Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
Baith
Mercury
Bronze III
Level 88
God Stats
0W - 1L
1,808 SR
Queue Stats
0W - 2L
1,451 MMR
Solo
Medusa
Medusa
Gold IV
Mystery_UnknownX
Medusa
Gold IV
Level 107
God Stats
8W - 7L
1,826 SR
Queue Stats
269W - 278L
1,460 MMR
Solo
Sobek
Sobek
Gold II
Rëgulüs
Sobek
Gold II
Level 117
God Stats
3W - 4L
1,473 SR
Queue Stats
82W - 84L
1,467 MMR
Solo
Agni
Agni
Gold IV
xDarkClown
Agni
Gold IV
Level 147
God Stats
5W - 4L
1,543 SR
Queue Stats
61W - 62L
1,462 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,630 SR
1,468 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,521 SR
1,471 MMR
Susano
Susano
Gold IV
 
Susano
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
 
Erlang Shen
Gold III
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold IV
Bowdown72
Zeus
Gold IV
Level 157
God Stats
62W - 43L
1,606 SR
Queue Stats
210W - 220L
1,474 MMR
Solo
Jing Wei
Jing Wei
Gold IV
Everybodydead
Jing Wei
Gold IV
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 120L
1,366 MMR
Party 1
Ganesha
Ganesha
Gold II
everythingdead
Ganesha
Gold II
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 121L
1,516 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
0 / 3 / 2
4,805
481
2,625
8,688
5,825
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mercury
Baith
Mercury
9
1 / 3 / 0
5,086
509
1,476
7,430
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 3 / 0
5,635
564
6,143
6,461
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Rëgulüs
Sobek
10
0 / 0 / 0
5,589
559
4,311
7,122
5,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 3 / 1
5,735
574
4,303
6,234
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThorAphroditeAresThanatos

VS

Bans
SkadiThothCthulhuLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
5 / 1 / 1
5,877
588
7,171
7,384
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
 
Erlang Shen
11
0 / 0 / 1
5,385
539
2,362
8,291
6,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zeus
12
4 / 1 / 0
6,342
634
5,311
4,177
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Everybodydead
Jing Wei
11
3 / 1 / 1
6,114
611
3,927
5,770
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 1 / 5
5,718
572
2,756
5,672
3,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
12
12
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
2
0.33
W
Susano
 
Susano
5
1
1
5.5
W
Erlang Shen
 
Erlang Shen
0
0
1
0.5
L
Mercury
Baith
Mercury
1
3
0
0.33
W
Zeus
4
1
0
4
W
Jing Wei
Everybodydead
Jing Wei
3
1
1
3.5
L
2
3
0
0.67
L
Sobek
Rëgulüs
Sobek
0
0
0
0
W
0
1
5
2.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,858
Damage
21,527
35,935
Taken
31,294
16,589
Mitigated
14,813
8,995
Healing
9,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,625
628
0
1,529
8,688
5,825
11
2,536
6,152
0
11,822
W
Susano
 
Susano
7,171
2,024
0
3,665
7,384
2,269
0
1,499
5,807
0
37,053
W
Erlang Shen
 
Erlang Shen
2,362
793
0
2,246
8,291
6,127
0
2,938
4,808
0
30,993
L
Mercury
Baith
Mercury
1,476
616
0
2,412
7,430
1,961
0
1,147
6,283
0
25,036
W
Zeus
5,311
522
0
1,086
4,177
1,044
0
2,439
1,738
44,460
1,964
W
Jing Wei
Everybodydead
Jing Wei
3,927
2,265
0
1,304
5,770
1,966
0
0
5,770
0
42,790
L
6,143
1,783
0
1,470
6,461
1,636
0
463
5,998
0
41,345
L
Sobek
Rëgulüs
Sobek
4,311
500
0
3,007
7,122
5,741
0
843
6,279
28,156
2,363
W
2,756
416
0
1,542
5,672
3,407
0
669
5,003
18,045
323
L
4,303
579
0
577
6,234
1,426
0
2,904
3,330
35,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,850
Gold Earned
29,436
278
Minions Killed
317
0
Camps Cleared
0
983,183
Distance Traveled
1,075,658
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,805
481
18
2
0
144,452
0
W
Susano
5,877
588
57
6
0
222,917
0
W
Erlang Shen
5,385
539
60
6
0
210,621
0
L
Mercury
5,086
509
50
5
0
229,662
0
W
Zeus
6,342
634
103
10
0
216,040
0
W
Jing Wei
6,114
611
94
9
0
217,970
2
L
Medusa
5,635
564
64
6
0
192,787
2
L
Sobek
5,589
559
60
6
0
203,027
2
W
Ganesha
5,718
572
3
0
0
208,110
4
L
Agni
5,735
574
86
9
0
213,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role