Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Inpunktion
Anhur
Level 158
God Stats
6W - 8L
1,784 SR
Queue Stats
225W - 187L
1,637 Elo+
Party 1
Horus
Horus
PitchinFits
Horus
Level 156
God Stats
2W - 1L
1,996 SR
Queue Stats
189W - 191L
1,585 Elo+
Party 1
Bacchus
Bacchus
TeachLikeADad
Bacchus
Level 158
God Stats
17W - 10L
1,654 SR
Queue Stats
120W - 136L
1,614 Elo+
Party 1
Ra
Ra
YeetJungleBuff
Ra
Level 117
God Stats
4W - 0L
1,543 SR
Queue Stats
64W - 28L
1,738 Elo+
Party 1
Team Averages
Level 157
1,695 SR
1,615 Elo+

VS

Team Averages
Level 162
1,705 SR
1,626 Elo+
Sylvanus
Sylvanus
Agareas
Sylvanus
Level 159
God Stats
2W - 2L
1,720 SR
Queue Stats
198W - 173L
1,668 Elo+
Solo
Ullr
Ullr
Beezys
Ullr
Level 182
God Stats
29W - 33L
1,637 SR
Queue Stats
206W - 185L
1,593 Elo+
Party 2
Mercury
Mercury
Hapden
Mercury
Level 153
God Stats
0W - 1L
1,531 SR
Queue Stats
14W - 11L
1,643 Elo+
Party 2
Rama
Rama
PlzBeAname
Rama
Level 156
God Stats
0W - 2L
1,711 SR
Queue Stats
192W - 168L
1,598 Elo+
Solo
Fafnir
Fafnir
zGoldenEye
Fafnir
Level 159
God Stats
4W - 4L
1,927 SR
Queue Stats
95W - 75L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 1 / 1
6,233
623
5,188
9,746
6,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
12
8 / 2 / 4
7,738
774
7,659
5,089
1,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
4 / 0 / 5
6,222
622
6,004
6,943
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
9
2 / 2 / 8
5,923
592
3,876
8,368
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 2 / 4
6,730
673
5,291
4,831
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Agareas
Sylvanus
11
0 / 2 / 1
6,099
610
6,424
9,492
5,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ullr
Beezys
Ullr
11
3 / 3 / 2
5,843
584
4,769
7,317
1,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Hapden
Mercury
11
4 / 2 / 1
6,062
606
3,360
7,035
2,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 3
5,466
547
2,538
5,835
1,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
zGoldenEye
Fafnir
7
0 / 3 / 3
5,022
502
3,851
9,968
6,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
15
Kills
7
7
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
1
1.5
L
Sylvanus
Agareas
Sylvanus
0
2
1
0.25
L
Ullr
Beezys
Ullr
3
3
2
1.33
L
Mercury
Hapden
Mercury
4
2
1
2.25
W
Anhur
8
2
4
5
W
4
0
5
6.5
L
0
5
3
0.3
W
Bacchus
2
2
8
3
W
0
2
4
1
L
Fafnir
zGoldenEye
Fafnir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,018
Damage
20,942
34,977
Taken
39,647
20,355
Mitigated
16,375
10,833
Healing
8,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,188
333
0
3,716
9,746
6,887
0
5,237
4,509
34,325
0
L
Sylvanus
Agareas
Sylvanus
6,424
2,268
168
3,085
9,492
5,019
0
4,608
4,304
30,722
12,130
L
Ullr
Beezys
Ullr
4,769
2,168
0
952
7,317
1,653
0
3,157
4,104
0
40,695
L
Mercury
Hapden
Mercury
3,360
1,533
0
575
7,035
2,034
0
1,522
5,513
0
42,770
W
Anhur
7,659
5,014
0
2,052
5,089
1,339
313
934
4,155
0
47,813
W
6,004
2,712
304
978
6,943
3,091
0
1,424
5,519
0
36,962
L
2,538
1,519
0
1,392
5,835
1,010
0
893
4,942
0
35,824
W
Bacchus
3,876
576
0
2,483
8,368
7,113
0
1,906
6,462
12,779
0
W
5,291
661
444
856
4,831
1,925
0
347
4,484
69,235
70
L
Fafnir
zGoldenEye
Fafnir
3,851
1,245
0
2,009
9,968
6,659
0
3,469
6,499
9,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,846
Gold Earned
28,492
374
Minions Killed
322
0
Camps Cleared
0
1,110,233
Distance Traveled
1,082,170
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,233
623
95
10
0
200,095
0
L
Sylvanus
6,099
610
81
8
0
170,420
0
L
Ullr
5,843
584
80
8
0
219,191
2
L
Mercury
6,062
606
78
8
0
260,249
0
W
Anhur
7,738
774
76
8
0
207,801
3
W
Horus
6,222
622
62
6
0
229,160
2
L
Rama
5,466
547
74
7
0
217,088
2
W
Bacchus
5,923
592
8
1
0
226,871
4
W
Ra
6,730
673
133
13
0
246,306
0
L
Fafnir
5,022
502
9
1
0
215,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role