Player Matchup

Horus
Horus
Bronze IV
CrisiCastillo
Horus
Bronze IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,277 MMR
Solo
Lancelot
Lancelot
Silver II
LordTenebrae1666
Lancelot
Silver II
Level 147
God Stats
4W - 15L
1,156 SR
Queue Stats
216W - 233L
1,269 MMR
Solo
Zeus
Zeus
Silver II
SkullPiercer-SCA
Zeus
Silver II
Level 148
God Stats
9W - 5L
1,703 SR
Queue Stats
167W - 188L
1,139 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
Woodcoky
Cu Chulainn
Silver I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 91L
1,277 MMR
Solo
Sol
Sol
Gold V
Yeezuz-SCA
Sol
Gold V
Level 145
God Stats
1W - 4L
1,203 SR
Queue Stats
154W - 165L
1,380 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 148
1,412 SR
1,268 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,690 SR
1,268 MMR
Medusa
Medusa
Gold V
BreadMoldy
Medusa
Gold V
Level 48
God Stats
3W - 1L
1,728 SR
Queue Stats
115W - 118L
1,266 MMR
Solo
Sylvanus
Sylvanus
Gold V
CrockedHorse946
Sylvanus
Gold V
Level 136
God Stats
4W - 1L
1,777 SR
Queue Stats
204W - 226L
1,267 MMR
Solo
Scylla
Scylla
Gold V
Ferg Blessed
Scylla
Gold V
Level 106
God Stats
104W - 99L
1,590 SR
Queue Stats
377W - 405L
1,285 MMR
Solo
Bellona
Bellona
Gold V
Oki_Kashikoi
Bellona
Gold V
Level 146
God Stats
15W - 6L
1,789 SR
Queue Stats
152W - 153L
1,267 MMR
Solo
Arachne
Arachne
Gold V
SelfMadeiice
Arachne
Gold V
Level 115
God Stats
4W - 4L
1,565 SR
Queue Stats
307W - 309L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,437
494
2,379
9,184
5,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

11
1 / 2 / 0
5,600
509
2,583
7,821
3,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 0
6,531
594
2,999
3,518
865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
Woodcoky
Cu Chulainn
11
1 / 5 / 0
6,378
580
7,272
13,070
8,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 3 / 1
5,284
480
4,355
5,156
1,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ao KuangThanatosAthenaSurtr

VS

Bans
MulanVulcanHadesSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BreadMoldy
Medusa
11
2 / 1 / 3
6,178
562
5,848
6,538
2,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
10
1 / 1 / 6
5,722
520
2,850
9,303
4,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
13
2 / 0 / 4
7,226
657
4,022
2,937
808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Oki_Kashikoi
Bellona
13
5 / 1 / 2
7,251
659
8,944
11,073
8,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
SelfMadeiice
Arachne
11
4 / 2 / 0
6,434
585
3,342
8,207
2,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
14
14
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
BreadMoldy
Medusa
2
1
3
3.5
L
0
3
2
0.33
W
Sylvanus
1
1
6
4
W
Scylla
2
0
4
4
L
1
2
0
0.5
W
Bellona
Oki_Kashikoi
Bellona
5
1
2
6
W
Arachne
SelfMadeiice
Arachne
4
2
0
2
L
3
1
0
3
L
Cu Chulainn
Woodcoky
Cu Chulainn
1
5
0
0.2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,588
Damage
25,006
38,749
Taken
38,058
19,420
Mitigated
19,210
9,345
Healing
15,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BreadMoldy
Medusa
5,848
1,574
0
2,005
6,538
2,108
0
2,571
3,967
0
36,294
L
2,379
1,185
414
2,736
9,184
5,210
0
2,530
6,582
0
16,706
W
Sylvanus
2,850
1,277
806
1,602
9,303
4,892
654
2,776
6,405
20,526
6,996
W
Scylla
4,022
270
0
875
2,937
808
774
332
2,531
48,789
1,103
L
2,583
360
0
1,697
7,821
3,065
0
1,493
6,078
0
39,786
W
Bellona
Oki_Kashikoi
Bellona
8,944
3,701
0
5,861
11,073
8,868
270
266
10,807
0
44,865
W
Arachne
SelfMadeiice
Arachne
3,342
2,509
0
3,869
8,207
2,534
112
1,054
7,059
0
35,785
L
2,999
0
0
472
3,518
865
0
1,115
2,319
37,525
0
L
Cu Chulainn
Woodcoky
Cu Chulainn
7,272
1,709
0
2,182
13,070
8,934
0
1,014
11,273
882
48,175
L
4,355
1,628
0
1,844
5,156
1,346
0
65
5,091
32,121
7,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,230
Gold Earned
32,811
345
Minions Killed
350
0
Camps Cleared
0
1,167,431
Distance Traveled
1,107,727
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,178
562
60
5
0
221,247
3
L
Horus
5,437
494
24
2
0
230,577
0
W
Sylvanus
5,722
520
51
5
0
178,105
0
W
Scylla
7,226
657
105
10
0
230,973
6
L
Lancelot
5,600
509
68
6
0
283,084
1
W
Bellona
7,251
659
74
7
0
226,071
2
W
Arachne
6,434
585
60
5
0
251,331
4
L
Zeus
6,531
594
92
8
0
234,413
1
L
Cu Chulainn
6,378
580
93
8
0
199,510
0
L
Sol
5,284
480
68
6
0
219,847
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role