Player Matchup

Anubis
Anubis
Silver I
Aye-Luca-Brasi
Anubis
Silver I
Level 45
God Stats
1W - 1L
1,332 SR
Queue Stats
25W - 48L
1,454 MMR
Solo
Charybdis
Charybdis
Gold II
CucuPopp
Charybdis
Gold II
Level 64
God Stats
12W - 13L
1,419 SR
Queue Stats
112W - 108L
1,462 MMR
Solo
Nike
Nike
Gold IV
Everybodydead
Nike
Gold IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 85L
1,367 MMR
Party 2
Xing Tian
Xing Tian
Gold II
everythingdead
Xing Tian
Gold II
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 76L
1,517 MMR
Party 2
Nemesis
Nemesis
Gold III
telthazar1
Nemesis
Gold III
Level 103
God Stats
2W - 1L
1,873 SR
Queue Stats
312W - 323L
1,445 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 91
1,525 SR
1,449 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,625 SR
1,449 MMR
Nu Wa
Nu Wa
Gold III
AC3 0F HEARTS
Nu Wa
Gold III
Level 109
God Stats
27W - 20L
1,585 SR
Queue Stats
71W - 81L
1,460 MMR
Solo
Amaterasu
Amaterasu
Gold IV
AllahOogway
Amaterasu
Gold IV
Level 88
God Stats
4W - 2L
1,661 SR
Queue Stats
46W - 46L
1,444 MMR
Party 1
Hun Batz
Hun Batz
Silver III
Slumpert
Hun Batz
Silver III
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 62L
1,435 MMR
Solo
Charon
Charon
Gold IV
XSkibidiRizzlerX
Charon
Gold IV
Level 92
God Stats
8W - 11L
1,516 SR
Queue Stats
46W - 46L
1,444 MMR
Party 1
Sol
Sol
Bronze III
jhwy
Sol
Bronze III
Level 185
God Stats
6W - 5L
1,861 SR
Queue Stats
11W - 6L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 2
7,162
512
4,400
13,970
3,458
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
CucuPopp
Charybdis
14
3 / 2 / 0
8,159
583
5,796
8,277
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
2 / 1 / 1
7,827
559
9,403
11,344
7,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xing Tian
everythingdead
Xing Tian
12
1 / 2 / 4
7,255
518
5,302
13,737
9,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
telthazar1
Nemesis
12
2 / 5 / 4
6,791
485
6,409
11,640
2,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AgniSun WukongMedusaLancelot

VS

Bans
Chang'eThanatosAnhurBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 4 / 6
9,454
675
16,613
8,087
2,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
AllahOogway
Amaterasu
15
1 / 2 / 1
8,574
612
6,210
15,052
12,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Slumpert
Hun Batz
15
4 / 0 / 11
8,399
600
8,294
8,259
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
4 / 1 / 4
7,982
570
4,789
11,804
6,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
jhwy
Sol
14
2 / 2 / 3
7,957
568
7,533
5,807
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
9
Kills
20
20
Deaths
9
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
9
4
6
3
W
Amaterasu
AllahOogway
Amaterasu
1
2
1
0.75
L
1
10
2
0.2
L
Charybdis
CucuPopp
Charybdis
3
2
0
1.5
L
2
1
1
2.5
W
Hun Batz
Slumpert
Hun Batz
4
0
11
9.5
W
4
1
4
6
L
Xing Tian
everythingdead
Xing Tian
1
2
4
1.5
W
Sol
jhwy
Sol
2
2
3
1.75
L
Nemesis
telthazar1
Nemesis
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,310
Damage
43,439
58,968
Taken
49,009
25,075
Mitigated
25,047
11,797
Healing
18,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,613
4,096
0
485
8,087
2,077
2,133
3,243
4,844
60,046
0
W
Amaterasu
AllahOogway
Amaterasu
6,210
1,862
0
5,678
15,052
12,789
0
626
13,548
0
59,255
L
4,400
110
0
3,531
13,970
3,458
0
8,381
5,179
49,172
98
L
Charybdis
CucuPopp
Charybdis
5,796
2,614
0
3,789
8,277
2,326
0
4,158
4,078
0
68,115
L
9,403
1,245
0
1,568
11,344
7,153
0
1,608
8,894
0
60,679
W
Hun Batz
Slumpert
Hun Batz
8,294
1,928
0
3,610
8,259
2,548
0
1,829
6,430
0
60,542
W
4,789
748
1,696
5,130
11,804
6,065
95
2,899
8,861
20,615
629
L
Xing Tian
everythingdead
Xing Tian
5,302
528
0
2,285
13,737
9,260
0
8,387
5,046
20,073
1,475
W
Sol
jhwy
Sol
7,533
3,567
0
1,507
5,807
1,568
806
1,187
4,620
65,493
4,356
L
Nemesis
telthazar1
Nemesis
6,409
2,053
0
624
11,640
2,878
0
5,041
6,362
0
49,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,194
Gold Earned
42,366
414
Minions Killed
466
0
Camps Cleared
0
1,352,418
Distance Traveled
1,514,507
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,454
675
95
7
0
252,828
0
W
Amaterasu
8,574
612
122
9
0
301,737
5
L
Anubis
7,162
512
89
6
0
216,867
0
L
Charybdis
8,159
583
131
9
0
251,201
1
L
Nike
7,827
559
109
8
0
269,124
0
W
Hun Batz
8,399
600
101
7
0
359,910
3
W
Charon
7,982
570
36
3
0
315,728
17
L
Xing Tian
7,255
518
15
1
0
287,870
4
W
Sol
7,957
568
112
8
0
284,304
2
L
Nemesis
6,791
485
70
5
0
327,356
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role