Player Matchup

Poseidon
Poseidon
MadisMan5
Poseidon
Level 81
God Stats
0W - 2L
1,715 SR
Queue Stats
43W - 47L
1,440 Elo+
Party 2
Hercules
Hercules
Puchi03
Hercules
Level 59
God Stats
4W - 4L
1,500 SR
Queue Stats
296W - 267L
1,486 Elo+
Solo
Medusa
Medusa
TheMUFNQueen_69
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,413 Elo+
Party 2
Bakasura
Bakasura
Yugen6089
Bakasura
Level 57
God Stats
2W - 4L
1,500 SR
Queue Stats
262W - 254L
1,491 Elo+
Solo
Achilles
Achilles
ySiah--
Achilles
Level 77
God Stats
3W - 5L
1,454 SR
Queue Stats
96W - 90L
1,467 Elo+
Solo
Team Averages
Level 58
1,534 SR
1,459 Elo+

VS

Team Averages
Level 86
1,556 SR
1,487 Elo+
Arachne
Arachne
FRESHXWILLIAMS
Arachne
Level 104
God Stats
10W - 6L
1,692 SR
Queue Stats
175W - 172L
1,457 Elo+
Party 1
Mulan
Mulan
Integimus
Mulan
Level 118
God Stats
6W - 4L
1,611 SR
Queue Stats
93W - 92L
1,539 Elo+
Party 3
Janus
Janus
PillsNpotions02
Janus
Level 62
God Stats
7W - 7L
1,505 SR
Queue Stats
86W - 86L
1,434 Elo+
Party 1
Bacchus
Bacchus
QuebecVictor
Bacchus
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
195W - 180L
1,513 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
udtf
Ah Muzen Cab
Level 86
God Stats
4W - 4L
1,470 SR
Queue Stats
157W - 144L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
MadisMan5
Poseidon
13
4 / 8 / 1
8,109
541
8,319
9,790
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Puchi03
Hercules
12
0 / 3 / 2
6,890
459
2,960
12,116
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
1 / 4 / 1
6,780
452
7,727
9,139
2,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bakasura
Yugen6089
Bakasura
16
4 / 2 / 1
8,761
584
4,466
12,142
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
ySiah--
Achilles
13
1 / 2 / 0
6,833
456
6,486
11,054
8,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 6
8,672
578
5,523
8,869
3,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Integimus
Mulan
15
3 / 1 / 0
9,563
638
9,271
12,646
7,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
5 / 4 / 4
8,500
567
6,228
6,859
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
QuebecVictor
Bacchus
14
3 / 2 / 4
8,070
538
8,229
11,796
11,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
udtf
Ah Muzen Cab
15
3 / 1 / 3
8,378
559
7,766
9,473
3,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
10
Kills
19
19
Deaths
10
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
W
Mulan
Integimus
Mulan
3
1
0
3
L
Poseidon
MadisMan5
Poseidon
4
8
1
0.56
W
5
4
4
1.75
L
Hercules
Puchi03
Hercules
0
3
2
0.33
W
Bacchus
QuebecVictor
Bacchus
3
2
4
2.5
L
1
4
1
0.38
L
Bakasura
Yugen6089
Bakasura
4
2
1
2.25
W
Ah Muzen Cab
udtf
Ah Muzen Cab
3
1
3
4.5
L
Achilles
ySiah--
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,958
Damage
37,017
54,241
Taken
49,643
27,814
Mitigated
28,136
19,610
Healing
17,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,523
3,247
0
4,541
8,869
3,017
504
2,235
6,359
0
56,309
W
Mulan
Integimus
Mulan
9,271
1,481
0
5,222
12,646
7,838
0
904
10,387
1,059
69,528
L
Poseidon
MadisMan5
Poseidon
8,319
1,213
47
1,539
9,790
2,255
0
4,300
5,195
49,638
588
W
6,228
842
0
685
6,859
2,105
330
3,776
3,083
39,974
0
L
Hercules
Puchi03
Hercules
2,960
400
0
3,359
12,116
9,283
0
3,563
8,513
0
26,089
W
Bacchus
QuebecVictor
Bacchus
8,229
713
0
3,497
11,796
11,503
0
2,309
9,235
31,506
1,656
L
7,727
2,163
74
1,925
9,139
2,404
0
3,858
5,237
0
48,898
L
Bakasura
Yugen6089
Bakasura
4,466
2,971
0
7,158
12,142
4,956
1,327
1,910
10,112
0
55,002
W
Ah Muzen Cab
udtf
Ah Muzen Cab
7,766
2,208
0
3,092
9,473
3,673
236
0
9,467
0
72,836
L
Achilles
ySiah--
Achilles
6,486
1,708
0
5,508
11,054
8,916
0
322
10,732
6,657
32,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,373
Gold Earned
43,183
430
Minions Killed
452
0
Camps Cleared
0
1,344,305
Distance Traveled
1,470,282
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,672
578
94
6
0
340,225
0
W
Mulan
9,563
638
113
8
0
253,700
0
L
Poseidon
8,109
541
93
6
0
241,997
0
W
Janus
8,500
567
76
5
0
277,656
0
L
Hercules
6,890
459
42
3
0
279,925
1
W
Bacchus
8,070
538
52
3
0
307,453
0
L
Medusa
6,780
452
111
7
0
270,214
2
L
Bakasura
8,761
584
114
8
0
326,293
0
W
Ah Muzen Cab
8,378
559
117
8
0
291,248
0
L
Achilles
6,833
456
70
5
0
225,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role