
Platinum IV
Level 157
God Stats
3W - 5L
1,461 SR
Queue Stats
312W - 304L
1,736 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 2 / 1
4,591
656
4,464
4,201
1,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
1 / 1 / 0
4,569
653
1,029
3,401
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 0 / 4
4,305
615
2,081
3,440
1,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Roe v Ymir
Bastet
7
0 / 3 / 0
4,185
598
4,337
7,764
1,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Da Ji
xKingMeIo
Da Ji
10
6 / 1 / 1
5,572
796
4,966
6,141
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThanatosCu ChulainnThothMulan

VS

Bans
JanusLokiAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 2 / 0
4,788
684
2,765
3,810
993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
 
Medusa
5
1 / 1 / 0
3,607
515
1,444
2,294
643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
3 / 2 / 0
4,528
647
2,925
5,947
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 2 / 2
4,160
594
2,952
6,561
3,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
yairwoods
Gilgamesh
9
2 / 1 / 1
5,313
759
5,347
7,536
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
8
Kills
7
7
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
1
0.75
L
Chang'e
 
Chang'e
1
2
0
0.5
L
Medusa
 
Medusa
1
1
0
1
W
1
1
0
1
W
0
0
4
2
W
Bastet
Roe v Ymir
Bastet
0
3
0
0
L
3
2
0
1.5
L
0
2
2
0.5
W
Da Ji
xKingMeIo
Da Ji
6
1
1
6.5
L
Gilgamesh
yairwoods
Gilgamesh
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,877
Damage
15,433
24,947
Taken
26,148
7,094
Mitigated
9,109
9,309
Healing
7,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,464
2,108
0
2,302
4,201
1,216
0
1,388
2,813
28,541
7,199
L
Chang'e
 
Chang'e
2,765
89
273
1,426
3,810
993
0
1,029
2,781
26,812
703
L
Medusa
 
Medusa
1,444
729
0
656
2,294
643
0
1,830
464
0
13,313
W
1,029
194
0
647
3,401
861
0
1,709
1,692
27,580
0
W
2,081
181
260
1,329
3,440
1,217
0
1,186
2,254
10,205
704
W
Bastet
Roe v Ymir
Bastet
4,337
1,283
0
2,263
7,764
1,931
0
0
7,764
0
24,866
L
2,925
1,084
0
959
5,947
1,816
0
639
5,308
0
27,056
L
2,952
560
0
1,576
6,561
3,008
0
3,721
2,840
15,696
0
W
Da Ji
xKingMeIo
Da Ji
4,966
1,643
0
2,508
6,141
1,869
0
1,345
4,796
0
24,153
L
Gilgamesh
yairwoods
Gilgamesh
5,347
2,122
0
2,299
7,536
2,649
0
0
7,536
0
34,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,222
Gold Earned
22,396
231
Minions Killed
218
0
Camps Cleared
0
745,290
Distance Traveled
760,978
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,591
656
58
8
0
127,415
2
L
Chang'e
4,788
684
55
8
0
170,383
0
L
Medusa
3,607
515
29
4
0
91,796
0
W
Agni
4,569
653
62
9
0
155,830
3
W
Artio
4,305
615
23
3
0
152,841
0
W
Bastet
4,185
598
44
6
0
133,701
0
L
Mercury
4,528
647
46
7
0
190,590
0
L
Geb
4,160
594
10
1
0
161,628
1
W
Da Ji
5,572
796
44
6
0
175,503
2
L
Gilgamesh
5,313
759
78
11
0
146,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role