Player Matchup

Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Dylexink
Bacchus
Level 148
God Stats
1W - 0L
1,637 SR
Queue Stats
19W - 9L
1,629 Elo+
Solo
Hades
Hades
GoldMantisX
Hades
Level 154
God Stats
5W - 2L
1,417 SR
Queue Stats
113W - 91L
1,560 Elo+
Solo
Freya
Freya
Grey Bush 55
Freya
Level 98
God Stats
36W - 50L
1,457 SR
Queue Stats
798W - 829L
1,467 Elo+
Solo
Mulan
Mulan
Preludding88
Mulan
Level 108
God Stats
55W - 59L
1,411 SR
Queue Stats
373W - 402L
1,533 Elo+
Solo
Team Averages
Level 133
1,484 SR
1,538 Elo+

VS

Team Averages
Level 55
1,469 SR
1,503 Elo+
Achilles
Achilles
 
Achilles
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DELSHAUN
Morgan Le Fay
Level 83
God Stats
12W - 14L
1,412 SR
Queue Stats
161W - 164L
1,589 Elo+
Solo
Loki
Loki
Deathparado
Loki
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 21L
1,497 Elo+
Party 1
Kuzenbo
Kuzenbo
ElGamble
Kuzenbo
Level 63
God Stats
15W - 22L
1,456 SR
Queue Stats
201W - 209L
1,454 Elo+
Solo
Rama
Rama
lowman32
Rama
Level 17
God Stats
4W - 9L
1,476 SR
Queue Stats
9W - 11L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
6 / 0 / 8
7,538
1,508
11,582
4,971
1,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Dylexink
Bacchus
11
1 / 1 / 11
6,730
1,346
4,588
6,659
7,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 2 / 10
6,631
1,326
4,849
5,475
2,114
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 1 / 6
6,273
1,255
3,252
4,054
1,098
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
4 / 2 / 3
6,476
1,295
3,298
5,841
4,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

388

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 0 / 0
4,877
975
0
0
0
Morgan Le Fay
DELSHAUN
Morgan Le Fay
11
2 / 6 / 2
6,204
1,241
7,224
7,378
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 4 / 3
6,137
1,227
5,346
7,272
2,477
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
ElGamble
Kuzenbo
10
0 / 2 / 3
5,624
1,125
5,410
9,038
9,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
11
2 / 3 / 1
6,206
1,241
5,421
6,396
1,710
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
15
Kills
6
6
Deaths
15
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
8
10
L
Achilles
 
Achilles
0
0
0
0
L
Morgan Le Fay
DELSHAUN
Morgan Le Fay
2
6
2
0.5
L
2
4
3
0.88
W
Bacchus
Dylexink
Bacchus
1
1
11
6.5
L
Kuzenbo
ElGamble
Kuzenbo
0
2
3
0.75
W
2
2
10
3.5
W
2
1
6
5
W
4
2
3
2.75
L
Rama
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,569
Damage
23,401
27,000
Taken
30,084
16,604
Mitigated
16,400
5,241
Healing
1,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,582
5,013
0
856
4,971
1,611
0
2,321
2,386
0
21,669
L
Achilles
 
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Morgan Le Fay
DELSHAUN
Morgan Le Fay
7,224
383
0
345
7,378
2,415
0
2,509
4,869
18,668
0
L
5,346
1,345
0
0
7,272
2,477
0
4,045
3,227
0
9,535
W
Bacchus
Dylexink
Bacchus
4,588
813
0
1,743
6,659
7,506
0
2,885
3,458
6,620
0
L
Kuzenbo
ElGamble
Kuzenbo
5,410
2,097
0
387
9,038
9,798
0
3,906
5,132
11,440
239
W
4,849
591
689
1,664
5,475
2,114
0
3,035
2,201
17,662
1,154
W
3,252
998
0
265
4,054
1,098
0
1,177
2,744
12,113
583
W
3,298
265
0
24
5,841
4,275
0
1,809
3,816
0
8,368
L
Rama
5,421
4,548
0
601
6,396
1,710
0
1,828
4,568
0
14,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,648
Gold Earned
29,048
103
Minions Killed
69
4
Camps Cleared
3
471,694
Distance Traveled
348,178
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,538
1,508
16
3
2
109,079
0
L
Achilles
4,877
975
0
0
0
0
0
L
Morgan Le Fay
6,204
1,241
31
6
1
89,219
0
L
Loki
6,137
1,227
6
1
0
78,964
0
W
Bacchus
6,730
1,346
2
0
0
102,862
0
L
Kuzenbo
5,624
1,125
11
2
1
96,564
0
W
Hades
6,631
1,326
47
9
1
81,410
0
W
Freya
6,273
1,255
29
6
1
90,548
0
W
Mulan
6,476
1,295
9
2
0
87,795
0
L
Rama
6,206
1,241
21
4
1
83,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role