Player Matchup

Bacchus
Bacchus
Dominik8625
Bacchus
Level 69
God Stats
17W - 22L
1,475 SR
Queue Stats
167W - 161L
1,461 Elo+
Party 1
Scylla
Scylla
Morduu
Scylla
Level 152
God Stats
38W - 35L
1,686 SR
Queue Stats
233W - 222L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
T1mmothy
Sun Wukong
Level 122
God Stats
4W - 4L
1,422 SR
Queue Stats
76W - 75L
1,520 Elo+
Solo
Hou Yi
Hou Yi
ll_IceWolf_ll
Hou Yi
Level 128
God Stats
2W - 2L
1,509 SR
Queue Stats
224W - 217L
1,451 Elo+
Party 1
Serqet
Serqet
ronnoC616
Serqet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 134L
1,446 Elo+
Party 1
Team Averages
Level 120
1,519 SR
1,484 Elo+

VS

Team Averages
Level 152
1,516 SR
1,495 Elo+
Pele
Pele
 
Pele
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Becken_Zerfetzer
Sylvanus
Level 136
God Stats
4W - 4L
1,531 SR
Queue Stats
8W - 9L
1,455 Elo+
Party 2
Surtr
Surtr
Blood_Yannik
Surtr
Level 154
God Stats
6W - 4L
1,571 SR
Queue Stats
188W - 194L
1,542 Elo+
Party 2
Medusa
Medusa
Tõgers
Medusa
Level 149
God Stats
10W - 6L
1,416 SR
Queue Stats
130W - 131L
1,466 Elo+
Solo
Ra
Ra
joPhil97
Ra
Level 157
God Stats
44W - 38L
1,564 SR
Queue Stats
138W - 135L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dominik8625
Bacchus
8
1 / 3 / 1
5,280
528
3,257
8,787
6,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Morduu
Scylla
10
0 / 2 / 1
5,546
555
2,705
3,831
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
T1mmothy
Sun Wukong
9
1 / 3 / 0
5,414
541
3,592
9,860
7,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 6 / 0
4,588
459
1,383
6,602
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
ronnoC616
Serqet
8
0 / 0 / 1
4,815
482
2,756
6,556
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
2 / 0 / 1
7,117
712
7,468
7,657
3,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 0 / 6
6,659
666
4,630
4,608
2,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 2 / 5
6,101
610
5,256
9,149
3,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Tõgers
Medusa
12
5 / 0 / 5
6,846
685
5,637
4,320
1,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 0 / 0
6,642
664
2,228
3,275
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
14
14
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
0
1
2.5
W
2
0
6
5
W
3
2
5
2.75
L
Bacchus
Dominik8625
Bacchus
1
3
1
0.5
L
Scylla
Morduu
Scylla
0
2
1
0.25
L
Sun Wukong
T1mmothy
Sun Wukong
1
3
0
0.33
W
Medusa
Tõgers
Medusa
5
0
5
7.5
W
2
0
0
2
L
0
6
0
0
L
Serqet
ronnoC616
Serqet
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,693
Damage
25,219
35,636
Taken
29,009
19,627
Mitigated
12,728
6,072
Healing
11,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,468
2,193
0
3,873
7,657
3,474
11
118
6,925
0
56,097
W
4,630
1,487
680
1,836
4,608
2,904
0
975
3,441
18,591
730
W
5,256
2,149
0
2,526
9,149
3,792
104
2,826
6,281
1,310
32,978
L
Bacchus
Dominik8625
Bacchus
3,257
441
0
3,054
8,787
6,965
0
2,727
6,036
12,668
0
L
Scylla
Morduu
Scylla
2,705
348
0
500
3,831
1,119
0
1,399
2,236
36,391
715
L
Sun Wukong
T1mmothy
Sun Wukong
3,592
879
0
1,780
9,860
7,746
0
184
9,676
0
27,709
W
Medusa
Tõgers
Medusa
5,637
1,822
0
711
4,320
1,400
12
1,461
2,859
0
53,364
W
2,228
0
348
1,691
3,275
1,158
0
463
2,638
49,051
937
L
1,383
669
0
408
6,602
1,496
0
907
5,695
0
24,213
L
Serqet
ronnoC616
Serqet
2,756
569
0
330
6,556
2,301
0
1,298
5,192
0
28,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,643
Gold Earned
33,365
266
Minions Killed
392
0
Camps Cleared
0
1,047,820
Distance Traveled
1,161,218
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,117
712
108
11
0
228,286
0
W
Sylvanus
6,659
666
32
3
0
204,210
3
W
Surtr
6,101
610
59
6
0
257,268
0
L
Bacchus
5,280
528
17
2
0
211,747
3
L
Scylla
5,546
555
85
9
0
195,868
2
L
Sun Wukong
5,414
541
56
6
0
197,850
0
W
Medusa
6,846
685
94
9
0
240,127
0
W
Ra
6,642
664
99
10
0
231,327
0
L
Hou Yi
4,588
459
44
4
0
187,349
2
L
Serqet
4,815
482
64
6
0
255,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role