Player Matchup

Fenrir
Fenrir
Crysis StormZ
Fenrir
Level 104
God Stats
67W - 69L
1,577 SR
Queue Stats
317W - 338L
1,450 Elo+
Solo
Anubis
Anubis
ManderBird
Anubis
Level 124
God Stats
6W - 8L
1,484 SR
Queue Stats
477W - 537L
1,529 Elo+
Party 1
Hercules
Hercules
PassDatLoudPack
Hercules
Level 68
God Stats
52W - 83L
1,488 SR
Queue Stats
380W - 554L
1,437 Elo+
Party 1
Kuzenbo
Kuzenbo
SkinnyP42069
Kuzenbo
Level 26
God Stats
16W - 19L
1,620 SR
Queue Stats
45W - 72L
1,462 Elo+
Party 1
Xbalanque
Xbalanque
daBLount
Xbalanque
Level 63
God Stats
4W - 6L
1,583 SR
Queue Stats
65W - 95L
1,364 Elo+
Party 1
Team Averages
Level 77
1,551 SR
1,449 Elo+

VS

Team Averages
Level 77
1,651 SR
1,762 Elo+
Cupid
Cupid
BuildTheWall1776
Cupid
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,820 Elo+
Party 2
Fenrir
Fenrir
Reyhovah
Fenrir
Level 46
God Stats
39W - 42L
1,502 SR
Queue Stats
254W - 282L
1,455 Elo+
Solo
Eset
Eset
ThickGothWife
Eset
Level 156
God Stats
1W - 0L
1,934 SR
Queue Stats
104W - 23L
1,857 Elo+
Party 2
Kuzenbo
Kuzenbo
bmth60
Kuzenbo
Level 17
God Stats
4W - 2L
1,820 SR
Queue Stats
38W - 9L
1,868 Elo+
Party 2
Nu Wa
Nu Wa
cewcumber
Nu Wa
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 11L
1,810 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
6,995
874
1,361
7,480
2,473
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
ManderBird
Anubis
14
3 / 4 / 3
7,787
973
6,483
7,892
3,592
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
12
2 / 1 / 0
7,248
906
6,412
9,958
5,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Kuzenbo
SkinnyP42069
Kuzenbo
12
1 / 6 / 2
7,516
940
3,268
10,998
11,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
daBLount
Xbalanque
12
0 / 2 / 5
7,039
880
3,686
6,899
2,061
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 8
7,996
1,000
7,994
3,093
1,213
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Reyhovah
Fenrir
14
1 / 3 / 3
7,873
984
1,085
7,938
3,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
5 / 2 / 5
8,652
1,082
9,370
5,508
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Kuzenbo
bmth60
Kuzenbo
13
2 / 0 / 9
8,137
1,017
6,104
8,703
11,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
cewcumber
Nu Wa
14
3 / 3 / 10
7,883
985
8,135
4,965
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
8
Kills
16
17
Deaths
8
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
L
2
4
1
0.63
L
Anubis
ManderBird
Anubis
3
4
3
1.13
L
Hercules
2
1
0
2
W
Fenrir
Reyhovah
Fenrir
1
3
3
0.83
L
Kuzenbo
SkinnyP42069
Kuzenbo
1
6
2
0.33
W
5
2
5
3.75
W
Kuzenbo
bmth60
Kuzenbo
2
0
9
6.5
W
Nu Wa
cewcumber
Nu Wa
3
3
10
2.67
L
Xbalanque
daBLount
Xbalanque
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,210
Damage
32,688
43,227
Taken
30,207
25,332
Mitigated
18,967
6,580
Healing
5,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,994
4,748
1,027
1,323
3,093
1,213
804
820
2,273
0
17,877
L
1,361
66
0
976
7,480
2,473
0
3,148
4,178
0
13,333
L
Anubis
ManderBird
Anubis
6,483
687
0
1,891
7,892
3,592
321
4,871
2,939
20,534
400
L
Hercules
6,412
1,217
0
2,668
9,958
5,798
0
5,412
4,342
0
23,012
W
Fenrir
Reyhovah
Fenrir
1,085
393
0
645
7,938
3,136
1,433
2,740
5,198
0
20,935
L
Kuzenbo
SkinnyP42069
Kuzenbo
3,268
944
0
678
10,998
11,408
0
5,925
4,801
9,188
0
W
9,370
1,222
223
641
5,508
1,945
367
2,185
3,323
25,173
1,131
W
Kuzenbo
bmth60
Kuzenbo
6,104
1,937
0
1,368
8,703
11,275
416
2,134
6,569
15,239
839
W
Nu Wa
cewcumber
Nu Wa
8,135
2,002
0
380
4,965
1,398
638
1,724
3,241
14,372
126
L
Xbalanque
daBLount
Xbalanque
3,686
2,221
0
367
6,899
2,061
1,321
2,572
4,307
0
17,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,585
Gold Earned
40,541
153
Minions Killed
172
0
Camps Cleared
0
725,453
Distance Traveled
811,804
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,996
1,000
37
5
0
166,047
0
L
Fenrir
6,995
874
25
3
0
126,488
0
L
Anubis
7,787
973
44
6
0
148,372
0
L
Hercules
7,248
906
43
5
0
167,642
0
W
Fenrir
7,873
984
53
7
0
152,504
2
L
Kuzenbo
7,516
940
12
2
0
148,859
0
W
Eset
8,652
1,082
49
6
0
154,418
0
W
Kuzenbo
8,137
1,017
19
2
0
187,542
0
W
Nu Wa
7,883
985
14
2
0
151,293
0
L
Xbalanque
7,039
880
29
4
0
134,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role