Player Matchup

Sol
Sol
DXJ908
Sol
Level 90
God Stats
8W - 9L
1,430 SR
Queue Stats
101W - 109L
1,465 Elo+
Solo
Thoth
Thoth
Hawkrage
Thoth
Level 124
God Stats
20W - 28L
1,444 SR
Queue Stats
212W - 223L
1,454 Elo+
Party 2
Odin
Odin
Nalakos
Odin
Level 106
God Stats
6W - 8L
1,456 SR
Queue Stats
70W - 75L
1,471 Elo+
Party 2
Nut
Nut
TheGreatBasic
Nut
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,548 Elo+
Solo
King Arthur
King Arthur
chawk231
King Arthur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,403 Elo+
Party 2
Team Averages
Level 108
1,466 SR
1,468 Elo+

VS

Team Averages
Level 170
1,492 SR
1,339 Elo+
Awilix
Awilix
JesuisChrist
Awilix
Level 188
God Stats
1W - 3L
1,526 SR
Queue Stats
37W - 44L
1,334 Elo+
Party 1
Kukulkan
Kukulkan
Shootskee
Kukulkan
Level 124
God Stats
1W - 1L
1,445 SR
Queue Stats
14W - 18L
1,164 Elo+
Party 1
Sun Wukong
Sun Wukong
Trap JesusEst92
Sun Wukong
Level 190
God Stats
58W - 57L
1,564 SR
Queue Stats
624W - 666L
1,467 Elo+
Solo
Danzaburou
Danzaburou
r0lledJU
Danzaburou
Level 196
God Stats
5W - 2L
1,427 SR
Queue Stats
209W - 207L
1,489 Elo+
Solo
Jormungandr
Jormungandr
stanzman94
Jormungandr
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DXJ908
Sol
14
2 / 2 / 2
7,731
966
6,540
6,429
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
Hawkrage
Thoth
12
2 / 3 / 1
7,447
931
4,719
5,219
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Odin
Nalakos
Odin
12
0 / 3 / 3
6,904
863
5,522
10,825
7,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 1
7,029
879
2,475
3,995
1,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
chawk231
King Arthur
11
0 / 6 / 0
6,660
833
3,562
9,913
7,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
7 / 3 / 6
8,568
1,071
10,319
8,379
2,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Shootskee
Kukulkan
14
0 / 1 / 4
7,867
983
3,217
4,226
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Trap JesusEst92
Sun Wukong
14
3 / 0 / 6
8,029
1,004
4,597
4,765
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
r0lledJU
Danzaburou
14
1 / 1 / 11
8,060
1,008
5,567
4,718
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
stanzman94
Jormungandr
13
5 / 0 / 7
8,335
1,042
7,627
6,176
5,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
5
Kills
16
16
Deaths
5
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sol
DXJ908
Sol
2
2
2
1.5
L
Thoth
Hawkrage
Thoth
2
3
1
0.83
W
Awilix
7
3
6
3.33
L
Odin
Nalakos
Odin
0
3
3
0.5
W
Kukulkan
Shootskee
Kukulkan
0
1
4
2
L
1
2
1
0.75
W
Sun Wukong
Trap JesusEst92
Sun Wukong
3
0
6
6
L
King Arthur
chawk231
King Arthur
0
6
0
0
W
Danzaburou
r0lledJU
Danzaburou
1
1
11
6.5
W
Jormungandr
stanzman94
Jormungandr
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,818
Damage
31,327
36,381
Taken
28,264
19,290
Mitigated
14,067
3,943
Healing
4,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
DXJ908
Sol
6,540
745
0
2,339
6,429
1,928
0
1,520
4,772
18,659
683
L
Thoth
Hawkrage
Thoth
4,719
252
0
448
5,219
1,482
0
1,837
3,269
11,380
0
W
Awilix
10,319
3,422
0
505
8,379
2,946
0
2,144
5,899
0
17,441
L
Odin
Nalakos
Odin
5,522
726
0
764
10,825
7,347
0
3,453
7,203
0
10,744
W
Kukulkan
Shootskee
Kukulkan
3,217
284
0
500
4,226
1,408
653
1,793
2,193
26,921
0
L
2,475
1,779
0
392
3,995
1,201
0
1,005
2,886
0
8,224
W
Sun Wukong
Trap JesusEst92
Sun Wukong
4,597
848
0
673
4,765
2,152
0
1,501
3,008
0
18,324
L
King Arthur
chawk231
King Arthur
3,562
420
0
0
9,913
7,332
0
2,361
7,430
0
10,515
W
Danzaburou
r0lledJU
Danzaburou
5,567
1,622
0
1,383
4,718
1,696
2,043
1,953
2,491
0
20,495
W
Jormungandr
stanzman94
Jormungandr
7,627
2,078
0
1,218
6,176
5,865
0
2,219
3,636
17,141
163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,771
Gold Earned
40,859
122
Minions Killed
192
0
Camps Cleared
0
813,079
Distance Traveled
796,072
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,731
966
55
7
0
185,184
6
L
Thoth
7,447
931
21
3
0
162,582
0
W
Awilix
8,568
1,071
19
2
0
170,735
0
L
Odin
6,904
863
9
1
0
194,353
0
W
Kukulkan
7,867
983
66
8
0
170,832
0
L
Nut
7,029
879
22
3
0
103,301
0
W
Sun Wukong
8,029
1,004
42
5
0
151,325
0
L
King Arthur
6,660
833
15
2
0
167,659
0
W
Danzaburou
8,060
1,008
35
4
0
141,714
1
W
Jormungandr
8,335
1,042
30
4
0
161,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role