Player Matchup

Tyr
Tyr
Chmiken
Tyr
Level 109
God Stats
23W - 18L
1,720 SR
Queue Stats
103W - 102L
1,547 Elo+
Party 2
Medusa
Medusa
ItsHennyBigDog
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Party 2
Cerberus
Cerberus
Qu00t
Cerberus
Level 129
God Stats
4W - 3L
1,912 SR
Queue Stats
142W - 138L
1,560 Elo+
Party 2
Yemoja
Yemoja
Shes17AndThatsOK
Yemoja
Level 7
God Stats
4W - 9L
1,430 SR
Queue Stats
5W - 10L
1,442 Elo+
Party 2
Neith
Neith
ThePervvySage
Neith
Level 64
God Stats
3W - 1L
1,796 SR
Queue Stats
119W - 117L
1,487 Elo+
Party 2
Team Averages
Level 75
1,672 SR
1,507 Elo+

VS

Team Averages
Level 101
1,444 SR
1,582 Elo+
Fenrir
Fenrir
ArcCova
Fenrir
Level 139
God Stats
2W - 1L
1,220 SR
Queue Stats
121W - 104L
1,587 Elo+
Party 1
Hades
Hades
Canibalistx
Hades
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,474 Elo+
Solo
Osiris
Osiris
cliffduggo
Osiris
Level 135
God Stats
5W - 5L
1,300 SR
Queue Stats
469W - 435L
1,504 Elo+
Solo
Cerberus
Cerberus
felaifor
Cerberus
Level 105
God Stats
1W - 0L
1,700 SR
Queue Stats
59W - 46L
1,804 Elo+
Party 1
Medusa
Medusa
mrclass
Medusa
Level 80
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 97L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
10
2 / 0 / 0
5,370
537
3,923
4,959
1,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 1
4,963
496
430
4,622
1,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
Qu00t
Cerberus
10
0 / 3 / 0
5,100
510
2,799
10,751
7,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

8
0 / 2 / 0
4,660
466
1,577
6,911
1,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
4,870
487
2,097
6,016
1,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArcCova
Fenrir
11
3 / 0 / 1
5,512
551
4,524
4,771
1,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 2
5,420
542
1,049
4,983
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
cliffduggo
Osiris
11
2 / 0 / 1
6,220
622
5,857
6,866
4,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
felaifor
Cerberus
9
0 / 0 / 5
5,396
540
4,336
6,351
3,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
mrclass
Medusa
11
4 / 0 / 0
6,653
665
5,041
3,712
1,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
10
10
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ArcCova
Fenrir
3
0
1
3.5
W
1
2
2
1
L
Tyr
2
0
0
2
L
0
2
1
0.25
L
Cerberus
Qu00t
Cerberus
0
3
0
0
L
0
2
0
0
L
0
3
0
0
W
Osiris
cliffduggo
Osiris
2
0
1
2.5
W
Cerberus
felaifor
Cerberus
0
0
5
2.5
W
Medusa
mrclass
Medusa
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,826
Damage
20,807
33,259
Taken
26,683
14,570
Mitigated
12,668
9,479
Healing
9,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ArcCova
Fenrir
4,524
769
0
1,117
4,771
1,840
0
82
4,689
0
39,826
W
1,049
86
220
1,778
4,983
1,682
0
86
4,897
29,410
1,939
L
Tyr
3,923
610
0
2,156
4,959
1,960
0
283
4,676
0
37,231
L
430
81
0
509
4,622
1,100
0
1,165
3,457
0
27,296
L
Cerberus
Qu00t
Cerberus
2,799
328
0
3,910
10,751
7,886
0
0
10,149
33,448
0
L
1,577
255
842
1,197
6,911
1,908
0
2,970
3,941
12,673
0
L
2,097
961
0
865
6,016
1,716
0
961
5,055
0
30,065
W
Osiris
cliffduggo
Osiris
5,857
2,274
0
2,533
6,866
4,159
0
2,799
4,067
0
42,523
W
Cerberus
felaifor
Cerberus
4,336
226
0
2,506
6,351
3,858
0
975
5,376
20,744
0
W
Medusa
mrclass
Medusa
5,041
1,498
0
888
3,712
1,129
0
434
3,278
0
41,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,963
Gold Earned
29,201
283
Minions Killed
330
0
Camps Cleared
0
985,745
Distance Traveled
1,037,495
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,512
551
64
6
0
243,941
0
W
Hades
5,420
542
76
8
0
181,840
0
L
Tyr
5,370
537
72
7
0
257,733
0
L
Medusa
4,963
496
46
5
0
189,610
2
L
Cerberus
5,100
510
86
9
0
163,649
2
L
Yemoja
4,660
466
21
2
0
186,905
4
L
Neith
4,870
487
58
6
0
187,848
1
W
Osiris
6,220
622
82
8
0
210,286
2
W
Cerberus
5,396
540
32
3
0
196,278
4
W
Medusa
6,653
665
76
8
0
205,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role