Player Matchup

Bakasura
Bakasura
GershomShalom
Bakasura
Level 154
God Stats
4W - 0L
1,797 SR
Queue Stats
193W - 193L
1,498 Elo+
Party 2
Sol
Sol
IKosetsu
Sol
Level 102
God Stats
1W - 3L
1,198 SR
Queue Stats
36W - 45L
1,444 Elo+
Party 4
Osiris
Osiris
PepperyBoi
Osiris
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 165L
1,502 Elo+
Party 2
Ares
Ares
xSleepyBrownx10
Ares
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,462 Elo+
Party 4
Medusa
Medusa
ymirisaqt
Medusa
Level 68
God Stats
1W - 3L
1,222 SR
Queue Stats
18W - 21L
1,491 Elo+
Party 4
Team Averages
Level 115
1,443 SR
1,480 Elo+

VS

Team Averages
Level 129
1,465 SR
1,606 Elo+
King Arthur
King Arthur
Aaronsaurus9994
King Arthur
Level 124
God Stats
2W - 2L
1,631 SR
Queue Stats
82W - 75L
1,603 Elo+
Party 3
Ah Puch
Ah Puch
HUGOSINFERNO
Ah Puch
Level 121
God Stats
1W - 3L
1,561 SR
Queue Stats
111W - 111L
1,568 Elo+
Party 3
Izanami
Izanami
ShackMaster
Izanami
Level 143
God Stats
4W - 5L
1,573 SR
Queue Stats
124W - 101L
1,599 Elo+
Party 1
Maui
Maui
orcasavior
Maui
Level 108
God Stats
1W - 2L
1,345 SR
Queue Stats
27W - 18L
1,629 Elo+
Party 1
Geb
Geb
theREALfatLoki
Geb
Level 150
God Stats
0W - 3L
1,217 SR
Queue Stats
100W - 79L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GershomShalom
Bakasura
12
3 / 2 / 3
6,671
556
5,781
10,360
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 0 / 4
6,437
536
5,143
6,773
1,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
PepperyBoi
Osiris
13
4 / 1 / 0
8,030
669
9,193
9,443
8,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
0 / 0 / 5
6,471
539
3,919
7,825
5,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
ymirisaqt
Medusa
12
4 / 0 / 0
7,177
598
4,774
3,884
1,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aaronsaurus9994
King Arthur
11
2 / 4 / 0
6,438
537
5,207
13,948
7,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
HUGOSINFERNO
Ah Puch
11
0 / 3 / 0
6,017
501
4,876
7,062
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ShackMaster
Izanami
12
0 / 3 / 0
6,378
532
1,793
5,818
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 0 / 1
5,572
464
2,422
7,062
3,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 1 / 1
5,635
470
5,785
8,523
5,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
11
Kills
2
3
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aaronsaurus9994
King Arthur
2
4
0
0.5
W
Bakasura
GershomShalom
Bakasura
3
2
3
2.25
L
Ah Puch
HUGOSINFERNO
Ah Puch
0
3
0
0
W
0
0
4
2
W
Osiris
PepperyBoi
Osiris
4
1
0
4
L
Izanami
ShackMaster
Izanami
0
3
0
0
L
0
0
1
0.5
L
0
1
1
0.5
W
0
0
5
2.5
W
Medusa
ymirisaqt
Medusa
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,810
Damage
20,083
38,285
Taken
42,413
21,195
Mitigated
20,370
18,152
Healing
11,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aaronsaurus9994
King Arthur
5,207
1,140
0
1,960
13,948
7,558
0
1,349
12,550
0
47,212
W
Bakasura
GershomShalom
Bakasura
5,781
3,757
0
6,458
10,360
4,017
0
3,551
6,809
0
40,315
L
Ah Puch
HUGOSINFERNO
Ah Puch
4,876
127
0
1,471
7,062
2,209
0
1,717
4,345
57,471
631
W
5,143
1,846
0
4,161
6,773
1,871
0
4,229
2,544
38,576
3,884
W
Osiris
PepperyBoi
Osiris
9,193
3,153
0
4,889
9,443
8,948
0
862
8,581
3,268
54,820
L
Izanami
ShackMaster
Izanami
1,793
1,276
0
1,158
5,818
2,001
0
1,318
4,500
0
56,790
L
2,422
965
0
3,369
7,062
3,189
0
1,050
5,892
32,032
16,934
L
5,785
481
0
3,126
8,523
5,413
0
3,734
4,589
20,130
0
W
3,919
102
0
2,278
7,825
5,144
0
3,331
4,494
20,002
2,085
W
Medusa
ymirisaqt
Medusa
4,774
1,350
0
366
3,884
1,215
728
1,037
2,847
0
51,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,786
Gold Earned
30,040
403
Minions Killed
433
0
Camps Cleared
0
1,299,300
Distance Traveled
1,239,571
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,438
537
94
8
0
226,460
2
W
Bakasura
6,671
556
93
8
0
302,238
0
L
Ah Puch
6,017
501
115
10
0
218,709
0
W
Sol
6,437
536
82
7
0
242,557
0
W
Osiris
8,030
669
97
8
0
251,336
1
L
Izanami
6,378
532
130
11
0
235,806
0
L
Maui
5,572
464
78
7
0
277,808
0
L
Geb
5,635
470
16
1
0
280,788
0
W
Ares
6,471
539
43
4
0
248,728
1
W
Medusa
7,177
598
88
7
0
254,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role