Player Matchup

Olorun
Olorun
 
Olorun
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Avgar
Lancelot
Level 129
God Stats
1W - 2L
1,140 SR
Queue Stats
66W - 60L
1,510 Elo+
Solo
Neith
Neith
ttvcardo93
Neith
Level 125
God Stats
16W - 20L
1,476 SR
Queue Stats
540W - 581L
1,445 Elo+
Solo
Team Averages
Level 121
1,372 SR
1,485 Elo+

VS

Team Averages
Level 77
1,607 SR
1,455 Elo+
Zeus
Zeus
Critmann
Zeus
Level 61
God Stats
2W - 1L
1,521 SR
Queue Stats
7W - 8L
1,431 Elo+
Party 1
Xbalanque
Xbalanque
FourHertz
Xbalanque
Level 106
God Stats
1W - 0L
1,743 SR
Queue Stats
26W - 22L
1,517 Elo+
Solo
Nike
Nike
MelonCHaoS
Nike
Level 64
God Stats
2W - 1L
1,558 SR
Queue Stats
18W - 18L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
2 / 8 / 0
6,699
609
4,692
10,510
2,931
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
Avgar
Lancelot
11
0 / 7 / 2
6,607
601
4,601
11,101
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
13
1 / 2 / 1
6,854
623
4,732
7,390
2,438
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
3 / 1 / 10
8,699
791
4,902
4,974
1,393
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Xbalanque
FourHertz
Xbalanque
14
8 / 0 / 6
9,637
876
12,509
8,266
2,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
6 / 3 / 8
8,959
814
7,906
10,084
6,364
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
17
17
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
8
0
0.25
L
Lancelot
Avgar
Lancelot
0
7
2
0.14
W
Zeus
3
1
10
8
W
Xbalanque
FourHertz
Xbalanque
8
0
6
11
W
6
3
8
3.33
L
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,025
Damage
25,317
29,001
Taken
23,324
8,976
Mitigated
10,600
3,573
Healing
5,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
4,692
1,755
179
1,370
10,510
2,931
0
1,218
9,257
11,620
0
L
Lancelot
Avgar
Lancelot
4,601
820
0
868
11,101
3,607
0
1,519
9,551
0
22,748
W
Zeus
4,902
348
0
756
4,974
1,393
0
297
4,670
27,888
352
W
Xbalanque
FourHertz
Xbalanque
12,509
6,358
0
4,344
8,266
2,843
508
2,455
5,811
0
49,979
W
7,906
646
0
500
10,084
6,364
235
2,024
8,046
0
22,784
L
Neith
4,732
1,130
0
1,156
7,390
2,438
0
2,229
5,124
0
20,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,160
Gold Earned
27,295
79
Minions Killed
165
0
Camps Cleared
0
553,138
Distance Traveled
551,691
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,699
609
15
1
0
147,118
0
L
Lancelot
6,607
601
38
3
0
215,501
0
W
Zeus
8,699
791
51
5
0
192,446
0
W
Xbalanque
9,637
876
79
7
0
177,663
1
W
Nike
8,959
814
35
3
0
181,582
0
L
Neith
6,854
623
26
2
0
190,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role