Player Matchup

Ymir
Ymir
EchoLCN
Ymir
Level 69
God Stats
19W - 30L
1,561 SR
Queue Stats
170W - 242L
1,430 Elo+
Party 3
King Arthur
King Arthur
PANDA MAN5001
King Arthur
Level 88
God Stats
17W - 18L
1,521 SR
Queue Stats
373W - 447L
1,414 Elo+
Party 3
Medusa
Medusa
RMxGodly
Medusa
Level 86
God Stats
33W - 38L
1,523 SR
Queue Stats
199W - 270L
1,419 Elo+
Party 3
Mercury
Mercury
SFP GVNA
Mercury
Level 24
God Stats
0W - 7L
1,126 SR
Queue Stats
86W - 114L
1,242 Elo+
Party 3
Ra
Ra
miyyura
Ra
Level 90
God Stats
45W - 60L
1,359 SR
Queue Stats
333W - 393L
1,442 Elo+
Party 3
Team Averages
Level 71
1,418 SR
1,389 Elo+

VS

Team Averages
Level 89
1,562 SR
1,453 Elo+
Yu Huang
Yu Huang
Boppped
Yu Huang
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,470 Elo+
Party 2
Ymir
Ymir
Chrundlethegr8
Ymir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,472 Elo+
Party 2
Izanami
Izanami
DontDoItKevin
Izanami
Level 107
God Stats
2W - 0L
1,811 SR
Queue Stats
9W - 13L
1,433 Elo+
Party 2
Pele
Pele
ResidualArc
Pele
Level 143
God Stats
6W - 1L
1,500 SR
Queue Stats
261W - 279L
1,544 Elo+
Party 1
Chaac
Chaac
nahbiezzy
Chaac
Level 15
God Stats
8W - 3L
1,500 SR
Queue Stats
73W - 85L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
EchoLCN
Ymir
9
0 / 3 / 2
5,089
463
2,392
9,623
6,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
PANDA MAN5001
King Arthur
12
2 / 2 / 0
6,587
599
8,001
10,426
5,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
RMxGodly
Medusa
10
1 / 1 / 2
5,459
496
5,618
6,529
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mercury
SFP GVNA
Mercury
9
1 / 2 / 1
4,936
449
1,481
5,769
1,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 1
5,807
528
2,718
5,207
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Boppped
Yu Huang
12
2 / 1 / 4
6,882
626
5,384
3,623
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
2 / 2 / 3
5,500
500
4,288
7,531
5,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
10
1 / 1 / 1
5,789
526
3,973
5,118
1,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 0 / 3
6,401
582
5,496
6,271
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
nahbiezzy
Chaac
11
1 / 1 / 1
6,134
558
4,628
9,398
9,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
5
Kills
11
11
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Boppped
Yu Huang
2
1
4
4
W
2
2
3
1.75
W
Izanami
1
1
1
1.5
L
Ymir
EchoLCN
Ymir
0
3
2
0.33
L
King Arthur
PANDA MAN5001
King Arthur
2
2
0
1
L
Medusa
RMxGodly
Medusa
1
1
2
2
W
5
0
3
6.5
L
Mercury
SFP GVNA
Mercury
1
2
1
0.75
L
1
3
1
0.5
W
Chaac
nahbiezzy
Chaac
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,210
Damage
23,769
37,554
Taken
31,941
16,650
Mitigated
18,876
6,737
Healing
11,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Boppped
Yu Huang
5,384
423
0
1,098
3,623
1,095
0
1,110
2,447
46,709
2,319
W
4,288
710
0
1,489
7,531
5,105
0
1,537
5,994
14,279
0
W
Izanami
3,973
2,664
0
1,620
5,118
1,707
0
695
4,423
0
39,148
L
Ymir
EchoLCN
Ymir
2,392
191
0
2,434
9,623
6,184
0
2,195
7,428
13,505
775
L
King Arthur
PANDA MAN5001
King Arthur
8,001
1,548
0
670
10,426
5,157
0
1,211
9,215
0
46,372
L
Medusa
RMxGodly
Medusa
5,618
2,139
0
1,687
6,529
1,986
0
1,941
4,588
0
43,874
W
5,496
1,277
0
3,820
6,271
1,735
0
1,421
4,782
0
40,621
L
Mercury
SFP GVNA
Mercury
1,481
682
0
670
5,769
1,755
0
1,889
3,880
0
22,161
L
2,718
284
72
1,204
5,207
1,568
0
2,251
2,956
35,169
0
W
Chaac
nahbiezzy
Chaac
4,628
1,119
0
3,188
9,398
9,234
0
0
9,398
0
39,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,878
Gold Earned
30,706
289
Minions Killed
337
0
Camps Cleared
0
1,126,932
Distance Traveled
1,128,055
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,882
626
92
8
0
227,857
1
W
Ymir
5,500
500
16
1
0
223,508
0
W
Izanami
5,789
526
76
7
0
205,706
0
L
Ymir
5,089
463
22
2
0
208,236
1
L
King Arthur
6,587
599
81
7
0
198,367
0
L
Medusa
5,459
496
66
6
0
214,291
0
W
Pele
6,401
582
78
7
0
260,922
2
L
Mercury
4,936
449
35
3
0
272,701
0
L
Ra
5,807
528
85
8
0
233,337
0
W
Chaac
6,134
558
75
7
0
210,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role