Player Matchup

Ra
Ra
Acnología
Ra
Level 165
God Stats
7W - 11L
1,473 SR
Queue Stats
189W - 204L
1,466 Elo+
Solo
Serqet
Serqet
Lunnnnn
Serqet
Level 172
God Stats
2W - 0L
1,748 SR
Queue Stats
42W - 19L
1,671 Elo+
Solo
Ymir
Ymir
MKommander
Ymir
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 59L
1,440 Elo+
Party 1
Rama
Rama
XLordX12
Rama
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,440 Elo+
Party 1
King Arthur
King Arthur
eagcba
King Arthur
Level 166
God Stats
6W - 6L
1,416 SR
Queue Stats
413W - 431L
1,438 Elo+
Solo
Team Averages
Level 126
1,527 SR
1,491 Elo+

VS

Team Averages
Level 132
1,500 SR
1,489 Elo+
Cerberus
Cerberus
 
Cerberus
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
CptOvelha
Set
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 46L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 3
5,362
766
1,935
2,265
704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Lunnnnn
Serqet
9
6 / 0 / 1
5,122
732
4,040
4,771
1,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

6
0 / 1 / 2
4,033
576
757
4,717
2,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
6
0 / 0 / 2
3,600
514
1,878
2,476
595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
eagcba
King Arthur
9
4 / 0 / 0
5,278
754
3,158
5,933
2,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 2 / 1
4,010
573
1,881
5,538
2,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
 
Neith
7
0 / 4 / 0
3,902
557
3,303
4,291
1,054
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jing Wei
 
Jing Wei
6
1 / 2 / 0
3,772
539
2,482
2,356
607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
 
Zeus
5
0 / 2 / 0
3,416
488
1,688
2,153
423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 0
4,295
614
947
4,582
1,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
11
Kills
1
1
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
1
0.25
L
Neith
 
Neith
0
4
0
0
L
Jing Wei
 
Jing Wei
1
2
0
0.5
L
Zeus
 
Zeus
0
2
0
0
W
1
0
3
2.5
L
0
1
0
0
W
Serqet
Lunnnnn
Serqet
6
0
1
6.5
W
0
1
2
1
W
Rama
0
0
2
1
W
King Arthur
eagcba
King Arthur
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,768
Damage
10,301
20,162
Taken
18,920
7,945
Mitigated
5,910
9,099
Healing
6,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,881
18
0
1,405
5,538
2,301
0
957
4,354
7,375
1,947
L
Neith
 
Neith
3,303
1,783
0
1,012
4,291
1,054
0
0
4,291
0
20,418
L
Jing Wei
 
Jing Wei
2,482
1,230
0
411
2,356
607
0
412
1,863
0
22,369
L
Zeus
 
Zeus
1,688
169
0
609
2,153
423
0
391
1,762
11,086
285
W
1,935
256
339
1,349
2,265
704
0
296
1,969
35,333
992
L
947
201
0
2,596
4,582
1,525
0
778
3,804
0
28,232
W
Serqet
Lunnnnn
Serqet
4,040
870
0
2,405
4,771
1,471
0
1,758
3,013
0
23,179
W
757
72
0
1,387
4,717
2,910
0
713
4,004
8,164
0
W
Rama
1,878
1,627
0
1,459
2,476
595
18
695
1,781
0
15,219
W
King Arthur
eagcba
King Arthur
3,158
425
0
2,160
5,933
2,265
0
0
5,933
0
29,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,395
Gold Earned
19,395
217
Minions Killed
184
0
Camps Cleared
0
746,151
Distance Traveled
633,263
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,010
573
9
1
0
135,516
2
L
Neith
3,902
557
41
6
0
133,259
2
L
Jing Wei
3,772
539
42
6
0
125,443
0
L
Zeus
3,416
488
22
3
0
86,648
0
W
Ra
5,362
766
73
10
0
154,280
2
L
Set
4,295
614
70
10
0
152,397
0
W
Serqet
5,122
732
50
7
0
181,087
0
W
Ymir
4,033
576
10
1
0
138,886
0
W
Rama
3,600
514
32
5
0
126,504
0
W
King Arthur
5,278
754
52
7
0
145,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role