Player Matchup

Ymir
Ymir
DreadLord
Ymir
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,473 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FIRULA1S
Cu Chulainn
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 131L
1,502 Elo+
Party 1
Skadi
Skadi
OverGhoul
Skadi
Level 123
God Stats
3W - 4L
1,586 SR
Queue Stats
281W - 271L
1,484 Elo+
Solo
Sylvanus
Sylvanus
Ridawii
Sylvanus
Level 45
God Stats
7W - 3L
1,652 SR
Queue Stats
93W - 84L
1,495 Elo+
Party 1
Chang'e
Chang'e
floatingpilot
Chang'e
Level 123
God Stats
4W - 2L
1,576 SR
Queue Stats
133W - 117L
1,508 Elo+
Solo
Team Averages
Level 100
1,563 SR
1,493 Elo+

VS

Team Averages
Level 145
1,504 SR
1,504 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Califrino
Zeus
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
289W - 286L
1,515 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Midgetnasty
Ah Muzen Cab
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,500 Elo+
Solo
Bastet
Bastet
NicoVillan20
Bastet
Level 158
God Stats
2W - 4L
1,512 SR
Queue Stats
535W - 507L
1,485 Elo+
Solo
Persephone
Persephone
REYCHARLEZ
Persephone
Level 155
God Stats
5W - 4L
1,509 SR
Queue Stats
95W - 92L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
7 / 2 / 8
10,714
630
7,694
12,917
10,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
FIRULA1S
Cu Chulainn
17
4 / 2 / 7
10,586
623
11,930
14,962
12,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
OverGhoul
Skadi
16
0 / 2 / 2
9,353
550
3,460
4,712
1,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Ridawii
Sylvanus
18
9 / 2 / 6
10,951
644
12,238
11,931
6,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
18
6 / 1 / 3
10,866
639
10,240
11,380
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 6 / 5
7,388
435
5,222
16,245
11,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
10
0 / 3 / 2
7,215
424
2,604
4,949
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Midgetnasty
Ah Muzen Cab
11
0 / 3 / 1
7,047
415
1,679
6,104
1,567
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bastet
15
4 / 7 / 3
8,829
519
10,736
20,232
6,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
REYCHARLEZ
Persephone
15
3 / 7 / 1
9,595
564
7,918
11,227
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
26
Kills
9
9
Deaths
26
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
6
5
0.75
L
Zeus
0
3
2
0.33
W
Ymir
7
2
8
5.5
W
Cu Chulainn
FIRULA1S
Cu Chulainn
4
2
7
3.75
L
Ah Muzen Cab
Midgetnasty
Ah Muzen Cab
0
3
1
0.17
L
Bastet
4
7
3
0.79
W
Skadi
OverGhoul
Skadi
0
2
2
0.5
L
Persephone
REYCHARLEZ
Persephone
3
7
1
0.5
W
Sylvanus
Ridawii
Sylvanus
9
2
6
6
W
Chang'e
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,562
Damage
28,159
55,902
Taken
58,757
34,997
Mitigated
23,773
19,224
Healing
15,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,222
1,352
777
4,111
16,245
11,469
0
9,624
6,489
21,037
7,162
L
Zeus
2,604
136
0
698
4,949
1,078
0
3,290
1,445
41,627
1,122
W
Ymir
7,694
1,388
0
4,538
12,917
10,188
1,001
3,352
9,405
20,646
1,311
W
Cu Chulainn
FIRULA1S
Cu Chulainn
11,930
1,138
0
1,697
14,962
12,389
1,242
5,921
8,675
12,065
60,730
L
Ah Muzen Cab
Midgetnasty
Ah Muzen Cab
1,679
503
0
211
6,104
1,567
0
2,388
3,672
0
33,227
L
Bastet
10,736
3,082
0
8,469
20,232
6,376
0
9,978
10,054
0
56,358
W
Skadi
OverGhoul
Skadi
3,460
747
0
764
4,712
1,266
2,683
705
4,007
0
68,400
L
Persephone
REYCHARLEZ
Persephone
7,918
988
0
1,347
11,227
3,283
574
4,359
6,742
54,034
0
W
Sylvanus
Ridawii
Sylvanus
12,238
3,400
892
4,842
11,931
6,863
200
2,158
9,711
72,575
18,275
W
Chang'e
10,240
592
451
6,040
11,380
4,291
765
2,748
8,592
91,938
1,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,470
Gold Earned
40,074
600
Minions Killed
384
0
Camps Cleared
0
1,632,918
Distance Traveled
1,322,150
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,388
435
50
3
0
284,117
3
L
Zeus
7,215
424
77
5
0
172,688
0
W
Ymir
10,714
630
37
2
0
323,428
0
W
Cu Chulainn
10,586
623
122
7
0
337,583
0
L
Ah Muzen Cab
7,047
415
72
4
0
242,017
0
L
Bastet
8,829
519
89
5
0
370,600
0
W
Skadi
9,353
550
126
7
0
302,640
0
L
Persephone
9,595
564
96
6
0
252,728
1
W
Sylvanus
10,951
644
135
8
0
326,648
1
W
Chang'e
10,866
639
180
11
0
342,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role