Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Guidito69
Ao Kuang
Level 146
God Stats
0W - 5L
1,286 SR
Queue Stats
81W - 92L
1,505 Elo+
Solo
Sol
Sol
leo0157
Sol
Level 196
God Stats
0W - 3L
1,500 SR
Queue Stats
180W - 184L
1,533 Elo+
Solo
Team Averages
Level 161
1,457 SR
1,508 Elo+

VS

Team Averages
Level 187
1,535 SR
1,595 Elo+
Ra
Ra
 
Ra
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
MiniRedGorredora
Mulan
Level 273
God Stats
15W - 5L
1,874 SR
Queue Stats
246W - 60L
1,822 Elo+
Party 1
Tyr
Tyr
RØRONOɅ
Tyr
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 41L
1,440 Elo+
Party 1
Osiris
Osiris
Sμkunα
Osiris
Level 185
God Stats
1W - 0L
1,713 SR
Queue Stats
20W - 0L
1,844 Elo+
Party 1
Anhur
Anhur
zJonathanBr
Anhur
Level 120
God Stats
2W - 4L
1,090 SR
Queue Stats
225W - 230L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 0 / 0
4,008
802
3,163
4,035
2,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
 
Medusa
6
0 / 2 / 0
3,298
660
1,762
3,346
818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Susano
 
Susano
5
0 / 3 / 0
3,022
604
737
4,182
864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Guidito69
Ao Kuang
1
0 / 0 / 0
2,457
491
0
0
0
Sol
6
0 / 2 / 0
3,188
638
1,004
4,071
391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
2 / 0 / 0
4,099
820
1,022
1,769
474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
2 / 0 / 3
3,997
799
1,906
3,683
2,260
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,613
723
753
5,160
3,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Sμkunα
Osiris
7
2 / 0 / 0
3,902
780
1,668
3,023
1,186
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
1 / 0 / 2
3,630
726
1,831
2,154
507
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
L
Medusa
 
Medusa
0
2
0
0
L
Susano
 
Susano
0
3
0
0
W
Ra
 
Ra
2
0
0
2
L
Ao Kuang
Guidito69
Ao Kuang
0
0
0
0
W
2
0
3
3.5
W
0
0
0
0
W
Osiris
Sμkunα
Osiris
2
0
0
2
L
Sol
0
2
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,666
Damage
7,180
15,634
Taken
15,789
4,293
Mitigated
7,443
3,861
Healing
7,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,163
725
0
885
4,035
2,220
0
0
4,035
0
25,804
L
Medusa
 
Medusa
1,762
631
0
494
3,346
818
0
1,022
2,324
0
16,824
L
Susano
 
Susano
737
58
0
750
4,182
864
0
0
4,182
0
14,481
W
Ra
 
Ra
1,022
0
115
969
1,769
474
0
0
1,769
21,859
0
L
Ao Kuang
Guidito69
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
W
1,906
293
0
1,739
3,683
2,260
0
381
3,302
0
7,856
W
753
241
0
2,748
5,160
3,016
0
0
5,160
0
22,979
W
Osiris
Sμkunα
Osiris
1,668
888
0
1,301
3,023
1,186
0
0
3,023
0
19,518
L
Sol
1,004
192
0
1,732
4,071
391
0
0
4,071
16,770
0
W
1,831
1,207
0
977
2,154
507
0
623
1,531
0
20,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,973
Gold Earned
19,241
146
Minions Killed
189
0
Camps Cleared
0
427,763
Distance Traveled
573,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,008
802
60
12
0
107,685
0
L
Medusa
3,298
660
30
6
0
114,859
0
L
Susano
3,022
604
25
5
0
102,380
0
W
Ra
4,099
820
50
10
0
114,873
0
L
Ao Kuang
2,457
491
0
0
0
0
0
W
Mulan
3,997
799
12
2
0
116,863
0
W
Tyr
3,613
723
47
9
0
110,709
0
W
Osiris
3,902
780
42
8
0
131,241
0
L
Sol
3,188
638
31
6
0
102,839
0
W
Anhur
3,630
726
38
8
0
99,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role