Player Matchup

Horus
Horus
Hatonoff
Horus
Level 66
God Stats
7W - 1L
1,743 SR
Queue Stats
33W - 27L
1,499 Elo+
Solo
Ymir
Ymir
Leo23278577
Ymir
Level 36
God Stats
7W - 1L
1,815 SR
Queue Stats
117W - 122L
1,465 Elo+
Party 2
Cupid
Cupid
RAZ KaiZeR
Cupid
Level 64
God Stats
13W - 12L
1,594 SR
Queue Stats
96W - 77L
1,470 Elo+
Party 2
Mulan
Mulan
Speasik
Mulan
Level 66
God Stats
3W - 2L
1,364 SR
Queue Stats
83W - 78L
1,383 Elo+
Solo
Ah Puch
Ah Puch
Xottik FM
Ah Puch
Level 69
God Stats
3W - 2L
1,383 SR
Queue Stats
198W - 191L
1,440 Elo+
Party 2
Team Averages
Level 60
1,580 SR
1,452 Elo+

VS

Team Averages
Level 64
1,394 SR
1,416 Elo+
Loki
Loki
Blaig89
Loki
Level 69
God Stats
1W - 3L
1,424 SR
Queue Stats
76W - 69L
1,405 Elo+
Solo
Hercules
Hercules
BurtonDT
Hercules
Level 42
God Stats
0W - 1L
1,523 SR
Queue Stats
1W - 2L
1,227 Elo+
Party 1
Ymir
Ymir
Rokog
Ymir
Level 11
God Stats
0W - 1L
1,413 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
Tomartinez
Merlin
Level 101
God Stats
5W - 10L
1,406 SR
Queue Stats
83W - 97L
1,447 Elo+
Solo
Ullr
Ullr
xCryoShock
Ullr
Level 97
God Stats
0W - 1L
1,207 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hatonoff
Horus
15
7 / 0 / 3
8,793
550
11,563
10,823
5,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 2 / 6
7,369
461
7,738
12,744
7,158
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cupid
14
3 / 3 / 2
7,518
470
7,736
10,581
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Speasik
Mulan
15
1 / 1 / 2
8,935
558
6,922
8,312
5,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Xottik FM
Ah Puch
15
4 / 1 / 2
9,557
597
5,369
9,568
3,421
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Blaig89
Loki
13
1 / 4 / 1
7,063
441
5,990
12,801
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
BurtonDT
Hercules
11
1 / 3 / 0
6,828
427
5,643
14,165
12,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
Rokog
Ymir
11
2 / 2 / 2
7,187
449
4,774
11,168
10,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Tomartinez
Merlin
13
1 / 3 / 0
7,531
471
4,336
8,095
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 4 / 3
6,744
422
9,452
10,202
3,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
16
Kills
7
7
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
Blaig89
Loki
1
4
1
0.38
L
Hercules
BurtonDT
Hercules
1
3
0
0.33
W
Horus
Hatonoff
Horus
7
0
3
8.5
W
1
2
6
2
W
Cupid
3
3
2
1.33
L
Ymir
Rokog
Ymir
2
2
2
1.5
W
Mulan
Speasik
Mulan
1
1
2
2
L
Merlin
Tomartinez
Merlin
1
3
0
0.33
W
Ah Puch
Xottik FM
Ah Puch
4
1
2
5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,328
Damage
30,195
52,028
Taken
56,431
24,984
Mitigated
32,893
22,409
Healing
10,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Blaig89
Loki
5,990
1,583
0
4,175
12,801
4,068
0
2,476
10,325
0
50,968
L
Hercules
BurtonDT
Hercules
5,643
2,245
0
2,823
14,165
12,198
0
411
13,754
0
39,757
W
Horus
Hatonoff
Horus
11,563
6,014
343
3,199
10,823
5,556
0
1,014
9,809
0
75,624
W
7,738
1,639
0
2,534
12,744
7,158
105
2,626
10,118
39,064
1,546
W
Cupid
7,736
4,445
2,448
5,749
10,581
3,687
446
1,246
9,335
0
43,853
L
Ymir
Rokog
Ymir
4,774
686
0
1,771
11,168
10,859
0
3,556
7,612
21,756
0
W
Mulan
Speasik
Mulan
6,922
889
0
1,819
8,312
5,162
0
117
8,195
0
70,439
L
Merlin
Tomartinez
Merlin
4,336
300
0
250
8,095
2,260
0
3,986
4,109
46,844
0
W
Ah Puch
Xottik FM
Ah Puch
5,369
562
0
6,317
9,568
3,421
803
3,949
5,461
63,379
2,306
L
9,452
4,529
0
1,760
10,202
3,508
0
2,388
7,814
0
49,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,172
Gold Earned
35,353
480
Minions Killed
412
0
Camps Cleared
0
1,485,540
Distance Traveled
1,420,875
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,063
441
96
6
0
281,958
0
L
Hercules
6,828
427
67
4
0
282,719
0
W
Horus
8,793
550
94
6
0
355,002
1
W
Ymir
7,369
461
49
3
0
299,193
0
W
Cupid
7,518
470
82
5
0
253,317
0
L
Ymir
7,187
449
26
2
0
301,248
0
W
Mulan
8,935
558
134
8
0
292,867
2
L
Merlin
7,531
471
124
8
0
290,500
3
W
Ah Puch
9,557
597
121
8
0
285,161
0
L
Ullr
6,744
422
99
6
0
264,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role