Player Matchup

Fenrir
Fenrir
CheetoBoom
Fenrir
Level 25
God Stats
6W - 6L
1,495 SR
Queue Stats
89W - 103L
1,416 Elo+
Party 1
Izanami
Izanami
Mrhuntandkill
Izanami
Level 81
God Stats
2W - 0L
1,669 SR
Queue Stats
58W - 44L
1,494 Elo+
Solo
Bacchus
Bacchus
tkralla17
Bacchus
Level 154
God Stats
3W - 1L
1,397 SR
Queue Stats
62W - 51L
1,481 Elo+
Party 2
Ix Chel
Ix Chel
viZua1 iMpAcT
Ix Chel
Level 145
God Stats
3W - 1L
1,711 SR
Queue Stats
27W - 20L
1,487 Elo+
Party 2
Jormungandr
Jormungandr
xXKevin23Xx
Jormungandr
Level 67
God Stats
2W - 6L
1,120 SR
Queue Stats
114W - 118L
1,423 Elo+
Party 1
Team Averages
Level 94
1,478 SR
1,460 Elo+

VS

Team Averages
Level 83
1,516 SR
1,436 Elo+
Tyr
Tyr
DALARKS
Tyr
Level 149
God Stats
12W - 14L
1,585 SR
Queue Stats
485W - 469L
1,509 Elo+
Solo
Arachne
Arachne
Entropicspectre
Arachne
Level 29
God Stats
7W - 4L
1,536 SR
Queue Stats
99W - 96L
1,415 Elo+
Party 3
Fafnir
Fafnir
FrozenLeviathan9
Fafnir
Level 87
God Stats
1W - 1L
1,739 SR
Queue Stats
163W - 152L
1,414 Elo+
Party 3
Ra
Ra
Soldrip_Yellow
Ra
Level 62
God Stats
0W - 2L
1,261 SR
Queue Stats
135W - 135L
1,422 Elo+
Party 3
Xbalanque
Xbalanque
mDumb
Xbalanque
Level 87
God Stats
3W - 3L
1,459 SR
Queue Stats
289W - 282L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CheetoBoom
Fenrir
11
4 / 2 / 2
6,397
582
4,387
7,131
2,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
10
1 / 1 / 2
6,210
565
4,469
4,971
1,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
tkralla17
Bacchus
10
3 / 2 / 1
6,804
619
4,062
8,608
8,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
13
3 / 1 / 2
7,459
678
4,930
5,600
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
xXKevin23Xx
Jormungandr
11
5 / 2 / 1
7,275
661
6,957
8,125
5,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
10
2 / 2 / 2
5,942
540
3,274
9,129
3,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 5 / 0
5,473
498
3,941
9,920
5,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 3 / 3
5,889
535
2,444
7,262
6,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 4 / 0
5,880
535
3,261
6,368
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
mDumb
Xbalanque
10
3 / 2 / 1
5,630
512
4,234
6,039
1,958
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
16
Kills
8
8
Deaths
16
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CheetoBoom
Fenrir
4
2
2
2.5
L
Tyr
2
2
2
1.5
L
1
5
0
0.2
L
1
3
3
0.83
W
Izanami
1
1
2
2
L
1
4
0
0.25
L
Xbalanque
mDumb
Xbalanque
3
2
1
1.75
W
Bacchus
tkralla17
Bacchus
3
2
1
1.75
W
Ix Chel
3
1
2
4
W
Jormungandr
xXKevin23Xx
Jormungandr
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,805
Damage
17,154
34,435
Taken
38,718
20,650
Mitigated
18,242
10,855
Healing
12,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CheetoBoom
Fenrir
4,387
1,232
0
2,009
7,131
2,979
0
1,197
5,930
0
32,764
L
Tyr
3,274
546
0
2,682
9,129
3,434
0
1,196
7,867
0
30,266
L
3,941
2,381
0
1,958
9,920
5,338
0
6,410
3,510
0
20,468
L
2,444
716
0
2,921
7,262
6,009
0
1,478
5,784
11,651
0
W
Izanami
4,469
2,848
0
1,857
4,971
1,520
339
1,046
3,925
0
45,517
L
3,261
465
72
2,107
6,368
1,503
0
3,441
2,571
34,685
0
L
Xbalanque
mDumb
Xbalanque
4,234
1,185
0
2,658
6,039
1,958
0
2,798
3,241
0
29,977
W
Bacchus
tkralla17
Bacchus
4,062
627
0
2,116
8,608
8,623
0
725
7,883
17,618
1,771
W
Ix Chel
4,930
872
50
2,164
5,600
2,088
600
2,107
3,493
49,171
857
W
Jormungandr
xXKevin23Xx
Jormungandr
6,957
1,903
0
2,659
8,125
5,440
285
630
7,215
40,387
1,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,145
Gold Earned
28,814
346
Minions Killed
245
0
Camps Cleared
0
1,059,675
Distance Traveled
1,048,411
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,397
582
60
5
0
247,599
0
L
Tyr
5,942
540
56
5
0
231,996
2
L
Arachne
5,473
498
43
4
0
206,565
0
L
Fafnir
5,889
535
15
1
0
194,580
0
W
Izanami
6,210
565
78
7
0
204,841
1
L
Ra
5,880
535
70
6
0
230,037
0
L
Xbalanque
5,630
512
61
6
0
185,233
2
W
Bacchus
6,804
619
17
2
0
215,474
0
W
Ix Chel
7,459
678
99
9
0
201,642
0
W
Jormungandr
7,275
661
92
8
0
190,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role