Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Khan777
Yu Huang
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 213L
1,401 Elo+
Solo
Bastet
Bastet
md007victory
Bastet
Level 136
God Stats
5W - 6L
1,500 SR
Queue Stats
154W - 153L
1,405 Elo+
Party 2
Ullr
Ullr
oOZantetsukenOo
Ullr
Level 28
God Stats
1W - 2L
1,301 SR
Queue Stats
100W - 118L
1,361 Elo+
Party 2
Ah Puch
Ah Puch
zak57
Ah Puch
Level 81
God Stats
3W - 1L
1,711 SR
Queue Stats
144W - 148L
1,405 Elo+
Party 2
Team Averages
Level 89
1,502 SR
1,415 Elo+

VS

Team Averages
Level 64
1,426 SR
1,434 Elo+
Nike
Nike
NicDontPlayGames
Nike
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,457 Elo+
Solo
King Arthur
King Arthur
Putaboy87
King Arthur
Level 39
God Stats
0W - 1L
1,254 SR
Queue Stats
28W - 38L
1,357 Elo+
Party 1
Hercules
Hercules
Rougeronin
Hercules
Level 109
God Stats
0W - 3L
1,205 SR
Queue Stats
49W - 57L
1,425 Elo+
Party 1
Nox
Nox
assasinocze
Nox
Level 58
God Stats
5W - 6L
1,483 SR
Queue Stats
575W - 637L
1,502 Elo+
Solo
Tsukuyomi
Tsukuyomi
xShezmu1
Tsukuyomi
Level 25
God Stats
3W - 3L
1,690 SR
Queue Stats
314W - 302L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
8 / 2 / 10
10,015
1,002
14,680
10,379
12,649
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yu Huang
Khan777
Yu Huang
15
3 / 2 / 8
8,533
853
8,351
5,958
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
14
7 / 2 / 9
8,775
878
11,917
7,479
2,724
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
2 / 3 / 5
7,583
758
5,335
7,067
2,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
zak57
Ah Puch
16
2 / 2 / 12
8,897
890
10,644
5,571
2,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
6,466
647
7,079
15,480
7,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Putaboy87
King Arthur
13
0 / 4 / 8
7,147
715
4,820
11,019
11,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Rougeronin
Hercules
14
3 / 4 / 3
7,534
753
7,397
10,776
9,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
2 / 4 / 3
7,649
765
3,128
7,135
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
xShezmu1
Tsukuyomi
14
4 / 5 / 3
7,630
763
5,803
9,098
3,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
22
Kills
10
11
Deaths
22
44
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
8
2
10
6.5
W
Yu Huang
Khan777
Yu Huang
3
2
8
3.5
L
1
5
4
0.6
L
King Arthur
Putaboy87
King Arthur
0
4
8
1
L
Hercules
Rougeronin
Hercules
3
4
3
1.13
L
2
4
3
0.88
W
Bastet
7
2
9
5.75
W
2
3
5
1.5
L
Tsukuyomi
xShezmu1
Tsukuyomi
4
5
3
1.1
W
Ah Puch
zak57
Ah Puch
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,927
Damage
28,227
36,454
Taken
53,508
22,399
Mitigated
34,296
10,747
Healing
10,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
14,680
348
860
3,002
10,379
12,649
33
1,933
8,230
17,586
611
W
Yu Huang
Khan777
Yu Huang
8,351
1,343
305
1,548
5,958
2,232
464
784
5,078
24,587
0
L
7,079
250
540
3,723
15,480
7,883
0
10,689
4,791
3,667
9,619
L
King Arthur
Putaboy87
King Arthur
4,820
279
252
402
11,019
11,396
0
5,657
5,362
0
11,607
L
Hercules
Rougeronin
Hercules
7,397
1,504
0
1,291
10,776
9,334
0
6,965
3,811
0
9,593
L
3,128
224
46
1,756
7,135
2,401
0
4,477
2,658
12,978
0
W
Bastet
11,917
1,053
418
1,912
7,479
2,724
0
1,486
5,853
0
16,140
W
5,335
2,252
55
859
7,067
2,741
240
555
6,415
0
11,962
L
Tsukuyomi
xShezmu1
Tsukuyomi
5,803
765
1,099
1,570
9,098
3,282
0
4,890
4,208
0
16,343
W
Ah Puch
zak57
Ah Puch
10,644
438
390
1,398
5,571
2,053
394
583
4,947
26,022
1,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,803
Gold Earned
36,426
100
Minions Killed
89
0
Camps Cleared
0
946,759
Distance Traveled
897,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,015
1,002
12
1
0
199,543
0
W
Yu Huang
8,533
853
31
3
0
161,003
0
L
Nike
6,466
647
12
1
0
189,694
0
L
King Arthur
7,147
715
23
2
0
200,294
0
L
Hercules
7,534
753
9
1
0
194,902
0
L
Nox
7,649
765
20
2
0
148,152
0
W
Bastet
8,775
878
12
1
0
228,252
0
W
Ullr
7,583
758
9
1
0
161,371
0
L
Tsukuyomi
7,630
763
25
3
0
164,168
0
W
Ah Puch
8,897
890
36
4
0
196,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role