Player Matchup

Lancelot
Lancelot
Horstachi0
Lancelot
Level 125
God Stats
1W - 0L
1,527 SR
Queue Stats
40W - 40L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
MoisesIRL
Jormungandr
Level 144
God Stats
4W - 12L
1,379 SR
Queue Stats
336W - 312L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
Patruvious
Sun Wukong
Level 125
God Stats
1W - 0L
1,625 SR
Queue Stats
36W - 38L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
Silver5093
Nu Wa
Level 107
God Stats
2W - 2L
1,322 SR
Queue Stats
7W - 11L
1,489 Elo+
Party 1
Skadi
Skadi
StarGazer0122
Skadi
Level 171
God Stats
2W - 0L
1,500 SR
Queue Stats
601W - 580L
1,592 Elo+
Solo
Team Averages
Level 134
1,471 SR
1,518 Elo+

VS

Team Averages
Level 121
1,413 SR
1,515 Elo+
Thor
Thor
 
Thor
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Amosthekiller
Janus
Level 134
God Stats
0W - 3L
1,212 SR
Queue Stats
127W - 116L
1,528 Elo+
Solo
Hou Yi
Hou Yi
Anamooz
Hou Yi
Level 88
God Stats
4W - 4L
1,457 SR
Queue Stats
145W - 133L
1,510 Elo+
Solo
Fenrir
Fenrir
Athozz1926
Fenrir
Level 184
God Stats
1W - 2L
1,514 SR
Queue Stats
133W - 145L
1,565 Elo+
Party 2
Susano
Susano
DarckCraack
Susano
Level 57
God Stats
1W - 2L
1,381 SR
Queue Stats
15W - 22L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Horstachi0
Lancelot
16
6 / 1 / 4
8,866
591
10,852
9,634
4,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
MoisesIRL
Jormungandr
12
2 / 1 / 7
8,013
534
7,951
10,385
8,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Patruvious
Sun Wukong
14
0 / 3 / 2
8,166
544
5,796
12,422
6,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Nu Wa
14
4 / 0 / 8
8,326
555
8,462
5,963
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 4
8,636
576
8,849
7,552
2,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
2 / 5 / 1
7,480
499
4,578
13,816
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 0
7,196
480
4,663
6,282
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Anamooz
Hou Yi
12
0 / 2 / 1
7,048
470
7,801
13,664
4,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Athozz1926
Fenrir
10
1 / 3 / 2
6,754
450
4,708
14,724
11,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
14
2 / 1 / 1
7,693
513
7,216
11,968
8,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
14
Kills
6
6
Deaths
14
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
5
1
0.5
L
1
3
0
0.33
L
Hou Yi
Anamooz
Hou Yi
0
2
1
0.25
L
Fenrir
Athozz1926
Fenrir
1
3
2
0.67
L
Susano
2
1
1
2.5
W
Lancelot
Horstachi0
Lancelot
6
1
4
8
W
Jormungandr
MoisesIRL
Jormungandr
2
1
7
5.5
W
Sun Wukong
Patruvious
Sun Wukong
0
3
2
0.33
W
Nu Wa
4
0
8
8
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,910
Damage
28,966
45,956
Taken
60,454
24,287
Mitigated
31,174
13,092
Healing
18,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,578
1,137
0
5,133
13,816
4,563
0
3,452
10,364
0
60,489
L
4,663
517
0
746
6,282
1,821
0
4,511
1,771
51,699
0
L
Hou Yi
Anamooz
Hou Yi
7,801
2,914
0
6,387
13,664
4,846
0
2,924
10,740
0
56,509
L
Fenrir
Athozz1926
Fenrir
4,708
776
0
2,403
14,724
11,231
0
4,640
10,084
0
20,392
L
Susano
7,216
892
0
3,543
11,968
8,713
0
853
11,115
0
50,778
W
Lancelot
Horstachi0
Lancelot
10,852
2,495
0
5,953
9,634
4,618
191
867
8,610
0
83,909
W
Jormungandr
MoisesIRL
Jormungandr
7,951
2,310
0
1,819
10,385
8,804
0
1,330
8,901
28,058
326
W
Sun Wukong
Patruvious
Sun Wukong
5,796
1,313
0
1,857
12,422
6,703
0
0
11,548
0
57,889
W
Nu Wa
8,462
1,327
0
889
5,963
1,703
0
1,678
4,117
46,735
102
W
8,849
2,955
0
2,574
7,552
2,459
27
350
7,166
0
63,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,007
Gold Earned
36,171
479
Minions Killed
425
0
Camps Cleared
0
1,585,588
Distance Traveled
1,462,761
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,480
499
110
7
0
286,226
0
L
Janus
7,196
480
112
7
0
298,855
6
L
Hou Yi
7,048
470
83
6
0
262,081
2
L
Fenrir
6,754
450
29
2
0
314,804
5
L
Susano
7,693
513
91
6
0
300,795
3
W
Lancelot
8,866
591
130
9
0
371,023
0
W
Jormungandr
8,013
534
31
2
0
319,003
3
W
Sun Wukong
8,166
544
110
7
0
304,044
0
W
Nu Wa
8,326
555
86
6
0
299,544
0
W
Skadi
8,636
576
122
8
0
291,974
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role