Player Matchup

Osiris
Osiris
Cuddy3000
Osiris
Level 85
God Stats
16W - 11L
1,464 SR
Queue Stats
112W - 107L
1,420 Elo+
Party 1
Kuzenbo
Kuzenbo
Linkensteinn
Kuzenbo
Level 103
God Stats
2W - 2L
1,650 SR
Queue Stats
214W - 226L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
l Mythic l
Nu Wa
Level 126
God Stats
2W - 2L
1,670 SR
Queue Stats
82W - 87L
1,440 Elo+
Party 1
Team Averages
Level 105
1,595 SR
1,420 Elo+

VS

Team Averages
Level 109
1,475 SR
1,572 Elo+
Achilles
Achilles
 
Achilles
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Alejo00700
Nu Wa
Level 100
God Stats
3W - 1L
1,426 SR
Queue Stats
60W - 25L
1,716 Elo+
Solo
Neith
Neith
NCSM SiKnDstroy
Neith
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cuddy3000
Osiris
10
0 / 3 / 2
6,192
619
2,923
9,668
5,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Linkensteinn
Kuzenbo
11
3 / 1 / 1
7,077
708
5,381
10,343
13,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
11
1 / 4 / 3
6,660
666
6,043
5,646
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
5 / 2 / 3
7,853
785
6,010
11,869
9,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
14
3 / 0 / 5
8,353
835
11,338
5,152
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 2 / 5
6,536
654
4,498
5,069
1,404
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
4
Kills
8
8
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
3
3.25
W
Nu Wa
3
0
5
5.5
L
Osiris
Cuddy3000
Osiris
0
3
2
0.33
L
Kuzenbo
Linkensteinn
Kuzenbo
3
1
1
3.5
W
0
2
5
1.25
L
Nu Wa
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,347
Damage
21,846
25,657
Taken
22,090
20,741
Mitigated
12,667
7,764
Healing
6,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,010
1,173
0
4,158
11,869
9,782
52
4,434
7,435
0
20,623
W
Nu Wa
11,338
4,361
0
500
5,152
1,481
1,252
2,879
2,273
42,266
3,099
L
Osiris
Cuddy3000
Osiris
2,923
1,156
0
3,620
9,668
5,950
0
4,892
4,610
0
19,561
L
Kuzenbo
Linkensteinn
Kuzenbo
5,381
1,485
0
3,534
10,343
13,152
30
4,408
5,709
14,870
1,476
W
4,498
1,228
296
1,711
5,069
1,404
0
3,170
1,899
0
18,992
L
Nu Wa
6,043
2,024
0
610
5,646
1,639
83
1,501
3,936
24,141
794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,929
Gold Earned
22,742
99
Minions Killed
136
0
Camps Cleared
0
499,433
Distance Traveled
489,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,853
785
25
3
0
176,206
0
W
Nu Wa
8,353
835
77
8
0
179,546
0
L
Osiris
6,192
619
32
3
0
179,577
0
L
Kuzenbo
7,077
708
25
3
0
170,384
0
W
Neith
6,536
654
34
3
0
134,244
0
L
Nu Wa
6,660
666
42
4
0
149,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role