Player Matchup

Vulcan
Vulcan
Gold IV
KarolLV
Vulcan
Gold IV
Level 154
God Stats
18W - 25L
1,454 SR
Queue Stats
166W - 152L
1,439 MMR
Party 1
Nemesis
Nemesis
Gold III
Rav3LLy
Nemesis
Gold III
Level 159
God Stats
31W - 20L
1,635 SR
Queue Stats
182W - 169L
1,489 MMR
Party 1
Cthulhu
Cthulhu
Gold III
ViniciusTRC
Cthulhu
Gold III
Level 158
God Stats
14W - 7L
1,804 SR
Queue Stats
135W - 118L
1,582 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 157
1,631 SR
1,503 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 133
1,568 SR
1,497 MMR
Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Bronze III
BASH ABUSTER
Chiron
Bronze III
Level 120
God Stats
1W - 1L
1,332 SR
Queue Stats
14W - 20L
1,500 MMR
Party 2
Agni
Agni
Bronze III
nittanytyger
Agni
Bronze III
Level 120
God Stats
1W - 0L
1,872 SR
Queue Stats
19W - 27L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
KarolLV
Vulcan
16
2 / 4 / 3
11,010
648
7,461
8,011
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nemesis
Rav3LLy
Nemesis
15
2 / 1 / 3
10,654
627
6,885
15,156
10,920
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ViniciusTRC
Cthulhu
18
1 / 2 / 4
11,587
682
15,071
15,615
16,305
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaAresMulanAchillesBacchus

VS

Bans
ThothNeithScyllaDanzaburouBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
2 / 1 / 3
10,936
643
10,790
15,759
19,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chiron
17
2 / 3 / 4
10,839
638
6,372
11,631
3,932
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

18
2 / 2 / 4
11,700
688
8,205
8,924
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
5
Kills
6
7
Deaths
6
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
3
3.5
W
Chiron
2
3
4
1.33
L
Vulcan
KarolLV
Vulcan
2
4
3
0.88
L
Nemesis
Rav3LLy
Nemesis
2
1
3
3.5
L
Cthulhu
ViniciusTRC
Cthulhu
1
2
4
1.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,417
Damage
25,367
38,782
Taken
36,314
30,168
Mitigated
26,106
5,255
Healing
6,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
10,790
4,370
0
750
15,759
19,322
187
6,778
7,688
36,693
0
W
Chiron
6,372
2,199
517
2,540
11,631
3,932
1,827
7,889
2,825
0
45,143
L
Vulcan
KarolLV
Vulcan
7,461
31
0
390
8,011
2,943
632
4,223
3,444
42,710
0
L
Nemesis
Rav3LLy
Nemesis
6,885
809
0
3,275
15,156
10,920
476
5,485
9,330
0
39,803
L
Cthulhu
ViniciusTRC
Cthulhu
15,071
310
76
1,514
15,615
16,305
0
8,539
6,490
53,155
3,273
W
8,205
394
0
2,235
8,924
2,852
606
5,532
2,655
60,250
1,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,251
Gold Earned
33,475
225
Minions Killed
217
0
Camps Cleared
0
892,829
Distance Traveled
916,325
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,936
643
42
2
0
303,839
0
W
Chiron
10,839
638
64
4
0
290,584
1
L
Vulcan
11,010
648
82
5
0
287,349
3
L
Nemesis
10,654
627
44
3
0
300,590
0
L
Cthulhu
11,587
682
99
6
0
304,890
2
W
Agni
11,700
688
111
7
0
321,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role