Player Matchup

Bacchus
Bacchus
Silver I
BigBooferZuko
Bacchus
Silver I
Level 147
God Stats
1W - 0L
1,300 SR
Queue Stats
13W - 14L
1,429 MMR
Party 1
Danzaburou
Danzaburou
Gold II
ClammyTmo
Danzaburou
Gold II
Level 89
God Stats
1W - 1L
1,706 SR
Queue Stats
51W - 42L
1,446 MMR
Party 1
Ix Chel
Ix Chel
Silver I
MrCheezel
Ix Chel
Silver I
Level 133
God Stats
16W - 9L
1,568 SR
Queue Stats
23W - 20L
1,306 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,525 SR
1,393 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,446 SR
1,294 MMR
Ymir
Ymir
Silver I
CrAzYxJoKeRs
Ymir
Silver I
Level 173
God Stats
2W - 5L
1,400 SR
Queue Stats
375W - 436L
1,165 MMR
Solo
Ra
Ra
Silver V
Froz3N Gunn3R
Ra
Silver V
Level 46
God Stats
1W - 8L
1,321 SR
Queue Stats
38W - 58L
1,352 MMR
Solo
Mulan
Mulan
Silver I
mrJT31
Mulan
Silver I
Level 67
God Stats
17W - 16L
1,616 SR
Queue Stats
27W - 40L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
3 / 2 / 13
9,790
753
6,844
15,058
17,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
ClammyTmo
Danzaburou
17
6 / 0 / 11
11,337
872
11,205
5,674
2,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
MrCheezel
Ix Chel
17
9 / 3 / 9
11,080
852
15,933
9,479
4,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CthulhuChang'eAgniBake Kujira

VS

Bans
AchillesThothMedusaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
8,304
639
4,813
16,873
14,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 7 / 2
9,195
707
5,904
9,517
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
mrJT31
Mulan
13
1 / 6 / 3
8,732
672
8,095
13,506
11,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
18
Kills
4
5
Deaths
18
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
2
13
4.75
W
Danzaburou
ClammyTmo
Danzaburou
6
0
11
11.5
L
1
5
1
0.3
L
2
7
2
0.43
W
Ix Chel
MrCheezel
Ix Chel
9
3
9
4.5
L
Mulan
mrJT31
Mulan
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,982
Damage
18,812
30,211
Taken
39,896
24,629
Mitigated
29,227
11,710
Healing
5,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
6,844
448
0
3,638
15,058
17,946
121
3,723
10,650
19,814
0
W
Danzaburou
ClammyTmo
Danzaburou
11,205
4,295
0
3,351
5,674
2,321
1,870
2,087
3,438
0
56,634
L
4,813
311
0
1,199
16,873
14,906
0
9,057
7,672
15,306
1,056
L
5,904
148
454
1,679
9,517
3,047
38
5,247
4,133
32,780
694
W
Ix Chel
MrCheezel
Ix Chel
15,933
2,301
1,473
3,248
9,479
4,362
456
3,680
5,311
51,377
1,090
L
Mulan
mrJT31
Mulan
8,095
633
0
2,183
13,506
11,274
0
7,789
5,561
0
22,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
26,231
173
Minions Killed
112
0
Camps Cleared
0
766,034
Distance Traveled
622,314
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,790
753
10
1
0
270,325
2
W
Danzaburou
11,337
872
85
7
0
244,357
3
L
Ymir
8,304
639
18
1
0
206,959
3
L
Ra
9,195
707
61
5
0
202,147
0
W
Ix Chel
11,080
852
78
6
0
251,352
0
L
Mulan
8,732
672
33
3
0
213,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role