Player Matchup

Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
CharlesCowie
Kuzenbo
Gold V
Level 139
God Stats
9W - 7L
1,939 SR
Queue Stats
217W - 231L
1,404 MMR
Party 1
Hades
Hades
Platinum V
SuperSniperProx
Hades
Platinum V
Level 159
God Stats
28W - 37L
1,536 SR
Queue Stats
532W - 579L
1,813 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,658 SR
1,572 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,601 SR
1,618 MMR
Chang'e
Chang'e
Gold I
Juancho02xd
Chang'e
Gold I
Level 145
God Stats
32W - 15L
1,673 SR
Queue Stats
113W - 107L
1,641 MMR
Party 2
Cabrakan
Cabrakan
Platinum IV
MONSTERLZ
Cabrakan
Platinum IV
Level 119
God Stats
36W - 24L
1,618 SR
Queue Stats
53W - 36L
1,806 MMR
Party 2
Mulan
Mulan
Gold IV
TarriestCape
Mulan
Gold IV
Level 125
God Stats
13W - 7L
1,512 SR
Queue Stats
43W - 40L
1,408 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
4 / 3 / 1
10,301
687
12,034
17,840
19,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Kuzenbo
CharlesCowie
Kuzenbo
14
1 / 2 / 3
9,424
628
9,186
14,280
18,749
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
0 / 2 / 4
10,012
667
9,449
12,624
6,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ah Muzen CabAgniThothDa JiNe Zha

VS

Bans
VulcanAnhurAthenaHou YiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Juancho02xd
Chang'e
17
3 / 2 / 4
11,159
744
17,298
11,582
5,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
MONSTERLZ
Cabrakan
16
2 / 1 / 5
10,331
689
7,408
15,895
19,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 2 / 5
10,468
698
11,221
14,141
15,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
5
Kills
7
7
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
4
3
1
1.5
L
Kuzenbo
CharlesCowie
Kuzenbo
1
2
3
1.25
W
Chang'e
Juancho02xd
Chang'e
3
2
4
2.5
W
Cabrakan
MONSTERLZ
Cabrakan
2
1
5
4.5
L
0
2
4
1
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,669
Damage
35,927
44,744
Taken
41,618
45,508
Mitigated
40,341
13,366
Healing
17,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
12,034
1,890
0
3,902
17,840
19,961
269
9,049
7,579
1,790
29,482
L
Kuzenbo
CharlesCowie
Kuzenbo
9,186
2,690
246
1,714
14,280
18,749
0
6,071
7,050
33,833
4,612
W
Chang'e
Juancho02xd
Chang'e
17,298
1,479
5,609
6,289
11,582
5,040
1,375
4,595
6,131
76,885
0
W
Cabrakan
MONSTERLZ
Cabrakan
7,408
1,120
0
2,933
15,895
19,604
660
6,225
8,746
22,795
1,165
L
9,449
658
1,373
6,131
12,624
6,798
410
7,433
4,488
54,335
868
W
11,221
1,585
0
3,132
14,141
15,697
811
5,531
7,922
0
31,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,737
Gold Earned
31,958
186
Minions Killed
213
0
Camps Cleared
0
869,777
Distance Traveled
872,210
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,301
687
45
3
0
292,036
8
L
Kuzenbo
9,424
628
52
3
0
308,145
1
W
Chang'e
11,159
744
132
9
0
309,791
2
W
Cabrakan
10,331
689
35
2
0
281,179
0
L
Hades
10,012
667
89
6
0
269,596
4
W
Mulan
10,468
698
46
3
0
281,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role