Player Matchup

Ne Zha
Ne Zha
CharlosXD
Ne Zha
Level 156
God Stats
7W - 6L
1,673 SR
Queue Stats
181W - 152L
1,494 Elo+
Party 3
Ix Chel
Ix Chel
Ivmp
Ix Chel
Level 138
God Stats
2W - 4L
1,425 SR
Queue Stats
124W - 109L
1,501 Elo+
Party 3
Ares
Ares
K0N7nookazu_4545
Ares
Level 96
God Stats
10W - 8L
1,464 SR
Queue Stats
156W - 158L
1,530 Elo+
Party 1
Mulan
Mulan
mDumb
Mulan
Level 87
God Stats
10W - 12L
1,501 SR
Queue Stats
289W - 282L
1,423 Elo+
Solo
Cerberus
Cerberus
呪いの王両面シャッポ
Cerberus
Level 22
God Stats
3W - 1L
1,777 SR
Queue Stats
15W - 18L
1,486 Elo+
Party 1
Team Averages
Level 100
1,568 SR
1,487 Elo+

VS

Team Averages
Level 106
1,644 SR
1,495 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fafnir
Fafnir
Captn Insaino
Fafnir
Level 139
God Stats
2W - 1L
1,681 SR
Queue Stats
60W - 72L
1,443 Elo+
Party 2
Janus
Janus
Raiiiny
Janus
Level 18
God Stats
5W - 4L
1,630 SR
Queue Stats
16W - 12L
1,543 Elo+
Party 4
Hachiman
Hachiman
Wut Wut Yo But
Hachiman
Level 127
God Stats
5W - 2L
1,853 SR
Queue Stats
47W - 54L
1,432 Elo+
Party 2
Arachne
Arachne
qAxen
Arachne
Level 117
God Stats
22W - 17L
1,559 SR
Queue Stats
204W - 156L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CharlosXD
Ne Zha
9
4 / 0 / 3
5,078
725
2,852
5,850
1,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ix Chel
Ivmp
Ix Chel
9
1 / 1 / 1
4,966
709
1,417
3,158
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 7
4,453
636
4,579
6,153
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
mDumb
Mulan
5
0 / 1 / 0
3,568
510
623
2,288
855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
4 / 2 / 2
4,902
700
3,050
5,765
2,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 0 / 0
5,494
785
909
3,477
1,231
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

7
0 / 2 / 2
4,438
634
2,339
7,201
4,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Raiiiny
Janus
8
2 / 2 / 1
4,661
666
2,066
3,982
890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
8
2 / 4 / 0
4,458
637
4,292
4,534
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
qAxen
Arachne
8
1 / 2 / 0
4,334
619
1,860
5,661
1,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
10
Kills
5
6
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
0
0
W
0
2
2
0.5
L
Ne Zha
CharlosXD
Ne Zha
4
0
3
5.5
L
Ix Chel
Ivmp
Ix Chel
1
1
1
1.5
L
1
2
7
2.25
W
Janus
Raiiiny
Janus
2
2
1
1.25
W
Hachiman
2
4
0
0.5
L
Mulan
mDumb
Mulan
0
1
0
0
W
Arachne
qAxen
Arachne
1
2
0
0.5
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,521
Damage
11,466
23,214
Taken
24,855
7,710
Mitigated
9,158
7,662
Healing
7,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
909
158
0
1,498
3,477
1,231
0
0
3,405
33,222
1,012
W
2,339
729
0
2,321
7,201
4,618
0
3,637
3,278
9,190
0
L
Ne Zha
CharlosXD
Ne Zha
2,852
1,228
0
3,235
5,850
1,489
0
150
5,700
0
28,358
L
Ix Chel
Ivmp
Ix Chel
1,417
177
164
874
3,158
831
0
1,338
1,656
29,219
1,156
L
4,579
498
0
820
6,153
2,189
0
1,434
4,719
15,886
0
W
Janus
Raiiiny
Janus
2,066
364
0
625
3,982
890
0
1,690
2,282
23,178
0
W
Hachiman
4,292
2,483
0
902
4,534
1,045
0
1,987
2,333
0
24,144
L
Mulan
mDumb
Mulan
623
189
0
1,072
2,288
855
0
909
1,379
0
9,367
W
Arachne
qAxen
Arachne
1,860
1,484
0
1,742
5,661
1,374
0
1,101
4,540
0
23,919
L
3,050
464
0
1,497
5,765
2,346
0
1,319
4,446
19,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,967
Gold Earned
23,385
197
Minions Killed
203
0
Camps Cleared
0
708,822
Distance Traveled
759,072
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,494
785
65
9
0
130,946
1
W
Fafnir
4,438
634
10
1
0
148,299
2
L
Ne Zha
5,078
725
50
7
0
187,041
0
L
Ix Chel
4,966
709
74
11
0
154,642
0
L
Ares
4,453
636
21
3
0
148,411
0
W
Janus
4,661
666
48
7
0
168,385
0
W
Hachiman
4,458
637
37
5
0
143,711
0
L
Mulan
3,568
510
21
3
0
63,391
0
W
Arachne
4,334
619
43
6
0
167,731
0
L
Cerberus
4,902
700
31
4
0
155,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role